From c315900c24df6ee958a92e013463e36dfbeb5225 Mon Sep 17 00:00:00 2001 From: Niklp Date: Mon, 11 Mar 2024 09:04:12 +0100 Subject: Make dp_modpack game agnostic using XCompat (#14) * . * Add `material.sandstone` (not in upstream xcompat yet) --- font_api/README.md | 2 +- font_api/fontform.lua | 5 ++--- 2 files changed, 3 insertions(+), 4 deletions(-) (limited to 'font_api') diff --git a/font_api/README.md b/font_api/README.md index ff1dd98..6be8173 100644 --- a/font_api/README.md +++ b/font_api/README.md @@ -2,7 +2,7 @@ A library for rendernig text on textures (to be used with display_api for sign creation). -**Dependancies**: default +**Dependencies**: xcompat **License**: LGPL diff --git a/font_api/fontform.lua b/font_api/fontform.lua index 1388a43..8b36101 100644 --- a/font_api/fontform.lua +++ b/font_api/fontform.lua @@ -98,9 +98,8 @@ local function show_font_formspec(playername) table.sort(fonts) local fs = string.format( - "size[4,%s]%s%s%sbutton_exit[0,%s;4,1;cancel;%s]", - #fonts + 0.8, default.gui_bg, default.gui_bg_img, default.gui_slots, - #fonts, FS("Cancel")) + "size[4,%s]button_exit[0,%s;4,1;cancel;%s]", + #fonts + 0.8, #fonts, FS("Cancel")) for line = 1, #fonts do local font = font_api.get_font(fonts[line]) -- cgit v1.2.3