From 135cae721906d312cd0084f7343a15760e3aa722 Mon Sep 17 00:00:00 2001 From: Pierre-Yves Rollo Date: Tue, 31 Dec 2019 17:06:15 +0100 Subject: Removed display_api, signs_api, and font_api to make them subtrees --- display_api/API.md | 92 ------------------------------------------------------ 1 file changed, 92 deletions(-) delete mode 100644 display_api/API.md (limited to 'display_api/API.md') diff --git a/display_api/API.md b/display_api/API.md deleted file mode 100644 index 2dfff21..0000000 --- a/display_api/API.md +++ /dev/null @@ -1,92 +0,0 @@ -# Display API -This document describes Display API. Display API allows to add a dynamic display on a node. Display API limits node rotations. For wallmounted, only vertical positionning is available. For facedir, only first four position are availabel (those with default axis). - -## Provided methods -### update\_entities -**display\_api.update\_entities(pos)** - -This method triggers entities update for the display node at pos. Actual entity update is made by `on_display_update` callback associated to the entity. - -`pos`: Position of the node -### register\_display\_entity -**display\_api.register\_display\_entity(entity_name)** - -This is a helper to register entities used for display. - -`entity_name`: Name of the entity to register. - -## Provided callback implementations -### on_place -**display\_api.on\_place(itemstack, placer, pointed\_thing)** - -`on_place` node callback implementation. Display nodes should have this callback (avoid placement of horizontal display node). -### on_construct -**display\_api.on\_construct(pos)** - -`on_construct` node callback implementation. Display nodes should have this callback (creates, places and updates display entities on node construction). -### on_destruct -**display\_api.on_destruct(pos)** - -`on_destruct` node callback implementation. Display nodes should have this callback (removes display entities on node destruction). -### on_rotate -**display\_api.on\_rotate(pos, node, user, mode, new_param2)** - -`on_rotate` node callback implementation. Display nodes should have this callback (restricts rotations and rotates display entities associated with node). -### on_activate -**display\_api.on_activate(entity, staticdata)** - -`On_activate` entity callback implementation for display entities. No need of this method if display entities have been registered using `register_display_entity` (callback is already set). - -## Howto register a display node -* Register display entities with `register_display_entity` - -* Register node with : - - `on_place`, `on_construct`, `on_destruct` and `on_rotate` callbacks using display_api callbacks.\ - - `display_api` group. This will make this node have their entities updated as soon as the mapblock is loaded (Useful after /clearobjects).\ - - a `display_entities` field in node definition containing a entity name indexed table. See below for description of each display_entities fields.\ - -### Display_entities fields -`on_display_update` is a callback in charge of setting up entity texture. If not set, entity will have no texture and will be displayed as unknown item.\ -`depth`, `right` and `top`: Entity position regarding to node facedir/wallmounted main axis.\ -Values for these fields can be any number between -1.5 and 1.5 (default value is 0). Position 0,0,0 is the center of the node.\ -`depth` goes from front (-0.5) to rear (0.5), `top` goes from bottom (-0.5) to top (0.5) and `right` goes from left (-0.5) to right (0.5).\ -`yaw`: Entity yaw in radians, regarding to main axis. Default is 0, aligned to node face. - -In order to avoid flickering text, it's better to have text a little behind node surface. A good spacing value is given by `display_api.entity_spacing` variable. - -### Example - - display_api.register_display_entity("mymod:entity1") - display_api.register_display_entity("mymod:entity2") - - function my_display_update1(pos, objref) - objref:set_properties({ textures= {"mytexture1.png"}, - visual_size = {x=1, y=1} }) - end - - function my_display_update2(pos, objref) - objref:set_properties({ textures= {"mytexture2.png"}, -                         visual_size = {x=1, y=1} }) - end - - minetest.register_node("mymod:test_display_node", { - ... - paramtype2 = "facedir", - ... - groups = { display_api = 1, ... }, - ... - display_entities = { - ["mymod:entity1"] = { - depth = 0.3, - on_display_update = my_display_update1 }, - ["mymod:entity1"] = { - depth = 0.2, top = 0.1, - on_display_update = my_display_update2 }, - }, - ... - on_place = display_api.on_place, - on_construct = display_api.on_construct, - on_destruct = display_api.on_destruct, - on_rotate = display_api.on_rotate, - ... - }) -- cgit v1.2.3