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authorfluxionary <25628292+fluxionary@users.noreply.github.com>2022-05-15 21:55:33 -0700
committerGitHub <noreply@github.com>2022-05-16 06:55:33 +0200
commit675e1e1943598893acf3d652caca18b0193746d9 (patch)
treebe49d53d73f1fd9b14f3f44f92b5857a2b3a263a /commands
parent2651262fa3134415f349f63840c89486fabd9063 (diff)
downloadmesecons_debug-675e1e1943598893acf3d652caca18b0193746d9.tar.gz
mesecons_debug-675e1e1943598893acf3d652caca18b0193746d9.zip
Update lag-hud (#8)
* add proper settings (untested) * more constants -> settings * normalize whitespace between code files * refactor globalsteps in order to simplify logic * minor refactoring * rename file * use mod_storage for persistent data; optimize context initialization * refactoring (moving files around) * rewrite penalty * add settings; document; allow changing while game is running * add command to update settings * update init after splitting commands into files * fix bugs; add debugging tools; too much for one commit... * fix whitelist conversion * add adjustable blinky plant to timer overrides * add some more mesecons nodes with repeating timers * resolve luacheck warnings * tweak hud * Update documentation; parameterize more things; refactor some logic for readability * update lag even when mesecons isn't active
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