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* rework mesecons debug to be more flexible (#7)fluxionary2022-02-131-24/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * add proper settings (untested) * more constants -> settings * normalize whitespace between code files * refactor globalsteps in order to simplify logic * minor refactoring * rename file * use mod_storage for persistent data; optimize context initialization * refactoring (moving files around) * rewrite penalty * add settings; document; allow changing while game is running * add command to update settings * update init after splitting commands into files * fix bugs; add debugging tools; too much for one commit... * fix whitelist conversion * add adjustable blinky plant to timer overrides * add some more mesecons nodes with repeating timers * resolve luacheck warnings * tweak hud * Update documentation; parameterize more things; refactor some logic for readability
* rework penalty stuffBuckarooBanzay2021-03-141-52/+1
| | | | addresses some issues in #6
* globalize context dataBuckarooBanzay2020-10-281-8/+4
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* fix indentsBuckarooBanzay2020-10-281-30/+30
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* fix globalstep if monitoring is absentAlexander Ried2020-07-131-2/+4
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* working mapblock whitelistBuckarooBanzay2020-05-041-6/+6
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* modernize a bitBuckarooBanzay2020-05-041-0/+83