aboutsummaryrefslogtreecommitdiff
path: root/nodes (unfollow)
Commit message (Collapse)AuthorFilesLines
2024-02-27penalty_controller isn't ground contentLuke aka SwissalpS1-0/+1
2024-02-27mesecons_lagger isn't ground contentLuke aka SwissalpS1-0/+1
2023-06-09fixes issue #11MCLV1-4/+6
2023-01-27put luacheck back how it should beOgelGames5-710/+21
2023-01-26`MIT` license for codeBuckarooBanzay3-3/+28
2023-01-26some more updates (#9)fluxionary24-186/+901
* add proper settings (untested) * more constants -> settings * normalize whitespace between code files * refactor globalsteps in order to simplify logic * minor refactoring * rename file * use mod_storage for persistent data; optimize context initialization * refactoring (moving files around) * rewrite penalty * add settings; document; allow changing while game is running * add command to update settings * update init after splitting commands into files * fix bugs; add debugging tools; too much for one commit... * fix whitelist conversion * add adjustable blinky plant to timer overrides * add some more mesecons nodes with repeating timers * resolve luacheck warnings * tweak hud * Update documentation; parameterize more things; refactor some logic for readability * update lag even when mesecons isn't active * update lag even when mesecons isn't active * tweak default settings * move hud so it doesn't interfere w/ areas * tweak default settings * put the HUD in a place which doesn't conflict w/ areas mod * ensure that actions have a valid position to avoid a crash * stylua * make sure we don't update the wrong HUD * spaces not tabs Co-authored-by: AliasAlreadyTaken <aliasalreadytaken@noreply.example.org3>
2022-05-16Update lag-hud (#8)fluxionary1-19/+18
* add proper settings (untested) * more constants -> settings * normalize whitespace between code files * refactor globalsteps in order to simplify logic * minor refactoring * rename file * use mod_storage for persistent data; optimize context initialization * refactoring (moving files around) * rewrite penalty * add settings; document; allow changing while game is running * add command to update settings * update init after splitting commands into files * fix bugs; add debugging tools; too much for one commit... * fix whitelist conversion * add adjustable blinky plant to timer overrides * add some more mesecons nodes with repeating timers * resolve luacheck warnings * tweak hud * Update documentation; parameterize more things; refactor some logic for readability * update lag even when mesecons isn't active
2022-02-13rework mesecons debug to be more flexible (#7)fluxionary29-489/+1023
* add proper settings (untested) * more constants -> settings * normalize whitespace between code files * refactor globalsteps in order to simplify logic * minor refactoring * rename file * use mod_storage for persistent data; optimize context initialization * refactoring (moving files around) * rewrite penalty * add settings; document; allow changing while game is running * add command to update settings * update init after splitting commands into files * fix bugs; add debugging tools; too much for one commit... * fix whitelist conversion * add adjustable blinky plant to timer overrides * add some more mesecons nodes with repeating timers * resolve luacheck warnings * tweak hud * Update documentation; parameterize more things; refactor some logic for readability
2021-06-17setting for "mesecons_debug.max_usage_micros"BuckarooBanzay2-2/+2
2021-05-14indent stuffBuckarooBanzay1-53/+52
2021-05-14add "mesecons_debug:penalty_controller"BuckarooBanzay6-2/+109
2021-03-14cleanup some of the tab/space messBuckarooBanzay3-29/+29
2021-03-14rework penalty stuffBuckarooBanzay5-52/+106
addresses some issues in #6
2020-10-28fix typoBuckarooBanzay1-1/+1
2020-10-28add /mesecons_global_stats commandBuckarooBanzay2-0/+28
2020-10-28globalize context dataBuckarooBanzay2-8/+6
2020-10-28fix indentsBuckarooBanzay7-58/+60
2020-07-13execute luacheck on PRBuckarooBanzay1-1/+1
2020-07-13fix luacheck issue with unused parameterBuckarooBanzay1-1/+1
2020-07-13add whitelist_get chat commandAlexander Ried2-0/+17
this adds a new chat command that prints a list of all currently whitelisted mapblocks
2020-07-13fix globalstep if monitoring is absentAlexander Ried1-2/+4
2020-07-13fix whitelist_remove chat commandAlexander Ried1-1/+1
2020-05-11fix whitelist typoBuckaroo Banzai1-1/+1
2020-05-04add missing file, updated privs in readmeBuckarooBanzay2-0/+25
2020-05-04persist whitelistBuckarooBanzay2-2/+7
2020-05-04working mapblock whitelistBuckarooBanzay5-17/+52
2020-05-04modernize a bitBuckarooBanzay6-124/+134
2020-03-01go back to 15ms penalty thresholdBuckarooBanzay1-1/+1
2020-01-21increase max usage to 25ms (from 10ms)Thomas Rudin1-1/+1
2019-10-14monitoring and cleanupThomas Rudin3-13/+51
2019-10-14add luac penaltyThomas Rudin3-1/+47
2019-10-12lower limitThomas Rudin2-2/+2
2019-10-12per mapblock penalty and hud displayThomas Rudin4-67/+191
2019-10-09flush before re-initThomas Rudin1-2/+3
2019-10-09global circuit breaker conceptThomas Rudin1-1/+51
2019-10-09radical cleanupThomas Rudin10-470/+44
2019-09-30cleanupNatureFreshMilk2-38/+0
2019-09-14disable add_action overrideThomas Rudin1-1/+1