From 2c1efede4d9d9f3a0e6e644e9e781a1ba2938156 Mon Sep 17 00:00:00 2001 From: fluxionary <25628292+fluxionary@users.noreply.github.com> Date: Tue, 3 Oct 2023 00:16:09 -0700 Subject: handle interactions w/ explosions (#3) * don't let explosions destroy sign entities * destroy sign entities if sign node is exploded * remove redundant destructor call * make sure other things don't try to interact w/ the signs entity * name will be "" for non-players or unknown players. * remove default value from initial values --------- Co-authored-by: Niklp <89982526+Niklp09@users.noreply.github.com> --- signs_api/init.lua | 1 + 1 file changed, 1 insertion(+) (limited to 'signs_api') diff --git a/signs_api/init.lua b/signs_api/init.lua index 77767e2..fd2db03 100644 --- a/signs_api/init.lua +++ b/signs_api/init.lua @@ -192,6 +192,7 @@ function signs_api.register_sign(mod, name, model) display_api.on_construct(pos) end, on_destruct = display_api.on_destruct, + on_blast = display_api.on_blast, on_rotate = signs_api.on_rotate, on_receive_fields = signs_api.on_receive_fields, on_punch = function(pos, node, player, pointed_thing) -- cgit v1.2.3