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authorupdatepo.sh <script@mt>2022-07-20 21:36:03 +0200
committersfan5 <sfan5@live.de>2022-07-20 21:36:03 +0200
commiteea2a9747561d389ccabc3249d4f87481cb6e5db (patch)
treec2a9d01ef5303d1a862837f55f53a47e8210365f
parent71f083d4ad8df472e944b2bf0d5d89f70d66a0cd (diff)
downloadhax-minetest-server-eea2a9747561d389ccabc3249d4f87481cb6e5db.tar.gz
hax-minetest-server-eea2a9747561d389ccabc3249d4f87481cb6e5db.zip
Update minetest.conf.example
-rw-r--r--minetest.conf.example2811
-rw-r--r--src/settings_translation_file.cpp1132
2 files changed, 2010 insertions, 1933 deletions
diff --git a/minetest.conf.example b/minetest.conf.example
index 4b4bda0c5..2f153413a 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -16,30 +16,13 @@
# Controls
#
+## General
+
# If enabled, you can place blocks at the position (feet + eye level) where you stand.
# This is helpful when working with nodeboxes in small areas.
# type: bool
# enable_build_where_you_stand = false
-# Player is able to fly without being affected by gravity.
-# This requires the "fly" privilege on the server.
-# type: bool
-# free_move = false
-
-# If enabled, makes move directions relative to the player's pitch when flying or swimming.
-# type: bool
-# pitch_move = false
-
-# Fast movement (via the "Aux1" key).
-# This requires the "fast" privilege on the server.
-# type: bool
-# fast_move = false
-
-# If enabled together with fly mode, player is able to fly through solid nodes.
-# This requires the "noclip" privilege on the server.
-# type: bool
-# noclip = false
-
# Smooths camera when looking around. Also called look or mouse smoothing.
# Useful for recording videos.
# type: bool
@@ -53,14 +36,6 @@
# type: float min: 0 max: 0.99
# cinematic_camera_smoothing = 0.7
-# Invert vertical mouse movement.
-# type: bool
-# invert_mouse = false
-
-# Mouse sensitivity multiplier.
-# type: float
-# mouse_sensitivity = 0.2
-
# If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
# descending.
# type: bool
@@ -77,7 +52,7 @@
# The time in seconds it takes between repeated node placements when holding
# the place button.
-# type: float min: 0.001
+# type: float min: 0.25 max: 2
# repeat_place_time = 0.25
# Automatically jump up single-node obstacles.
@@ -89,14 +64,17 @@
# type: bool
# safe_dig_and_place = false
-# Enable random user input (only used for testing).
-# type: bool
-# random_input = false
+## Keyboard and Mouse
-# Continuous forward movement, toggled by autoforward key.
-# Press the autoforward key again or the backwards movement to disable.
+# Invert vertical mouse movement.
# type: bool
-# continuous_forward = false
+# invert_mouse = false
+
+# Mouse sensitivity multiplier.
+# type: float min: 0.001 max: 10
+# mouse_sensitivity = 0.2
+
+## Touchscreen
# The length in pixels it takes for touch screen interaction to start.
# type: int min: 0 max: 100
@@ -112,431 +90,217 @@
# type: bool
# virtual_joystick_triggers_aux1 = false
-# Enable joysticks
-# type: bool
-# enable_joysticks = false
-
-# The identifier of the joystick to use
-# type: int
-# joystick_id = 0
-
-# The type of joystick
-# type: enum values: auto, generic, xbox, dragonrise_gamecube
-# joystick_type = auto
-
-# The time in seconds it takes between repeated events
-# when holding down a joystick button combination.
-# type: float min: 0.001
-# repeat_joystick_button_time = 0.17
-
-# The dead zone of the joystick
-# type: int
-# joystick_deadzone = 2048
-
-# The sensitivity of the joystick axes for moving the
-# in-game view frustum around.
-# type: float
-# joystick_frustum_sensitivity = 170
-
-# Key for moving the player forward.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_forward = KEY_KEY_W
-
-# Key for moving the player backward.
-# Will also disable autoforward, when active.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_backward = KEY_KEY_S
-
-# Key for moving the player left.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_left = KEY_KEY_A
-
-# Key for moving the player right.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_right = KEY_KEY_D
-
-# Key for jumping.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_jump = KEY_SPACE
-
-# Key for sneaking.
-# Also used for climbing down and descending in water if aux1_descends is disabled.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_sneak = KEY_LSHIFT
-
-# Key for digging.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_dig = KEY_LBUTTON
-
-# Key for placing.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_place = KEY_RBUTTON
-
-# Key for opening the inventory.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_inventory = KEY_KEY_I
-
-# Key for moving fast in fast mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_aux1 = KEY_KEY_E
-
-# Key for opening the chat window.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_chat = KEY_KEY_T
-
-# Key for opening the chat window to type commands.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_cmd = /
-
-# Key for opening the chat window to type local commands.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_cmd_local = .
-
-# Key for toggling unlimited view range.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_rangeselect = KEY_KEY_R
-
-# Key for toggling flying.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_freemove = KEY_KEY_K
-
-# Key for toggling pitch move mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_pitchmove = KEY_KEY_P
-
-# Key for toggling fast mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_fastmove = KEY_KEY_J
-
-# Key for toggling noclip mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_noclip = KEY_KEY_H
-
-# Key for selecting the next item in the hotbar.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_hotbar_next = KEY_KEY_N
-
-# Key for selecting the previous item in the hotbar.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_hotbar_previous = KEY_KEY_B
-
-# Key for muting the game.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_mute = KEY_KEY_M
-
-# Key for increasing the volume.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_increase_volume =
-
-# Key for decreasing the volume.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_decrease_volume =
-
-# Key for toggling autoforward.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_autoforward =
-
-# Key for toggling cinematic mode.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_cinematic =
-
-# Key for toggling display of minimap.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_minimap = KEY_KEY_V
-
-# Key for taking screenshots.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_screenshot = KEY_F12
-
-# Key for dropping the currently selected item.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_drop = KEY_KEY_Q
-
-# Key to use view zoom when possible.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_zoom = KEY_KEY_Z
-
-# Key for selecting the first hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot1 = KEY_KEY_1
-
-# Key for selecting the second hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot2 = KEY_KEY_2
+#
+# Graphics and Audio
+#
-# Key for selecting the third hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot3 = KEY_KEY_3
+## Graphics
-# Key for selecting the fourth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot4 = KEY_KEY_4
+### Screen
-# Key for selecting the fifth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot5 = KEY_KEY_5
+# Width component of the initial window size. Ignored in fullscreen mode.
+# type: int min: 1 max: 65535
+# screen_w = 1024
-# Key for selecting the sixth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot6 = KEY_KEY_6
+# Height component of the initial window size. Ignored in fullscreen mode.
+# type: int min: 1 max: 65535
+# screen_h = 600
-# Key for selecting the seventh hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot7 = KEY_KEY_7
+# Save window size automatically when modified.
+# type: bool
+# autosave_screensize = true
-# Key for selecting the eighth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot8 = KEY_KEY_8
+# Fullscreen mode.
+# type: bool
+# fullscreen = false
-# Key for selecting the ninth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot9 = KEY_KEY_9
+# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
+# open.
+# type: bool
+# pause_on_lost_focus = false
-# Key for selecting the tenth hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot10 = KEY_KEY_0
+### FPS
-# Key for selecting the 11th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot11 =
+# If FPS would go higher than this, limit it by sleeping
+# to not waste CPU power for no benefit.
+# type: int min: 1 max: 4294967295
+# fps_max = 60
-# Key for selecting the 12th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot12 =
+# Vertical screen synchronization.
+# type: bool
+# vsync = false
-# Key for selecting the 13th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot13 =
+# Maximum FPS when the window is not focused, or when the game is paused.
+# type: int min: 1 max: 4294967295
+# fps_max_unfocused = 20
-# Key for selecting the 14th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot14 =
+# View distance in nodes.
+# type: int min: 20 max: 4000
+# viewing_range = 190
-# Key for selecting the 15th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot15 =
+# Undersampling is similar to using a lower screen resolution, but it applies
+# to the game world only, keeping the GUI intact.
+# It should give a significant performance boost at the cost of less detailed image.
+# Higher values result in a less detailed image.
+# type: int min: 1 max: 8
+# undersampling = 1
-# Key for selecting the 16th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot16 =
+### Graphics Effects
-# Key for selecting the 17th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot17 =
-
-# Key for selecting the 18th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot18 =
+# Makes all liquids opaque
+# type: bool
+# opaque_water = false
-# Key for selecting the 19th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot19 =
+# Leaves style:
+# - Fancy: all faces visible
+# - Simple: only outer faces, if defined special_tiles are used
+# - Opaque: disable transparency
+# type: enum values: fancy, simple, opaque
+# leaves_style = fancy
-# Key for selecting the 20th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot20 =
+# Connects glass if supported by node.
+# type: bool
+# connected_glass = false
-# Key for selecting the 21st hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot21 =
+# Enable smooth lighting with simple ambient occlusion.
+# Disable for speed or for different looks.
+# type: bool
+# smooth_lighting = true
-# Key for selecting the 22nd hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot22 =
+# Enables tradeoffs that reduce CPU load or increase rendering performance
+# at the expense of minor visual glitches that do not impact game playability.
+# type: bool
+# performance_tradeoffs = false
-# Key for selecting the 23rd hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot23 =
+# Adds particles when digging a node.
+# type: bool
+# enable_particles = true
-# Key for selecting the 24th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot24 =
+### 3d
-# Key for selecting the 25th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot25 =
+# 3D support.
+# Currently supported:
+# - none: no 3d output.
+# - anaglyph: cyan/magenta color 3d.
+# - interlaced: odd/even line based polarisation screen support.
+# - topbottom: split screen top/bottom.
+# - sidebyside: split screen side by side.
+# - crossview: Cross-eyed 3d
+# - pageflip: quadbuffer based 3d.
+# Note that the interlaced mode requires shaders to be enabled.
+# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
+# 3d_mode = none
-# Key for selecting the 26th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot26 =
+# Strength of 3D mode parallax.
+# type: float min: -0.087 max: 0.087
+# 3d_paralax_strength = 0.025
-# Key for selecting the 27th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot27 =
+### Bobbing
-# Key for selecting the 28th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot28 =
+# Arm inertia, gives a more realistic movement of
+# the arm when the camera moves.
+# type: bool
+# arm_inertia = true
-# Key for selecting the 29th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot29 =
+# Enable view bobbing and amount of view bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+# type: float min: 0 max: 7.9
+# view_bobbing_amount = 1.0
-# Key for selecting the 30th hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot30 =
+# Multiplier for fall bobbing.
+# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
+# type: float min: 0 max: 100
+# fall_bobbing_amount = 0.03
-# Key for selecting the 31st hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot31 =
+### Camera
-# Key for selecting the 32nd hotbar slot.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_slot32 =
+# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
+# Only works on GLES platforms. Most users will not need to change this.
+# Increasing can reduce artifacting on weaker GPUs.
+# 0.1 = Default, 0.25 = Good value for weaker tablets.
+# type: float min: 0 max: 0.25
+# near_plane = 0.1
-# Key for toggling the display of the HUD.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_toggle_hud = KEY_F1
+# Field of view in degrees.
+# type: int min: 45 max: 160
+# fov = 72
-# Key for toggling the display of chat.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_toggle_chat = KEY_F2
+# Alters the light curve by applying 'gamma correction' to it.
+# Higher values make middle and lower light levels brighter.
+# Value '1.0' leaves the light curve unaltered.
+# This only has significant effect on daylight and artificial
+# light, it has very little effect on natural night light.
+# type: float min: 0.33 max: 3
+# display_gamma = 1.0
-# Key for toggling the display of the large chat console.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_console = KEY_F10
+# The strength (darkness) of node ambient-occlusion shading.
+# Lower is darker, Higher is lighter. The valid range of values for this
+# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
+# set to the nearest valid value.
+# type: float min: 0.25 max: 4
+# ambient_occlusion_gamma = 2.2
-# Key for toggling the display of fog.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_toggle_force_fog_off = KEY_F3
+### Screenshots
-# Key for toggling the camera update. Only used for development
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_toggle_update_camera =
+# Path to save screenshots at. Can be an absolute or relative path.
+# The folder will be created if it doesn't already exist.
+# type: path
+# screenshot_path = screenshots
-# Key for toggling the display of debug info.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_toggle_debug = KEY_F5
+# Format of screenshots.
+# type: enum values: png, jpg
+# screenshot_format = png
-# Key for toggling the display of the profiler. Used for development.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_toggle_profiler = KEY_F6
+# Screenshot quality. Only used for JPEG format.
+# 1 means worst quality; 100 means best quality.
+# Use 0 for default quality.
+# type: int min: 0 max: 100
+# screenshot_quality = 0
-# Key for switching between first- and third-person camera.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_camera_mode = KEY_KEY_C
+### Node and Entity Highlighting
-# Key for increasing the viewing range.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_increase_viewing_range_min = +
+# Method used to highlight selected object.
+# type: enum values: box, halo, none
+# node_highlighting = box
-# Key for decreasing the viewing range.
-# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
-# type: key
-# keymap_decrease_viewing_range_min = -
+# Show entity selection boxes
+# A restart is required after changing this.
+# type: bool
+# show_entity_selectionbox = false
-#
-# Graphics
-#
+# Selection box border color (R,G,B).
+# type: string
+# selectionbox_color = (0,0,0)
-## In-Game
+# Width of the selection box lines around nodes.
+# type: int min: 1 max: 5
+# selectionbox_width = 2
-### Basic
+# Crosshair color (R,G,B).
+# Also controls the object crosshair color
+# type: string
+# crosshair_color = (255,255,255)
-# Whether name tag backgrounds should be shown by default.
-# Mods may still set a background.
-# type: bool
-# show_nametag_backgrounds = true
+# Crosshair alpha (opaqueness, between 0 and 255).
+# This also applies to the object crosshair.
+# type: int min: 0 max: 255
+# crosshair_alpha = 255
-# Enable vertex buffer objects.
-# This should greatly improve graphics performance.
-# type: bool
-# enable_vbo = true
+### Fog
# Whether to fog out the end of the visible area.
# type: bool
# enable_fog = true
-# Leaves style:
-# - Fancy: all faces visible
-# - Simple: only outer faces, if defined special_tiles are used
-# - Opaque: disable transparency
-# type: enum values: fancy, simple, opaque
-# leaves_style = fancy
-
-# Connects glass if supported by node.
+# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
# type: bool
-# connected_glass = false
+# directional_colored_fog = true
-# Enable smooth lighting with simple ambient occlusion.
-# Disable for speed or for different looks.
-# type: bool
-# smooth_lighting = true
+# Fraction of the visible distance at which fog starts to be rendered
+# type: float min: 0 max: 0.99
+# fog_start = 0.4
-# Enables tradeoffs that reduce CPU load or increase rendering performance
-# at the expense of minor visual glitches that do not impact game playability.
-# type: bool
-# performance_tradeoffs = false
+### Clouds
# Clouds are a client side effect.
# type: bool
@@ -546,15 +310,7 @@
# type: bool
# enable_3d_clouds = true
-# Method used to highlight selected object.
-# type: enum values: box, halo, none
-# node_highlighting = box
-
-# Adds particles when digging a node.
-# type: bool
-# enable_particles = true
-
-### Filtering
+### Filtering and Antialiasing
# Use mipmapping to scale textures. May slightly increase performance,
# especially when using a high resolution texture pack.
@@ -589,7 +345,7 @@
# bilinear/trilinear/anisotropic filtering is enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
-# type: int
+# type: int min: 1 max: 32768
# texture_min_size = 64
# Use multi-sample antialiasing (MSAA) to smooth out block edges.
@@ -602,14 +358,7 @@
# type: enum values: 0, 1, 2, 4, 8, 16
# fsaa = 0
-# Undersampling is similar to using a lower screen resolution, but it applies
-# to the game world only, keeping the GUI intact.
-# It should give a significant performance boost at the cost of less detailed image.
-# Higher values result in a less detailed image.
-# type: int min: 1 max: 8
-# undersampling = 1
-
-### Shaders
+## Shaders
# Shaders allow advanced visual effects and may increase performance on some video
# cards.
@@ -617,11 +366,7 @@
# type: bool
# enable_shaders = true
-# Path to shader directory. If no path is defined, default location will be used.
-# type: path
-# shader_path =
-
-#### Tone Mapping
+### Tone Mapping
# Enables Hable's 'Uncharted 2' filmic tone mapping.
# Simulates the tone curve of photographic film and how this approximates the
@@ -630,7 +375,17 @@
# type: bool
# tone_mapping = false
-#### Waving Nodes
+### Waving Nodes
+
+# Set to true to enable waving leaves.
+# Requires shaders to be enabled.
+# type: bool
+# enable_waving_leaves = false
+
+# Set to true to enable waving plants.
+# Requires shaders to be enabled.
+# type: bool
+# enable_waving_plants = false
# Set to true to enable waving liquids (like water).
# Requires shaders to be enabled.
@@ -656,17 +411,7 @@
# type: float
# water_wave_speed = 5.0
-# Set to true to enable waving leaves.
-# Requires shaders to be enabled.
-# type: bool
-# enable_waving_leaves = false
-
-# Set to true to enable waving plants.
-# Requires shaders to be enabled.
-# type: bool
-# enable_waving_plants = false
-
-#### Dynamic shadows
+### Dynamic shadows
# Set to true to enable Shadow Mapping.
# Requires shaders to be enabled.
@@ -720,9 +465,9 @@
# Set the soft shadow radius size.
# Lower values mean sharper shadows, bigger values mean softer shadows.
-# Minimum value: 1.0; maximum value: 10.0
-# type: float min: 1 max: 10
-# shadow_soft_radius = 1.0
+# Minimum value: 1.0; maximum value: 15.0
+# type: float min: 1 max: 15
+# shadow_soft_radius = 5.0
# Set the tilt of Sun/Moon orbit in degrees.
# Value of 0 means no tilt / vertical orbit.
@@ -730,152 +475,40 @@
# type: float min: 0 max: 60
# shadow_sky_body_orbit_tilt = 0.0
-### Advanced
-
-# Arm inertia, gives a more realistic movement of
-# the arm when the camera moves.
-# type: bool
-# arm_inertia = true
-
-# If FPS would go higher than this, limit it by sleeping
-# to not waste CPU power for no benefit.
-# type: int min: 1
-# fps_max = 60
-
-# Maximum FPS when the window is not focused, or when the game is paused.
-# type: int min: 1
-# fps_max_unfocused = 20
-
-# Open the pause menu when the window's focus is lost. Does not pause if a formspec is
-# open.
-# type: bool
-# pause_on_lost_focus = false
-
-# View distance in nodes.
-# type: int min: 20 max: 4000
-# viewing_range = 190
-
-# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
-# Only works on GLES platforms. Most users will not need to change this.
-# Increasing can reduce artifacting on weaker GPUs.
-# 0.1 = Default, 0.25 = Good value for weaker tablets.
-# type: float min: 0 max: 0.25
-# near_plane = 0.1
-
-# Width component of the initial window size. Ignored in fullscreen mode.
-# type: int min: 1
-# screen_w = 1024
-
-# Height component of the initial window size. Ignored in fullscreen mode.
-# type: int min: 1
-# screen_h = 600
-
-# Save window size automatically when modified.
-# type: bool
-# autosave_screensize = true
-
-# Fullscreen mode.
-# type: bool
-# fullscreen = false
-
-# Vertical screen synchronization.
-# type: bool
-# vsync = false
-
-# Field of view in degrees.
-# type: int min: 45 max: 160
-# fov = 72
-
-# Alters the light curve by applying 'gamma correction' to it.
-# Higher values make middle and lower light levels brighter.
-# Value '1.0' leaves the light curve unaltered.
-# This only has significant effect on daylight and artificial
-# light, it has very little effect on natural night light.
-# type: float min: 0.33 max: 3
-# display_gamma = 1.0
-
-# Gradient of light curve at minimum light level.
-# Controls the contrast of the lowest light levels.
-# type: float min: 0 max: 3
-# lighting_alpha = 0.0
-
-# Gradient of light curve at maximum light level.
-# Controls the contrast of the highest light levels.
-# type: float min: 0 max: 3
-# lighting_beta = 1.5
-
-# Strength of light curve boost.
-# The 3 'boost' parameters define a range of the light
-# curve that is boosted in brightness.
-# type: float min: 0 max: 0.4
-# lighting_boost = 0.2
+## Audio
-# Center of light curve boost range.
-# Where 0.0 is minimum light level, 1.0 is maximum light level.
+# Volume of all sounds.
+# Requires the sound system to be enabled.
# type: float min: 0 max: 1
-# lighting_boost_center = 0.5
+# sound_volume = 0.7
-# Spread of light curve boost range.
-# Controls the width of the range to be boosted.
-# Standard deviation of the light curve boost Gaussian.
-# type: float min: 0 max: 0.4
-# lighting_boost_spread = 0.2
+# Whether to mute sounds. You can unmute sounds at any time, unless the
+# sound system is disabled (enable_sound=false).
+# In-game, you can toggle the mute state with the mute key or by using the
+# pause menu.
+# type: bool
+# mute_sound = false
-# Path to texture directory. All textures are first searched from here.
-# type: path
-# texture_path =
+## User Interfaces
-# The rendering back-end.
+# Set the language. Leave empty to use the system language.
# A restart is required after changing this.
-# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
-# On other platforms, OpenGL is recommended.
-# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
-# type: enum values: opengl, ogles1, ogles2
-# video_driver = opengl
-
-# Radius of cloud area stated in number of 64 node cloud squares.
-# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
-# type: int
-# cloud_radius = 12
-
-# Enable view bobbing and amount of view bobbing.
-# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-# type: float
-# view_bobbing_amount = 1.0
-
-# Multiplier for fall bobbing.
-# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
-# type: float
-# fall_bobbing_amount = 0.03
-
-# 3D support.
-# Currently supported:
-# - none: no 3d output.
-# - anaglyph: cyan/magenta color 3d.
-# - interlaced: odd/even line based polarisation screen support.
-# - topbottom: split screen top/bottom.
-# - sidebyside: split screen side by side.
-# - crossview: Cross-eyed 3d
-# - pageflip: quadbuffer based 3d.
-# Note that the interlaced mode requires shaders to be enabled.
-# type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, crossview, pageflip
-# 3d_mode = none
-
-# Strength of 3D mode parallax.
-# type: float
-# 3d_paralax_strength = 0.025
+# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW
+# language =
-# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
-# type: float min: 0.1 max: 1
-# console_height = 0.6
+### GUIs
-# In-game chat console background color (R,G,B).
-# type: string
-# console_color = (0,0,0)
+# Scale GUI by a user specified value.
+# Use a nearest-neighbor-anti-alias filter to scale the GUI.
+# This will smooth over some of the rough edges, and blend
+# pixels when scaling down, at the cost of blurring some
+# edge pixels when images are scaled by non-integer sizes.
+# type: float min: 0.5 max: 20
+# gui_scaling = 1.0
-# In-game chat console background alpha (opaqueness, between 0 and 255).
-# type: int min: 0 max: 255
-# console_alpha = 200
+# Enables animation of inventory items.
+# type: bool
+# inventory_items_animations = false
# Formspec full-screen background opacity (between 0 and 255).
# type: int min: 0 max: 255
@@ -885,143 +518,6 @@
# type: string
# formspec_fullscreen_bg_color = (0,0,0)
-# Formspec default background opacity (between 0 and 255).
-# type: int min: 0 max: 255
-# formspec_default_bg_opacity = 140
-
-# Formspec default background color (R,G,B).
-# type: string
-# formspec_default_bg_color = (0,0,0)
-
-# Selection box border color (R,G,B).
-# type: string
-# selectionbox_color = (0,0,0)
-
-# Width of the selection box lines around nodes.
-# type: int min: 1 max: 5
-# selectionbox_width = 2
-
-# Crosshair color (R,G,B).
-# Also controls the object crosshair color
-# type: string
-# crosshair_color = (255,255,255)
-
-# Crosshair alpha (opaqueness, between 0 and 255).
-# This also applies to the object crosshair.
-# type: int min: 0 max: 255
-# crosshair_alpha = 255
-
-# Maximum number of recent chat messages to show
-# type: int min: 2 max: 20
-# recent_chat_messages = 6
-
-# Whether node texture animations should be desynchronized per mapblock.
-# type: bool
-# desynchronize_mapblock_texture_animation = true
-
-# Maximum proportion of current window to be used for hotbar.
-# Useful if there's something to be displayed right or left of hotbar.
-# type: float
-# hud_hotbar_max_width = 1.0
-
-# Modifies the size of the HUD elements.
-# type: float
-# hud_scaling = 1.0
-
-# Enables caching of facedir rotated meshes.
-# type: bool
-# enable_mesh_cache = false
-
-# Delay between mesh updates on the client in ms. Increasing this will slow
-# down the rate of mesh updates, thus reducing jitter on slower clients.
-# type: int min: 0 max: 50
-# mesh_generation_interval = 0
-
-# Size of the MapBlock cache of the mesh generator. Increasing this will
-# increase the cache hit %, reducing the data being copied from the main
-# thread, thus reducing jitter.
-# type: int min: 0 max: 1000
-# meshgen_block_cache_size = 20
-
-# Enables minimap.
-# type: bool
-# enable_minimap = true
-
-# Shape of the minimap. Enabled = round, disabled = square.
-# type: bool
-# minimap_shape_round = true
-
-# True = 256
-# False = 128
-# Usable to make minimap smoother on slower machines.
-# type: bool
-# minimap_double_scan_height = true
-
-# Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
-# type: bool
-# directional_colored_fog = true
-
-# The strength (darkness) of node ambient-occlusion shading.
-# Lower is darker, Higher is lighter. The valid range of values for this
-# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
-# set to the nearest valid value.
-# type: float min: 0.25 max: 4
-# ambient_occlusion_gamma = 2.2
-
-# Enables animation of inventory items.
-# type: bool
-# inventory_items_animations = false
-
-# Fraction of the visible distance at which fog starts to be rendered
-# type: float min: 0 max: 0.99
-# fog_start = 0.4
-
-# Makes all liquids opaque
-# type: bool
-# opaque_water = false
-
-# Textures on a node may be aligned either to the node or to the world.
-# The former mode suits better things like machines, furniture, etc., while
-# the latter makes stairs and microblocks fit surroundings better.
-# However, as this possibility is new, thus may not be used by older servers,
-# this option allows enforcing it for certain node types. Note though that
-# that is considered EXPERIMENTAL and may not work properly.
-# type: enum values: disable, enable, force_solid, force_nodebox
-# world_aligned_mode = enable
-
-# World-aligned textures may be scaled to span several nodes. However,
-# the server may not send the scale you want, especially if you use
-# a specially-designed texture pack; with this option, the client tries
-# to determine the scale automatically basing on the texture size.
-# See also texture_min_size.
-# Warning: This option is EXPERIMENTAL!
-# type: enum values: disable, enable, force
-# autoscale_mode = disable
-
-# Show entity selection boxes
-# A restart is required after changing this.
-# type: bool
-# show_entity_selectionbox = false
-
-# Distance in nodes at which transparency depth sorting is enabled
-# Use this to limit the performance impact of transparency depth sorting
-# type: int min: 0 max: 128
-# transparency_sorting_distance = 16
-
-## Menus
-
-# Use a cloud animation for the main menu background.
-# type: bool
-# menu_clouds = true
-
-# Scale GUI by a user specified value.
-# Use a nearest-neighbor-anti-alias filter to scale the GUI.
-# This will smooth over some of the rough edges, and blend
-# pixels when scaling down, at the cost of blurring some
-# edge pixels when images are scaled by non-integer sizes.
-# type: float min: 0.001
-# gui_scaling = 1.0
-
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory).
@@ -1036,224 +532,112 @@
# gui_scaling_filter_txr2img = true
# Delay showing tooltips, stated in milliseconds.
-# type: int
+# type: int min: 0 max: 1.844674407371e+19
# tooltip_show_delay = 400
# Append item name to tooltip.
# type: bool
# tooltip_append_itemname = false
+# Use a cloud animation for the main menu background.
# type: bool
-# font_bold = false
-
-# type: bool
-# font_italic = false
-
-# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
-# type: int
-# font_shadow = 1
-
-# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
-# type: int min: 0 max: 255
-# font_shadow_alpha = 127
-
-# Font size of the default font where 1 unit = 1 pixel at 96 DPI
-# type: int min: 1
-# font_size = 16
-
-# For pixel-style fonts that do not scale well, this ensures that font sizes used
-# with this font will always be divisible by this value, in pixels. For instance,
-# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
-# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
-# type: int min: 1
-# font_size_divisible_by = 1
+# menu_clouds = true
-# Path to the default font. Must be a TrueType font.
-# The fallback font will be used if the font cannot be loaded.
-# type: filepath
-# font_path = fonts/Arimo-Regular.ttf
+### HUD
-# type: filepath
-# font_path_bold = fonts/Arimo-Bold.ttf
+# Modifies the size of the HUD elements.
+# type: float min: 0.5 max: 20
+# hud_scaling = 1.0
-# type: filepath
-# font_path_italic = fonts/Arimo-Italic.ttf
+# Whether name tag backgrounds should be shown by default.
+# Mods may still set a background.
+# type: bool
+# show_nametag_backgrounds = true
-# type: filepath
-# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf
+### Chat
-# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
-# type: int min: 1
-# mono_font_size = 16
+# Maximum number of recent chat messages to show
+# type: int min: 2 max: 20
+# recent_chat_messages = 6
-# For pixel-style fonts that do not scale well, this ensures that font sizes used
-# with this font will always be divisible by this value, in pixels. For instance,
-# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
-# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
-# type: int min: 1
-# mono_font_size_divisible_by = 1
+# In-game chat console height, between 0.1 (10%) and 1.0 (100%).
+# type: float min: 0.1 max: 1
+# console_height = 0.6
-# Path to the monospace font. Must be a TrueType font.
-# This font is used for e.g. the console and profiler screen.
-# type: filepath
-# mono_font_path = fonts/Cousine-Regular.ttf
+# In-game chat console background color (R,G,B).
+# type: string
+# console_color = (0,0,0)
-# type: filepath
-# mono_font_path_bold = fonts/Cousine-Bold.ttf
+# In-game chat console background alpha (opaqueness, between 0 and 255).
+# type: int min: 0 max: 255
+# console_alpha = 200
-# type: filepath
-# mono_font_path_italic = fonts/Cousine-Italic.ttf
+# Maximum proportion of current window to be used for hotbar.
+# Useful if there's something to be displayed right or left of hotbar.
+# type: float min: 0.001 max: 1
+# hud_hotbar_max_width = 1.0
-# type: filepath
-# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf
+# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
+# type: bool
+# clickable_chat_weblinks = true
-# Path of the fallback font. Must be a TrueType font.
-# This font will be used for certain languages or if the default font is unavailable.
-# type: filepath
-# fallback_font_path = fonts/DroidSansFallbackFull.ttf
+# Optional override for chat weblink color.
+# type: string
+# chat_weblink_color =
# Font size of the recent chat text and chat prompt in point (pt).
# Value 0 will use the default font size.
-# type: int
+# type: int min: 0 max: 72
# chat_font_size = 0
-# Path to save screenshots at. Can be an absolute or relative path.
-# The folder will be created if it doesn't already exist.
-# type: path
-# screenshot_path = screenshots
+### Content Repository
-# Format of screenshots.
-# type: enum values: png, jpg
-# screenshot_format = png
-
-# Screenshot quality. Only used for JPEG format.
-# 1 means worst quality; 100 means best quality.
-# Use 0 for default quality.
-# type: int min: 0 max: 100
-# screenshot_quality = 0
+# The URL for the content repository
+# type: string
+# contentdb_url = https://content.minetest.net
-## Advanced
+# Comma-separated list of flags to hide in the content repository.
+# "nonfree" can be used to hide packages which do not qualify as 'free software',
+# as defined by the Free Software Foundation.
+# You can also specify content ratings.
+# These flags are independent from Minetest versions,
+# so see a full list at https://content.minetest.net/help/content_flags/
+# type: string
+# contentdb_flag_blacklist = nonfree, desktop_default
-# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
+# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
+# This should be lower than curl_parallel_limit.
# type: int min: 1
-# screen_dpi = 72
-
-# Adjust the detected display density, used for scaling UI elements.
-# type: float
-# display_density_factor = 1
-
-# Windows systems only: Start Minetest with the command line window in the background.
-# Contains the same information as the file debug.txt (default name).
-# type: bool
-# enable_console = false
-
-#
-# Sound
-#
-
-# Enables the sound system.
-# If disabled, this completely disables all sounds everywhere and the in-game
-# sound controls will be non-functional.
-# Changing this setting requires a restart.
-# type: bool
-# enable_sound = true
-
-# Volume of all sounds.
-# Requires the sound system to be enabled.
-# type: float min: 0 max: 1
-# sound_volume = 0.7
-
-# Whether to mute sounds. You can unmute sounds at any time, unless the
-# sound system is disabled (enable_sound=false).
-# In-game, you can toggle the mute state with the mute key or by using the
-# pause menu.
-# type: bool
-# mute_sound = false
+# contentdb_max_concurrent_downloads = 3
#
-# Client
+# Client and Server
#
-# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
-# type: bool
-# clickable_chat_weblinks = true
-
-# Optional override for chat weblink color.
-# type: string
-# chat_weblink_color =
-
-## Network
-
-# Address to connect to.
-# Leave this blank to start a local server.
-# Note that the address field in the main menu overrides this setting.
-# type: string
-# address =
-
-# Port to connect to (UDP).
-# Note that the port field in the main menu overrides this setting.
-# type: int min: 1 max: 65535
-# remote_port = 30000
-
-# Prometheus listener address.
-# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
-# enable metrics listener for Prometheus on that address.
-# Metrics can be fetched on http://127.0.0.1:30000/metrics
-# type: string
-# prometheus_listener_address = 127.0.0.1:30000
+## Client
# Save the map received by the client on disk.
# type: bool
# enable_local_map_saving = false
-# Enable usage of remote media server (if provided by server).
-# Remote servers offer a significantly faster way to download media (e.g. textures)
-# when connecting to the server.
-# type: bool
-# enable_remote_media_server = true
-
-# Enable Lua modding support on client.
-# This support is experimental and API can change.
-# type: bool
-# enable_client_modding = false
-
# URL to the server list displayed in the Multiplayer Tab.
# type: string
# serverlist_url = servers.minetest.net
-# File in client/serverlist/ that contains your favorite servers displayed in the
-# Multiplayer Tab.
-# type: string
-# serverlist_file = favoriteservers.json
-
-# Maximum size of the out chat queue.
-# 0 to disable queueing and -1 to make the queue size unlimited.
-# type: int
-# max_out_chat_queue_size = 20
-
-# Enable register confirmation when connecting to server.
-# If disabled, new account will be registered automatically.
+# If enabled, account registration is separate from login in the UI.
+# If disabled, new accounts will be registered automatically when logging in.
# type: bool
-# enable_register_confirmation = true
+# enable_split_login_register = true
-## Advanced
-
-# Timeout for client to remove unused map data from memory.
-# type: int
-# client_unload_unused_data_timeout = 600
-
-# Maximum number of mapblocks for client to be kept in memory.
-# Set to -1 for unlimited amount.
-# type: int
-# client_mapblock_limit = 7500
+## Server
-# Whether to show the client debug info (has the same effect as hitting F5).
-# type: bool
-# show_debug = false
+# Name of the player.
+# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
+# type: string
+# name =
-#
-# Server / Singleplayer
-#
+### Serverlist and MOTD
# Name of the server, to be displayed when players join and in the serverlist.
# type: string
@@ -1279,16 +663,23 @@
# type: string
# serverlist_url = servers.minetest.net
-# Remove color codes from incoming chat messages
-# Use this to stop players from being able to use color in their messages
-# type: bool
-# strip_color_codes = false
+# Message of the day displayed to players connecting.
+# type: string
+# motd =
+
+# Maximum number of players that can be connected simultaneously.
+# type: int min: 0 max: 65535
+# max_users = 15
+
+# If this is set, players will always (re)spawn at the given position.
+# type: string
+# static_spawnpoint =
-## Network
+### Networking
# Network port to listen (UDP).
# This value will be overridden when starting from the main menu.
-# type: int
+# type: int min: 1 max: 65535
# port = 30000
# The network interface that the server listens on.
@@ -1314,79 +705,16 @@
# type: bool
# ipv6_server = false
-### Advanced
-
-# Maximum number of blocks that are simultaneously sent per client.
-# The maximum total count is calculated dynamically:
-# max_total = ceil((#clients + max_users) * per_client / 4)
-# type: int
-# max_simultaneous_block_sends_per_client = 40
-
-# To reduce lag, block transfers are slowed down when a player is building something.
-# This determines how long they are slowed down after placing or removing a node.
-# type: float
-# full_block_send_enable_min_time_from_building = 2.0
-
-# Maximum number of packets sent per send step, if you have a slow connection
-# try reducing it, but don't reduce it to a number below double of targeted
-# client number.
-# type: int
-# max_packets_per_iteration = 1024
-
-# Compression level to use when sending mapblocks to the client.
-# -1 - use default compression level
-# 0 - least compression, fastest
-# 9 - best compression, slowest
-# type: int min: -1 max: 9
-# map_compression_level_net = -1
-
-## Game
-
-# Default game when creating a new world.
-# This will be overridden when creating a world from the main menu.
-# type: string
-# default_game = minetest
-
-# Message of the day displayed to players connecting.
-# type: string
-# motd =
-
-# Maximum number of players that can be connected simultaneously.
-# type: int
-# max_users = 15
-
-# World directory (everything in the world is stored here).
-# Not needed if starting from the main menu.
-# type: path
-# map-dir =
-
-# Time in seconds for item entity (dropped items) to live.
-# Setting it to -1 disables the feature.
-# type: int
-# item_entity_ttl = 900
-
-# Specifies the default stack size of nodes, items and tools.
-# Note that mods or games may explicitly set a stack for certain (or all) items.
-# type: int
-# default_stack_max = 99
-
-# Enable players getting damage and dying.
-# type: bool
-# enable_damage = false
-
-# Enable creative mode for all players
-# type: bool
-# creative_mode = false
-
-# A chosen map seed for a new map, leave empty for random.
-# Will be overridden when creating a new world in the main menu.
-# type: string
-# fixed_map_seed =
+## Server Security
# New users need to input this password.
# type: string
# default_password =
+# If enabled, players cannot join without a password or change theirs to an empty password.
+# type: bool
+# disallow_empty_password = false
+
# The privileges that new users automatically get.
# See /privs in game for a full list on your server and mod configuration.
# type: string
@@ -1396,31 +724,6 @@
# type: string
# basic_privs = interact, shout
-# Whether players are shown to clients without any range limit.
-# Deprecated, use the setting player_transfer_distance instead.
-# type: bool
-# unlimited_player_transfer_distance = true
-
-# Defines the maximal player transfer distance in blocks (0 = unlimited).
-# type: int
-# player_transfer_distance = 0
-
-# Whether to allow players to damage and kill each other.
-# type: bool
-# enable_pvp = true
-
-# Enable mod channels support.
-# type: bool
-# enable_mod_channels = false
-
-# If this is set, players will always (re)spawn at the given position.
-# type: string
-# static_spawnpoint =
-
-# If enabled, new players cannot join with an empty password.
-# type: bool
-# disallow_empty_password = false
-
# If enabled, disable cheat prevention in multiplayer.
# type: bool
# disable_anticheat = false
@@ -1430,394 +733,131 @@
# type: bool
# enable_rollback_recording = false
-# Format of player chat messages. The following strings are valid placeholders:
-# @name, @message, @timestamp (optional)
-# type: string
-# chat_message_format = <@name> @message
+### Client-side Modding
-# If the execution of a chat command takes longer than this specified time in
-# seconds, add the time information to the chat command message
-# type: float
-# chatcommand_msg_time_threshold = 0.1
+# Restricts the access of certain client-side functions on servers.
+# Combine the byteflags below to restrict client-side features, or set to 0
+# for no restrictions:
+# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
+# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
+# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
+# READ_NODEDEFS: 8 (disable get_node_def call client-side)
+# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
+# csm_restriction_noderange)
+# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
+# type: int min: 0 max: 63
+# csm_restriction_flags = 62
-# A message to be displayed to all clients when the server shuts down.
-# type: string
-# kick_msg_shutdown = Server shutting down.
+# If the CSM restriction for node range is enabled, get_node calls are limited
+# to this distance from the player to the node.
+# type: int min: 0 max: 4294967295
+# csm_restriction_noderange = 0
-# A message to be displayed to all clients when the server crashes.
-# type: string
-# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
+### Chat
-# Whether to ask clients to reconnect after a (Lua) crash.
-# Set this to true if your server is set up to restart automatically.
+# Remove color codes from incoming chat messages
+# Use this to stop players from being able to use color in their messages
# type: bool
-# ask_reconnect_on_crash = false
-
-# From how far clients know about objects, stated in mapblocks (16 nodes).
-#
-# Setting this larger than active_block_range will also cause the server
-# to maintain active objects up to this distance in the direction the
-# player is looking. (This can avoid mobs suddenly disappearing from view)
-# type: int
-# active_object_send_range_blocks = 8
+# strip_color_codes = false
-# The radius of the volume of blocks around every player that is subject to the
-# active block stuff, stated in mapblocks (16 nodes).
-# In active blocks objects are loaded and ABMs run.
-# This is also the minimum range in which active objects (mobs) are maintained.
-# This should be configured together with active_object_send_range_blocks.
-# type: int
-# active_block_range = 4
+# Set the maximum length of a chat message (in characters) sent by clients.
+# type: int min: 10 max: 65535
+# chat_message_max_size = 500
-# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
-# type: int
-# max_block_send_distance = 12
+# Amount of messages a player may send per 10 seconds.
+# type: float min: 1
+# chat_message_limit_per_10sec = 10.0
-# Maximum number of forceloaded mapblocks.
-# type: int
-# max_forceloaded_blocks = 16
+# Kick players who sent more than X messages per 10 seconds.
+# type: int min: 1 max: 65535
+# chat_message_limit_trigger_kick = 50
-# Interval of sending time of day to clients.
-# type: int
-# time_send_interval = 5
+## Server Gameplay
# Controls length of day/night cycle.
# Examples:
# 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
-# type: int
+# type: int min: 0
# time_speed = 72
# Time of day when a new world is started, in millihours (0-23999).
# type: int min: 0 max: 23999
# world_start_time = 6125
-# Interval of saving important changes in the world, stated in seconds.
-# type: float
-# server_map_save_interval = 5.3
-
-# Set the maximum character length of a chat message sent by clients.
-# type: int
-# chat_message_max_size = 500
-
-# Amount of messages a player may send per 10 seconds.
-# type: float
-# chat_message_limit_per_10sec = 10.0
+# Time in seconds for item entity (dropped items) to live.
+# Setting it to -1 disables the feature.
+# type: int min: -1
+# item_entity_ttl = 900
-# Kick players who sent more than X messages per 10 seconds.
-# type: int
-# chat_message_limit_trigger_kick = 50
+# Specifies the default stack size of nodes, items and tools.
+# Note that mods or games may explicitly set a stack for certain (or all) items.
+# type: int min: 1 max: 65535
+# default_stack_max = 99
### Physics
# Horizontal and vertical acceleration on ground or when climbing,
# in nodes per second per second.
-# type: float
-# movement_acceleration_default = 3
+# type: float min: 0
+# movement_acceleration_default = 3.0
# Horizontal acceleration in air when jumping or falling,
# in nodes per second per second.
-# type: float
-# movement_acceleration_air = 2
+# type: float min: 0
+# movement_acceleration_air = 2.0
# Horizontal and vertical acceleration in fast mode,
# in nodes per second per second.
-# type: float
-# movement_acceleration_fast = 10
+# type: float min: 0
+# movement_acceleration_fast = 10.0
# Walking and flying speed, in nodes per second.
-# type: float
-# movement_speed_walk = 4
+# type: float min: 0
+# movement_speed_walk = 4.0
# Sneaking speed, in nodes per second.
-# type: float
+# type: float min: 0
# movement_speed_crouch = 1.35
# Walking, flying and climbing speed in fast mode, in nodes per second.
-# type: float
-# movement_speed_fast = 20
+# type: float min: 0
+# movement_speed_fast = 20.0
# Vertical climbing speed, in nodes per second.
-# type: float
-# movement_speed_climb = 3
+# type: float min: 0
+# movement_speed_climb = 3.0
# Initial vertical speed when jumping, in nodes per second.
-# type: float
+# type: float min: 0
# movement_speed_jump = 6.5
+# How much you are slowed down when moving inside a liquid.
# Decrease this to increase liquid resistance to movement.
-# type: float
-# movement_liquid_fluidity = 1
+# type: float min: 0.001
+# movement_liquid_fluidity = 1.0
# Maximum liquid resistance. Controls deceleration when entering liquid at
# high speed.
# type: float
# movement_liquid_fluidity_smooth = 0.5
-# Controls sinking speed in liquid.
+# Controls sinking speed in liquid when idling. Negative values will cause
+# you to rise instead.
# type: float
-# movement_liquid_sink = 10
+# movement_liquid_sink = 10.0
# Acceleration of gravity, in nodes per second per second.
# type: float
# movement_gravity = 9.81
-### Advanced
-
-# Handling for deprecated Lua API calls:
-# - none: Do not log deprecated calls
-# - log: mimic and log backtrace of deprecated call (default).
-# - error: abort on usage of deprecated call (suggested for mod developers).
-# type: enum values: none, log, error
-# deprecated_lua_api_handling = log
-
-# Number of extra blocks that can be loaded by /clearobjects at once.
-# This is a trade-off between SQLite transaction overhead and
-# memory consumption (4096=100MB, as a rule of thumb).
-# type: int
-# max_clearobjects_extra_loaded_blocks = 4096
-
-# How much the server will wait before unloading unused mapblocks.
-# Higher value is smoother, but will use more RAM.
-# type: int
-# server_unload_unused_data_timeout = 29
-
-# Maximum number of statically stored objects in a block.
-# type: int
-# max_objects_per_block = 256
-
-# See https://www.sqlite.org/pragma.html#pragma_synchronous
-# type: enum values: 0, 1, 2
-# sqlite_synchronous = 2
-
-# Compression level to use when saving mapblocks to disk.
-# -1 - use default compression level
-# 0 - least compression, fastest
-# 9 - best compression, slowest
-# type: int min: -1 max: 9
-# map_compression_level_disk = -1
-
-# Length of a server tick and the interval at which objects are generally updated over
-# network.
-# type: float
-# dedicated_server_step = 0.09
-
-# Length of time between active block management cycles
-# type: float
-# active_block_mgmt_interval = 2.0
-
-# Length of time between Active Block Modifier (ABM) execution cycles
-# type: float
-# abm_interval = 1.0
-
-# The time budget allowed for ABMs to execute on each step
-# (as a fraction of the ABM Interval)
-# type: float min: 0.1 max: 0.9
-# abm_time_budget = 0.2
-
-# Length of time between NodeTimer execution cycles
-# type: float
-# nodetimer_interval = 0.2
-
-# If enabled, invalid world data won't cause the server to shut down.
-# Only enable this if you know what you are doing.
-# type: bool
-# ignore_world_load_errors = false
-
-# Max liquids processed per step.
-# type: int
-# liquid_loop_max = 100000
-
-# The time (in seconds) that the liquids queue may grow beyond processing
-# capacity until an attempt is made to decrease its size by dumping old queue
-# items. A value of 0 disables the functionality.
-# type: int
-# liquid_queue_purge_time = 0
-
-# Liquid update interval in seconds.
-# type: float
-# liquid_update = 1.0
-
-# At this distance the server will aggressively optimize which blocks are sent to
-# clients.
-# Small values potentially improve performance a lot, at the expense of visible
-# rendering glitches (some blocks will not be rendered under water and in caves,
-# as well as sometimes on land).
-# Setting this to a value greater than max_block_send_distance disables this
-# optimization.
-# Stated in mapblocks (16 nodes).
-# type: int min: 2
-# block_send_optimize_distance = 4
-
-# If enabled the server will perform map block occlusion culling based on
-# on the eye position of the player. This can reduce the number of blocks
-# sent to the client 50-80%. The client will not longer receive most invisible
-# so that the utility of noclip mode is reduced.
-# type: bool
-# server_side_occlusion_culling = true
-
-# Restricts the access of certain client-side functions on servers.
-# Combine the byteflags below to restrict client-side features, or set to 0
-# for no restrictions:
-# LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
-# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
-# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
-# READ_NODEDEFS: 8 (disable get_node_def call client-side)
-# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
-# csm_restriction_noderange)
-# READ_PLAYERINFO: 32 (disable get_player_names call client-side)
-# type: int
-# csm_restriction_flags = 62
-
-# If the CSM restriction for node range is enabled, get_node calls are limited
-# to this distance from the player to the node.
-# type: int
-# csm_restriction_noderange = 0
-
-## Security
-
-# Prevent mods from doing insecure things like running shell commands.
-# type: bool
-# secure.enable_security = true
-
-# Comma-separated list of trusted mods that are allowed to access insecure
-# functions even when mod security is on (via request_insecure_environment()).
-# type: string
-# secure.trusted_mods =
-
-# Comma-separated list of mods that are allowed to access HTTP APIs, which
-# allow them to upload and download data to/from the internet.
-# type: string
-# secure.http_mods =
-
-## Advanced
-
-### Profiling
-
-# Load the game profiler to collect game profiling data.
-# Provides a /profiler command to access the compiled profile.
-# Useful for mod developers and server operators.
-# type: bool
-# profiler.load = false
-
-# The default format in which profiles are being saved,
-# when calling `/profiler save [format]` without format.
-# type: enum values: txt, csv, lua, json, json_pretty
-# profiler.default_report_format = txt
-
-# The file path relative to your worldpath in which profiles will be saved to.
-# type: string
-# profiler.report_path = ""
-
-#### Instrumentation
-
-# Instrument the methods of entities on registration.
-# type: bool
-# instrument.entity = true
-
-# Instrument the action function of Active Block Modifiers on registration.
-# type: bool
-# instrument.abm = true
-
-# Instrument the action function of Loading Block Modifiers on registration.
-# type: bool
-# instrument.lbm = true
-
-# Instrument chat commands on registration.
-# type: bool
-# instrument.chatcommand = true
-
-# Instrument global callback functions on registration.
-# (anything you pass to a minetest.register_*() function)
-# type: bool
-# instrument.global_callback = true
-
-##### Advanced
-
-# Instrument builtin.
-# This is usually only needed by core/builtin contributors
-# type: bool
-# instrument.builtin = false
-
-# Have the profiler instrument itself:
-# * Instrument an empty function.
-# This estimates the overhead, that instrumentation is adding (+1 function call).
-# * Instrument the sampler being used to update the statistics.
-# type: bool
-# instrument.profiler = false
-
#
-# Client and Server
+# Mapgen
#
-# Name of the player.
-# When running a server, clients connecting with this name are admins.
-# When starting from the main menu, this is overridden.
-# type: string
-# name =
-
-# Set the language. Leave empty to use the system language.
-# A restart is required after changing this.
-# type: enum values: , be, bg, ca, cs, da, de, el, en, eo, es, et, eu, fi, fr, gd, gl, hu, id, it, ja, jbo, kk, ko, lt, lv, ms, nb, nl, nn, pl, pt, pt_BR, ro, ru, sk, sl, sr_Cyrl, sr_Latn, sv, sw, tr, uk, vi, zh_CN, zh_TW
-# language =
-
-# Level of logging to be written to debug.txt:
-# - <nothing> (no logging)
-# - none (messages with no level)
-# - error
-# - warning
-# - action
-# - info
-# - verbose
-# - trace
-# type: enum values: , none, error, warning, action, info, verbose, trace
-# debug_log_level = action
-
-# If the file size of debug.txt exceeds the number of megabytes specified in
-# this setting when it is opened, the file is moved to debug.txt.1,
-# deleting an older debug.txt.1 if it exists.
-# debug.txt is only moved if this setting is positive.
-# type: int
-# debug_log_size_max = 50
-
-# Minimal level of logging to be written to chat.
-# type: enum values: , none, error, warning, action, info, verbose, trace
-# chat_log_level = error
-
-# Enable IPv6 support (for both client and server).
-# Required for IPv6 connections to work at all.
-# type: bool
-# enable_ipv6 = true
-
-## Advanced
-
-# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
-# type: int
-# curl_timeout = 20000
-
-# Limits number of parallel HTTP requests. Affects:
-# - Media fetch if server uses remote_media setting.
-# - Serverlist download and server announcement.
-# - Downloads performed by main menu (e.g. mod manager).
-# Only has an effect if compiled with cURL.
-# type: int
-# curl_parallel_limit = 8
-
-# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
-# type: int
-# curl_file_download_timeout = 300000
-
-# Replaces the default main menu with a custom one.
+# A chosen map seed for a new map, leave empty for random.
+# Will be overridden when creating a new world in the main menu.
# type: string
-# main_menu_script =
-
-# Print the engine's profiling data in regular intervals (in seconds).
-# 0 = disable. Useful for developers.
-# type: int
-# profiler_print_interval = 0
-
-#
-# Mapgen
-#
+# fixed_map_seed =
# Name of map generator to be used when creating a new world.
# Creating a world in the main menu will override this.
@@ -1827,11 +867,11 @@
# mg_name = v7
# Water surface level of the world.
-# type: int
+# type: int min: -31000 max: 31000
# water_level = 1
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
-# type: int
+# type: int min: 1 max: 32767
# max_block_generate_distance = 10
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
@@ -1846,7 +886,7 @@
# type: flags possible values: caves, dungeons, light, decorations, biomes, ores, nocaves, nodungeons, nolight, nodecorations, nobiomes, noores
# mg_flags = caves,dungeons,light,decorations,biomes,ores
-## Biome API temperature and humidity noise parameters
+## Biome API noise parameters
# Temperature variation for biomes.
# type: noise_params_2d
@@ -1913,7 +953,7 @@
# mgv5_cave_width = 0.09
# Y of upper limit of large caves.
-# type: int
+# type: int min: -31000 max: 31000
# mgv5_large_cave_depth = -256
# Minimum limit of random number of small caves per mapchunk.
@@ -1937,11 +977,11 @@
# mgv5_large_cave_flooded = 0.5
# Y-level of cavern upper limit.
-# type: int
+# type: int min: -31000 max: 31000
# mgv5_cavern_limit = -256
# Y-distance over which caverns expand to full size.
-# type: int
+# type: int min: 0 max: 32767
# mgv5_cavern_taper = 256
# Defines full size of caverns, smaller values create larger caverns.
@@ -1949,11 +989,11 @@
# mgv5_cavern_threshold = 0.7
# Lower Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgv5_dungeon_ymin = -31000
# Upper Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgv5_dungeon_ymax = 31000
### Noises
@@ -2082,11 +1122,11 @@
# mgv6_freq_beach = 0.15
# Lower Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgv6_dungeon_ymin = -31000
# Upper Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgv6_dungeon_ymax = 31000
### Noises
@@ -2244,22 +1284,22 @@
# mgv7_spflags = mountains,ridges,nofloatlands,caverns
# Y of mountain density gradient zero level. Used to shift mountains vertically.
-# type: int
+# type: int min: -31000 max: 31000
# mgv7_mount_zero_level = 0
# Lower Y limit of floatlands.
-# type: int
+# type: int min: -31000 max: 31000
# mgv7_floatland_ymin = 1024
# Upper Y limit of floatlands.
-# type: int
+# type: int min: -31000 max: 31000
# mgv7_floatland_ymax = 4096
# Y-distance over which floatlands taper from full density to nothing.
# Tapering starts at this distance from the Y limit.
# For a solid floatland layer, this controls the height of hills/mountains.
# Must be less than or equal to half the distance between the Y limits.
-# type: int
+# type: int min: 0 max: 32767
# mgv7_floatland_taper = 256
# Exponent of the floatland tapering. Alters the tapering behaviour.
@@ -2289,7 +1329,7 @@
# required value depending on 'mgv7_np_floatland'), to avoid
# server-intensive extreme water flow and to avoid vast flooding of the
# world surface below.
-# type: int
+# type: int min: -31000 max: 31000
# mgv7_floatland_ywater = -31000
# Controls width of tunnels, a smaller value creates wider tunnels.
@@ -2299,7 +1339,7 @@
# mgv7_cave_width = 0.09
# Y of upper limit of large caves.
-# type: int
+# type: int min: -31000 max: 31000
# mgv7_large_cave_depth = -33
# Minimum limit of random number of small caves per mapchunk.
@@ -2323,11 +1363,11 @@
# mgv7_large_cave_flooded = 0.5
# Y-level of cavern upper limit.
-# type: int
+# type: int min: -31000 max: 31000
# mgv7_cavern_limit = -256
# Y-distance over which caverns expand to full size.
-# type: int
+# type: int min: 0 max: 32767
# mgv7_cavern_taper = 256
# Defines full size of caverns, smaller values create larger caverns.
@@ -2335,11 +1375,11 @@
# mgv7_cavern_threshold = 0.7
# Lower Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgv7_dungeon_ymin = -31000
# Upper Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgv7_dungeon_ymax = 31000
### Noises
@@ -2560,7 +1600,7 @@
# mgcarpathian_cave_width = 0.09
# Y of upper limit of large caves.
-# type: int
+# type: int min: -31000 max: 31000
# mgcarpathian_large_cave_depth = -33
# Minimum limit of random number of small caves per mapchunk.
@@ -2584,11 +1624,11 @@
# mgcarpathian_large_cave_flooded = 0.5
# Y-level of cavern upper limit.
-# type: int
+# type: int min: -31000 max: 31000
# mgcarpathian_cavern_limit = -256
# Y-distance over which caverns expand to full size.
-# type: int
+# type: int min: 0 max: 32767
# mgcarpathian_cavern_taper = 256
# Defines full size of caverns, smaller values create larger caverns.
@@ -2596,11 +1636,11 @@
# mgcarpathian_cavern_threshold = 0.7
# Lower Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgcarpathian_dungeon_ymin = -31000
# Upper Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgcarpathian_dungeon_ymax = 31000
### Noises
@@ -2834,11 +1874,11 @@
# mgflat_spflags = nolakes,nohills,nocaverns
# Y of flat ground.
-# type: int
+# type: int min: -31000 max: 31000
# mgflat_ground_level = 8
# Y of upper limit of large caves.
-# type: int
+# type: int min: -31000 max: 31000
# mgflat_large_cave_depth = -33
# Minimum limit of random number of small caves per mapchunk.
@@ -2888,11 +1928,11 @@
# mgflat_hill_steepness = 64.0
# Y-level of cavern upper limit.
-# type: int
+# type: int min: -31000 max: 31000
# mgflat_cavern_limit = -256
# Y-distance over which caverns expand to full size.
-# type: int
+# type: int min: 0 max: 32767
# mgflat_cavern_taper = 256
# Defines full size of caverns, smaller values create larger caverns.
@@ -2900,11 +1940,11 @@
# mgflat_cavern_threshold = 0.7
# Lower Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgflat_dungeon_ymin = -31000
# Upper Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgflat_dungeon_ymax = 31000
### Noises
@@ -3002,7 +2042,7 @@
# mgfractal_cave_width = 0.09
# Y of upper limit of large caves.
-# type: int
+# type: int min: -31000 max: 31000
# mgfractal_large_cave_depth = -33
# Minimum limit of random number of small caves per mapchunk.
@@ -3026,11 +2066,11 @@
# mgfractal_large_cave_flooded = 0.5
# Lower Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgfractal_dungeon_ymin = -31000
# Upper Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgfractal_dungeon_ymax = 31000
# Selects one of 18 fractal types.
@@ -3059,7 +2099,7 @@
# Increasing this increases the amount of fine detail, but also
# increases processing load.
# At iterations = 20 this mapgen has a similar load to mapgen V7.
-# type: int
+# type: int min: 1 max: 65535
# mgfractal_iterations = 11
# (X,Y,Z) scale of fractal in nodes.
@@ -3201,11 +2241,11 @@
# The vertical distance over which heat drops by 20 if 'altitude_chill' is
# enabled. Also the vertical distance over which humidity drops by 10 if
# 'altitude_dry' is enabled.
-# type: int
+# type: int min: 0 max: 65535
# mgvalleys_altitude_chill = 90
# Depth below which you'll find large caves.
-# type: int
+# type: int min: -31000 max: 31000
# mgvalleys_large_cave_depth = -33
# Minimum limit of random number of small caves per mapchunk.
@@ -3229,11 +2269,11 @@
# mgvalleys_large_cave_flooded = 0.5
# Depth below which you'll find giant caverns.
-# type: int
+# type: int min: -31000 max: 31000
# mgvalleys_cavern_limit = -256
# Y-distance over which caverns expand to full size.
-# type: int
+# type: int min: 0 max: 32767
# mgvalleys_cavern_taper = 192
# Defines full size of caverns, smaller values create larger caverns.
@@ -3241,11 +2281,11 @@
# mgvalleys_cavern_threshold = 0.6
# How deep to make rivers.
-# type: int
+# type: int min: 0 max: 65535
# mgvalleys_river_depth = 4
# How wide to make rivers.
-# type: int
+# type: int min: 0 max: 65535
# mgvalleys_river_size = 5
# Controls width of tunnels, a smaller value creates wider tunnels.
@@ -3255,11 +2295,11 @@
# mgvalleys_cave_width = 0.09
# Lower Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgvalleys_dungeon_ymin = -31000
# Upper Y limit of dungeons.
-# type: int
+# type: int min: -31000 max: 31000
# mgvalleys_dungeon_ymax = 63
### Noises
@@ -3407,15 +2447,509 @@
# flags =
# }
+#
+# Advanced
+#
+
+## Developer Options
+
+# Enable Lua modding support on client.
+# This support is experimental and API can change.
+# type: bool
+# enable_client_modding = false
+
+# Replaces the default main menu with a custom one.
+# type: string
+# main_menu_script =
+
+### Mod Security
+
+# Prevent mods from doing insecure things like running shell commands.
+# type: bool
+# secure.enable_security = true
+
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+# type: string
+# secure.trusted_mods =
+
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+# type: string
+# secure.http_mods =
+
+### Debugging
+
+# Level of logging to be written to debug.txt:
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# - trace
+# type: enum values: , none, error, warning, action, info, verbose, trace
+# debug_log_level = action
+
+# If the file size of debug.txt exceeds the number of megabytes specified in
+# this setting when it is opened, the file is moved to debug.txt.1,
+# deleting an older debug.txt.1 if it exists.
+# debug.txt is only moved if this setting is positive.
+# type: int min: 1
+# debug_log_size_max = 50
+
+# Minimal level of logging to be written to chat.
+# type: enum values: , none, error, warning, action, info, verbose, trace
+# chat_log_level = error
+
+# Handling for deprecated Lua API calls:
+# - none: Do not log deprecated calls
+# - log: mimic and log backtrace of deprecated call (default).
+# - error: abort on usage of deprecated call (suggested for mod developers).
+# type: enum values: none, log, error
+# deprecated_lua_api_handling = log
+
+# Enable random user input (only used for testing).
+# type: bool
+# random_input = false
+
+# Enable mod channels support.
+# type: bool
+# enable_mod_channels = false
+
+### Mod Profiler
+
+# Load the game profiler to collect game profiling data.
+# Provides a /profiler command to access the compiled profile.
+# Useful for mod developers and server operators.
+# type: bool
+# profiler.load = false
+
+# The default format in which profiles are being saved,
+# when calling `/profiler save [format]` without format.
+# type: enum values: txt, csv, lua, json, json_pretty
+# profiler.default_report_format = txt
+
+# The file path relative to your worldpath in which profiles will be saved to.
+# type: string
+# profiler.report_path = ""
+
+# Instrument the methods of entities on registration.
+# type: bool
+# instrument.entity = true
+
+# Instrument the action function of Active Block Modifiers on registration.
+# type: bool
+# instrument.abm = true
+
+# Instrument the action function of Loading Block Modifiers on registration.
+# type: bool
+# instrument.lbm = true
+
+# Instrument chat commands on registration.
+# type: bool
+# instrument.chatcommand = true
+
+# Instrument global callback functions on registration.
+# (anything you pass to a minetest.register_*() function)
+# type: bool
+# instrument.global_callback = true
+
+# Instrument builtin.
+# This is usually only needed by core/builtin contributors
+# type: bool
+# instrument.builtin = false
+
+# Have the profiler instrument itself:
+# * Instrument an empty function.
+# This estimates the overhead, that instrumentation is adding (+1 function call).
+# * Instrument the sampler being used to update the statistics.
+# type: bool
+# instrument.profiler = false
+
+### Engine profiler
+
+# Print the engine's profiling data in regular intervals (in seconds).
+# 0 = disable. Useful for developers.
+# type: int min: 0
+# profiler_print_interval = 0
+
## Advanced
+# Enable IPv6 support (for both client and server).
+# Required for IPv6 connections to work at all.
+# type: bool
+# enable_ipv6 = true
+
+# If enabled, invalid world data won't cause the server to shut down.
+# Only enable this if you know what you are doing.
+# type: bool
+# ignore_world_load_errors = false
+
+### Graphics
+
+# Path to shader directory. If no path is defined, default location will be used.
+# type: path
+# shader_path =
+
+# The rendering back-end.
+# A restart is required after changing this.
+# Note: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.
+# On other platforms, OpenGL is recommended.
+# Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)
+# type: enum values: opengl, ogles1, ogles2
+# video_driver = opengl
+
+# Distance in nodes at which transparency depth sorting is enabled
+# Use this to limit the performance impact of transparency depth sorting
+# type: int min: 0 max: 128
+# transparency_sorting_distance = 16
+
+# Enable vertex buffer objects.
+# This should greatly improve graphics performance.
+# type: bool
+# enable_vbo = true
+
+# Radius of cloud area stated in number of 64 node cloud squares.
+# Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
+# type: int min: 1 max: 62
+# cloud_radius = 12
+
+# Whether node texture animations should be desynchronized per mapblock.
+# type: bool
+# desynchronize_mapblock_texture_animation = true
+
+# Enables caching of facedir rotated meshes.
+# type: bool
+# enable_mesh_cache = false
+
+# Delay between mesh updates on the client in ms. Increasing this will slow
+# down the rate of mesh updates, thus reducing jitter on slower clients.
+# type: int min: 0 max: 50
+# mesh_generation_interval = 0
+
+# Size of the MapBlock cache of the mesh generator. Increasing this will
+# increase the cache hit %, reducing the data being copied from the main
+# thread, thus reducing jitter.
+# type: int min: 0 max: 1000
+# meshgen_block_cache_size = 20
+
+# True = 256
+# False = 128
+# Usable to make minimap smoother on slower machines.
+# type: bool
+# minimap_double_scan_height = true
+
+# Textures on a node may be aligned either to the node or to the world.
+# The former mode suits better things like machines, furniture, etc., while
+# the latter makes stairs and microblocks fit surroundings better.
+# However, as this possibility is new, thus may not be used by older servers,
+# this option allows enforcing it for certain node types. Note though that
+# that is considered EXPERIMENTAL and may not work properly.
+# type: enum values: disable, enable, force_solid, force_nodebox
+# world_aligned_mode = enable
+
+# World-aligned textures may be scaled to span several nodes. However,
+# the server may not send the scale you want, especially if you use
+# a specially-designed texture pack; with this option, the client tries
+# to determine the scale automatically basing on the texture size.
+# See also texture_min_size.
+# Warning: This option is EXPERIMENTAL!
+# type: enum values: disable, enable, force
+# autoscale_mode = disable
+
+### Font
+
+# type: bool
+# font_bold = false
+
+# type: bool
+# font_italic = false
+
+# Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
+# type: int min: 0 max: 65535
+# font_shadow = 1
+
+# Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
+# type: int min: 0 max: 255
+# font_shadow_alpha = 127
+
+# Font size of the default font where 1 unit = 1 pixel at 96 DPI
+# type: int min: 5 max: 72
+# font_size = 16
+
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+# type: int min: 1
+# font_size_divisible_by = 1
+
+# Path to the default font. Must be a TrueType font.
+# The fallback font will be used if the font cannot be loaded.
+# type: filepath
+# font_path = fonts/Arimo-Regular.ttf
+
+# type: filepath
+# font_path_bold = fonts/Arimo-Bold.ttf
+
+# type: filepath
+# font_path_italic = fonts/Arimo-Italic.ttf
+
+# type: filepath
+# font_path_bold_italic = fonts/Arimo-BoldItalic.ttf
+
+# Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
+# type: int min: 5 max: 72
+# mono_font_size = 16
+
+# For pixel-style fonts that do not scale well, this ensures that font sizes used
+# with this font will always be divisible by this value, in pixels. For instance,
+# a pixel font 16 pixels tall should have this set to 16, so it will only ever be
+# sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
+# type: int min: 1
+# mono_font_size_divisible_by = 1
+
+# Path to the monospace font. Must be a TrueType font.
+# This font is used for e.g. the console and profiler screen.
+# type: filepath
+# mono_font_path = fonts/Cousine-Regular.ttf
+
+# type: filepath
+# mono_font_path_bold = fonts/Cousine-Bold.ttf
+
+# type: filepath
+# mono_font_path_italic = fonts/Cousine-Italic.ttf
+
+# type: filepath
+# mono_font_path_bold_italic = fonts/Cousine-BoldItalic.ttf
+
+# Path of the fallback font. Must be a TrueType font.
+# This font will be used for certain languages or if the default font is unavailable.
+# type: filepath
+# fallback_font_path = fonts/DroidSansFallbackFull.ttf
+
+### Lighting
+
+# Gradient of light curve at minimum light level.
+# Controls the contrast of the lowest light levels.
+# type: float min: 0 max: 3
+# lighting_alpha = 0.0
+
+# Gradient of light curve at maximum light level.
+# Controls the contrast of the highest light levels.
+# type: float min: 0 max: 3
+# lighting_beta = 1.5
+
+# Strength of light curve boost.
+# The 3 'boost' parameters define a range of the light
+# curve that is boosted in brightness.
+# type: float min: 0 max: 0.4
+# lighting_boost = 0.2
+
+# Center of light curve boost range.
+# Where 0.0 is minimum light level, 1.0 is maximum light level.
+# type: float min: 0 max: 1
+# lighting_boost_center = 0.5
+
+# Spread of light curve boost range.
+# Controls the width of the range to be boosted.
+# Standard deviation of the light curve boost Gaussian.
+# type: float min: 0 max: 0.4
+# lighting_boost_spread = 0.2
+
+### Networking
+
+# Prometheus listener address.
+# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
+# enable metrics listener for Prometheus on that address.
+# Metrics can be fetched on http://127.0.0.1:30000/metrics
+# type: string
+# prometheus_listener_address = 127.0.0.1:30000
+
+# Maximum size of the out chat queue.
+# 0 to disable queueing and -1 to make the queue size unlimited.
+# type: int min: -1 max: 32767
+# max_out_chat_queue_size = 20
+
+# Timeout for client to remove unused map data from memory, in seconds.
+# type: float min: 0
+# client_unload_unused_data_timeout = 600.0
+
+# Maximum number of mapblocks for client to be kept in memory.
+# Set to -1 for unlimited amount.
+# type: int min: -1 max: 2147483647
+# client_mapblock_limit = 7500
+
+# Whether to show the client debug info (has the same effect as hitting F5).
+# type: bool
+# show_debug = false
+
+# Maximum number of blocks that are simultaneously sent per client.
+# The maximum total count is calculated dynamically:
+# max_total = ceil((#clients + max_users) * per_client / 4)
+# type: int min: 1 max: 4294967295
+# max_simultaneous_block_sends_per_client = 40
+
+# To reduce lag, block transfers are slowed down when a player is building something.
+# This determines how long they are slowed down after placing or removing a node.
+# type: float min: 0
+# full_block_send_enable_min_time_from_building = 2.0
+
+# Maximum number of packets sent per send step, if you have a slow connection
+# try reducing it, but don't reduce it to a number below double of targeted
+# client number.
+# type: int min: 1 max: 65535
+# max_packets_per_iteration = 1024
+
+# Compression level to use when sending mapblocks to the client.
+# -1 - use default compression level
+# 0 - least compression, fastest
+# 9 - best compression, slowest
+# type: int min: -1 max: 9
+# map_compression_level_net = -1
+
+### Server
+
+# Format of player chat messages. The following strings are valid placeholders:
+# @name, @message, @timestamp (optional)
+# type: string
+# chat_message_format = <@name> @message
+
+# If the execution of a chat command takes longer than this specified time in
+# seconds, add the time information to the chat command message
+# type: float min: 0
+# chatcommand_msg_time_threshold = 0.1
+
+# A message to be displayed to all clients when the server shuts down.
+# type: string
+# kick_msg_shutdown = Server shutting down.
+
+# A message to be displayed to all clients when the server crashes.
+# type: string
+# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
+
+# Whether to ask clients to reconnect after a (Lua) crash.
+# Set this to true if your server is set up to restart automatically.
+# type: bool
+# ask_reconnect_on_crash = false
+
+### Server/Env Performance
+
+# Length of a server tick and the interval at which objects are generally updated over
+# network, stated in seconds.
+# type: float min: 0
+# dedicated_server_step = 0.09
+
+# Whether players are shown to clients without any range limit.
+# Deprecated, use the setting player_transfer_distance instead.
+# type: bool
+# unlimited_player_transfer_distance = true
+
+# Defines the maximal player transfer distance in blocks (0 = unlimited).
+# type: int min: 0 max: 65535
+# player_transfer_distance = 0
+
+# From how far clients know about objects, stated in mapblocks (16 nodes).
+#
+# Setting this larger than active_block_range will also cause the server
+# to maintain active objects up to this distance in the direction the
+# player is looking. (This can avoid mobs suddenly disappearing from view)
+# type: int min: 1 max: 65535
+# active_object_send_range_blocks = 8
+
+# The radius of the volume of blocks around every player that is subject to the
+# active block stuff, stated in mapblocks (16 nodes).
+# In active blocks objects are loaded and ABMs run.
+# This is also the minimum range in which active objects (mobs) are maintained.
+# This should be configured together with active_object_send_range_blocks.
+# type: int min: 1 max: 65535
+# active_block_range = 4
+
+# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
+# type: int min: 1 max: 65535
+# max_block_send_distance = 12
+
+# Maximum number of forceloaded mapblocks.
+# type: int min: 0
+# max_forceloaded_blocks = 16
+
+# Interval of sending time of day to clients, stated in seconds.
+# type: float min: 0.001
+# time_send_interval = 5.0
+
+# Interval of saving important changes in the world, stated in seconds.
+# type: float min: 0.001
+# server_map_save_interval = 5.3
+
+# How long the server will wait before unloading unused mapblocks, stated in seconds.
+# Higher value is smoother, but will use more RAM.
+# type: int min: 0 max: 4294967295
+# server_unload_unused_data_timeout = 29
+
+# Maximum number of statically stored objects in a block.
+# type: int min: 1 max: 65535
+# max_objects_per_block = 256
+
+# Length of time between active block management cycles, stated in seconds.
+# type: float min: 0
+# active_block_mgmt_interval = 2.0
+
+# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.
+# type: float min: 0
+# abm_interval = 1.0
+
+# The time budget allowed for ABMs to execute on each step
+# (as a fraction of the ABM Interval)
+# type: float min: 0.1 max: 0.9
+# abm_time_budget = 0.2
+
+# Length of time between NodeTimer execution cycles, stated in seconds.
+# type: float min: 0
+# nodetimer_interval = 0.2
+
+# Max liquids processed per step.
+# type: int min: 1 max: 4294967295
+# liquid_loop_max = 100000
+
+# The time (in seconds) that the liquids queue may grow beyond processing
+# capacity until an attempt is made to decrease its size by dumping old queue
+# items. A value of 0 disables the functionality.
+# type: int min: 0 max: 65535
+# liquid_queue_purge_time = 0
+
+# Liquid update interval in seconds.
+# type: float min: 0.001
+# liquid_update = 1.0
+
+# At this distance the server will aggressively optimize which blocks are sent to
+# clients.
+# Small values potentially improve performance a lot, at the expense of visible
+# rendering glitches (some blocks will not be rendered under water and in caves,
+# as well as sometimes on land).
+# Setting this to a value greater than max_block_send_distance disables this
+# optimization.
+# Stated in mapblocks (16 nodes).
+# type: int min: 2 max: 32767
+# block_send_optimize_distance = 4
+
+# If enabled the server will perform map block occlusion culling based on
+# on the eye position of the player. This can reduce the number of blocks
+# sent to the client 50-80%. The client will not longer receive most invisible
+# so that the utility of noclip mode is reduced.
+# type: bool
+# server_side_occlusion_culling = true
+
+### Mapgen
+
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
# WARNING!: There is no benefit, and there are several dangers, in
# increasing this value above 5.
# Reducing this value increases cave and dungeon density.
# Altering this value is for special usage, leaving it unchanged is
# recommended.
-# type: int
+# type: int min: 1 max: 10
# chunksize = 5
# Dump the mapgen debug information.
@@ -3446,28 +2980,545 @@
# speed, but this may harm game performance by interfering with other
# processes, especially in singleplayer and/or when running Lua code in
# 'on_generated'. For many users the optimum setting may be '1'.
-# type: int
+# type: int min: 0 max: 32767
# num_emerge_threads = 1
-#
-# Online Content Repository
-#
+### cURL
-# The URL for the content repository
+# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
+# type: int min: 100 max: 2147483647
+# curl_timeout = 20000
+
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
+# Only has an effect if compiled with cURL.
+# type: int min: 1 max: 2147483647
+# curl_parallel_limit = 8
+
+# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
+# type: int min: 100 max: 2147483647
+# curl_file_download_timeout = 300000
+
+### Misc
+
+# Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
+# type: int min: 1
+# screen_dpi = 72
+
+# Adjust the detected display density, used for scaling UI elements.
+# type: float min: 0.5 max: 5
+# display_density_factor = 1
+
+# Windows systems only: Start Minetest with the command line window in the background.
+# Contains the same information as the file debug.txt (default name).
+# type: bool
+# enable_console = false
+
+# Number of extra blocks that can be loaded by /clearobjects at once.
+# This is a trade-off between SQLite transaction overhead and
+# memory consumption (4096=100MB, as a rule of thumb).
+# type: int min: 0 max: 4294967295
+# max_clearobjects_extra_loaded_blocks = 4096
+
+# World directory (everything in the world is stored here).
+# Not needed if starting from the main menu.
+# type: path
+# map-dir =
+
+# See https://www.sqlite.org/pragma.html#pragma_synchronous
+# type: enum values: 0, 1, 2
+# sqlite_synchronous = 2
+
+# Compression level to use when saving mapblocks to disk.
+# -1 - use default compression level
+# 0 - least compression, fastest
+# 9 - best compression, slowest
+# type: int min: -1 max: 9
+# map_compression_level_disk = -1
+
+# Enable usage of remote media server (if provided by server).
+# Remote servers offer a significantly faster way to download media (e.g. textures)
+# when connecting to the server.
+# type: bool
+# enable_remote_media_server = true
+
+# File in client/serverlist/ that contains your favorite servers displayed in the
+# Multiplayer Tab.
# type: string
-# contentdb_url = https://content.minetest.net
+# serverlist_file = favoriteservers.json
-# Comma-separated list of flags to hide in the content repository.
-# "nonfree" can be used to hide packages which do not qualify as 'free software',
-# as defined by the Free Software Foundation.
-# You can also specify content ratings.
-# These flags are independent from Minetest versions,
-# so see a full list at https://content.minetest.net/help/content_flags/
+## Gamepads
+
+# Enable joysticks. Requires a restart to take effect
+# type: bool
+# enable_joysticks = false
+
+# The identifier of the joystick to use
+# type: int min: 0 max: 255
+# joystick_id = 0
+
+# The type of joystick
+# type: enum values: auto, generic, xbox, dragonrise_gamecube
+# joystick_type = auto
+
+# The time in seconds it takes between repeated events
+# when holding down a joystick button combination.
+# type: float min: 0.001
+# repeat_joystick_button_time = 0.17
+
+# The dead zone of the joystick
+# type: int min: 0 max: 65535
+# joystick_deadzone = 2048
+
+# The sensitivity of the joystick axes for moving the
+# in-game view frustum around.
+# type: float min: 0.001
+# joystick_frustum_sensitivity = 170.0
+
+## Temporary Settings
+
+# Path to texture directory. All textures are first searched from here.
+# type: path
+# texture_path =
+
+# Enables minimap.
+# type: bool
+# enable_minimap = true
+
+# Shape of the minimap. Enabled = round, disabled = square.
+# type: bool
+# minimap_shape_round = true
+
+# Address to connect to.
+# Leave this blank to start a local server.
+# Note that the address field in the main menu overrides this setting.
# type: string
-# contentdb_flag_blacklist = nonfree, desktop_default
+# address =
-# Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
-# This should be lower than curl_parallel_limit.
-# type: int
-# contentdb_max_concurrent_downloads = 3
+# Port to connect to (UDP).
+# Note that the port field in the main menu overrides this setting.
+# type: int min: 1 max: 65535
+# remote_port = 30000
+
+# Default game when creating a new world.
+# This will be overridden when creating a world from the main menu.
+# type: string
+# default_game = minetest
+
+# Enable players getting damage and dying.
+# type: bool
+# enable_damage = false
+
+# Enable creative mode for all players
+# type: bool
+# creative_mode = false
+
+# Whether to allow players to damage and kill each other.
+# type: bool
+# enable_pvp = true
+
+# Player is able to fly without being affected by gravity.
+# This requires the "fly" privilege on the server.
+# type: bool
+# free_move = false
+
+# If enabled, makes move directions relative to the player's pitch when flying or swimming.
+# type: bool
+# pitch_move = false
+
+# Fast movement (via the "Aux1" key).
+# This requires the "fast" privilege on the server.
+# type: bool
+# fast_move = false
+
+# If enabled together with fly mode, player is able to fly through solid nodes.
+# This requires the "noclip" privilege on the server.
+# type: bool
+# noclip = false
+
+# Continuous forward movement, toggled by autoforward key.
+# Press the autoforward key again or the backwards movement to disable.
+# type: bool
+# continuous_forward = false
+
+# Formspec default background opacity (between 0 and 255).
+# type: int min: 0 max: 255
+# formspec_default_bg_opacity = 140
+
+# Formspec default background color (R,G,B).
+# type: string
+# formspec_default_bg_color = (0,0,0)
+
+# Whether to show technical names.
+# Affects mods and texture packs in the Content and Select Mods menus, as well as
+# setting names in All Settings.
+# Controlled by the checkbox in the "All settings" menu.
+# type: bool
+# show_technical_names = false
+
+# Enables the sound system.
+# If disabled, this completely disables all sounds everywhere and the in-game
+# sound controls will be non-functional.
+# Changing this setting requires a restart.
+# type: bool
+# enable_sound = true
+
+# Key for moving the player forward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_forward = KEY_KEY_W
+
+# Key for moving the player backward.
+# Will also disable autoforward, when active.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_backward = KEY_KEY_S
+
+# Key for moving the player left.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_left = KEY_KEY_A
+
+# Key for moving the player right.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_right = KEY_KEY_D
+
+# Key for jumping.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_jump = KEY_SPACE
+
+# Key for sneaking.
+# Also used for climbing down and descending in water if aux1_descends is disabled.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_sneak = KEY_LSHIFT
+
+# Key for digging.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_dig = KEY_LBUTTON
+
+# Key for placing.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_place = KEY_RBUTTON
+
+# Key for opening the inventory.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_inventory = KEY_KEY_I
+
+# Key for moving fast in fast mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_aux1 = KEY_KEY_E
+
+# Key for opening the chat window.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_chat = KEY_KEY_T
+
+# Key for opening the chat window to type commands.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_cmd = /
+
+# Key for opening the chat window to type local commands.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_cmd_local = .
+
+# Key for toggling unlimited view range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_rangeselect = KEY_KEY_R
+
+# Key for toggling flying.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_freemove = KEY_KEY_K
+
+# Key for toggling pitch move mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_pitchmove = KEY_KEY_P
+
+# Key for toggling fast mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_fastmove = KEY_KEY_J
+
+# Key for toggling noclip mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_noclip = KEY_KEY_H
+
+# Key for selecting the next item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_hotbar_next = KEY_KEY_N
+
+# Key for selecting the previous item in the hotbar.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_hotbar_previous = KEY_KEY_B
+
+# Key for muting the game.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_mute = KEY_KEY_M
+
+# Key for increasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_increase_volume =
+
+# Key for decreasing the volume.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_decrease_volume =
+
+# Key for toggling autoforward.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_autoforward =
+
+# Key for toggling cinematic mode.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_cinematic =
+
+# Key for toggling display of minimap.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_minimap = KEY_KEY_V
+
+# Key for taking screenshots.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_screenshot = KEY_F12
+
+# Key for dropping the currently selected item.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_drop = KEY_KEY_Q
+
+# Key to use view zoom when possible.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_zoom = KEY_KEY_Z
+
+# Key for selecting the first hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot1 = KEY_KEY_1
+
+# Key for selecting the second hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot2 = KEY_KEY_2
+
+# Key for selecting the third hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot3 = KEY_KEY_3
+
+# Key for selecting the fourth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot4 = KEY_KEY_4
+
+# Key for selecting the fifth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot5 = KEY_KEY_5
+
+# Key for selecting the sixth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot6 = KEY_KEY_6
+
+# Key for selecting the seventh hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot7 = KEY_KEY_7
+
+# Key for selecting the eighth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot8 = KEY_KEY_8
+
+# Key for selecting the ninth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot9 = KEY_KEY_9
+
+# Key for selecting the tenth hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot10 = KEY_KEY_0
+
+# Key for selecting the 11th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot11 =
+
+# Key for selecting the 12th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot12 =
+
+# Key for selecting the 13th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot13 =
+
+# Key for selecting the 14th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot14 =
+
+# Key for selecting the 15th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot15 =
+
+# Key for selecting the 16th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot16 =
+
+# Key for selecting the 17th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot17 =
+
+# Key for selecting the 18th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot18 =
+
+# Key for selecting the 19th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot19 =
+
+# Key for selecting the 20th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot20 =
+
+# Key for selecting the 21st hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot21 =
+
+# Key for selecting the 22nd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot22 =
+
+# Key for selecting the 23rd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot23 =
+
+# Key for selecting the 24th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot24 =
+
+# Key for selecting the 25th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot25 =
+
+# Key for selecting the 26th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot26 =
+
+# Key for selecting the 27th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot27 =
+
+# Key for selecting the 28th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot28 =
+
+# Key for selecting the 29th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot29 =
+
+# Key for selecting the 30th hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot30 =
+
+# Key for selecting the 31st hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot31 =
+
+# Key for selecting the 32nd hotbar slot.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_slot32 =
+
+# Key for toggling the display of the HUD.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_hud = KEY_F1
+
+# Key for toggling the display of chat.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_chat = KEY_F2
+
+# Key for toggling the display of the large chat console.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_console = KEY_F10
+
+# Key for toggling the display of fog.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_force_fog_off = KEY_F3
+
+# Key for toggling the camera update. Only used for development
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_update_camera =
+
+# Key for toggling the display of debug info.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_debug = KEY_F5
+
+# Key for toggling the display of the profiler. Used for development.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_toggle_profiler = KEY_F6
+
+# Key for switching between first- and third-person camera.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_camera_mode = KEY_KEY_C
+
+# Key for increasing the viewing range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_increase_viewing_range_min = +
+
+# Key for decreasing the viewing range.
+# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
+# type: key
+# keymap_decrease_viewing_range_min = -
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp
index d7811bafa..03bb564fb 100644
--- a/src/settings_translation_file.cpp
+++ b/src/settings_translation_file.cpp
@@ -4,31 +4,20 @@
fake_function() {
gettext("Controls");
+ gettext("General");
gettext("Build inside player");
gettext("If enabled, you can place blocks at the position (feet + eye level) where you stand.\nThis is helpful when working with nodeboxes in small areas.");
- gettext("Flying");
- gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
- gettext("Pitch move mode");
- gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
- gettext("Fast movement");
- gettext("Fast movement (via the \"Aux1\" key).\nThis requires the \"fast\" privilege on the server.");
- gettext("Noclip");
- gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
gettext("Cinematic mode");
gettext("Smooths camera when looking around. Also called look or mouse smoothing.\nUseful for recording videos.");
gettext("Camera smoothing");
gettext("Smooths rotation of camera. 0 to disable.");
gettext("Camera smoothing in cinematic mode");
gettext("Smooths rotation of camera in cinematic mode. 0 to disable.");
- gettext("Invert mouse");
- gettext("Invert vertical mouse movement.");
- gettext("Mouse sensitivity");
- gettext("Mouse sensitivity multiplier.");
gettext("Aux1 key for climbing/descending");
gettext("If enabled, \"Aux1\" key instead of \"Sneak\" key is used for climbing down and\ndescending.");
gettext("Double tap jump for fly");
gettext("Double-tapping the jump key toggles fly mode.");
- gettext("Always fly and fast");
+ gettext("Always fly fast");
gettext("If disabled, \"Aux1\" key is used to fly fast if both fly and fast mode are\nenabled.");
gettext("Place repetition interval");
gettext("The time in seconds it takes between repeated node placements when holding\nthe place button.");
@@ -36,179 +25,45 @@ fake_function() {
gettext("Automatically jump up single-node obstacles.");
gettext("Safe digging and placing");
gettext("Prevent digging and placing from repeating when holding the mouse buttons.\nEnable this when you dig or place too often by accident.");
- gettext("Random input");
- gettext("Enable random user input (only used for testing).");
- gettext("Continuous forward");
- gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
+ gettext("Keyboard and Mouse");
+ gettext("Invert mouse");
+ gettext("Invert vertical mouse movement.");
+ gettext("Mouse sensitivity");
+ gettext("Mouse sensitivity multiplier.");
+ gettext("Touchscreen");
gettext("Touch screen threshold");
gettext("The length in pixels it takes for touch screen interaction to start.");
gettext("Fixed virtual joystick");
gettext("(Android) Fixes the position of virtual joystick.\nIf disabled, virtual joystick will center to first-touch's position.");
gettext("Virtual joystick triggers Aux1 button");
gettext("(Android) Use virtual joystick to trigger \"Aux1\" button.\nIf enabled, virtual joystick will also tap \"Aux1\" button when out of main circle.");
- gettext("Enable joysticks");
- gettext("Enable joysticks");
- gettext("Joystick ID");
- gettext("The identifier of the joystick to use");
- gettext("Joystick type");
- gettext("The type of joystick");
- gettext("Joystick button repetition interval");
- gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
- gettext("Joystick dead zone");
- gettext("The dead zone of the joystick");
- gettext("Joystick frustum sensitivity");
- gettext("The sensitivity of the joystick axes for moving the\nin-game view frustum around.");
- gettext("Forward key");
- gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Backward key");
- gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Left key");
- gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Right key");
- gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Jump key");
- gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Sneak key");
- gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Dig key");
- gettext("Key for digging.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Place key");
- gettext("Key for placing.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Inventory key");
- gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Aux1 key");
- gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Chat key");
- gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Command key");
- gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Command key");
- gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Range select key");
- gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Fly key");
- gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Pitch move key");
- gettext("Key for toggling pitch move mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Fast key");
- gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Noclip key");
- gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar next key");
- gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar previous key");
- gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Mute key");
- gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Inc. volume key");
- gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Dec. volume key");
- gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Automatic forward key");
- gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Cinematic mode key");
- gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Minimap key");
- gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Screenshot");
- gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Drop item key");
- gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("View zoom key");
- gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 1 key");
- gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 2 key");
- gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 3 key");
- gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 4 key");
- gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 5 key");
- gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 6 key");
- gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 7 key");
- gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 8 key");
- gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 9 key");
- gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 10 key");
- gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 11 key");
- gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 12 key");
- gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 13 key");
- gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 14 key");
- gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 15 key");
- gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 16 key");
- gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 17 key");
- gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 18 key");
- gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 19 key");
- gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 20 key");
- gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 21 key");
- gettext("Key for selecting the 21st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 22 key");
- gettext("Key for selecting the 22nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 23 key");
- gettext("Key for selecting the 23rd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 24 key");
- gettext("Key for selecting the 24th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 25 key");
- gettext("Key for selecting the 25th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 26 key");
- gettext("Key for selecting the 26th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 27 key");
- gettext("Key for selecting the 27th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 28 key");
- gettext("Key for selecting the 28th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 29 key");
- gettext("Key for selecting the 29th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 30 key");
- gettext("Key for selecting the 30th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 31 key");
- gettext("Key for selecting the 31st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Hotbar slot 32 key");
- gettext("Key for selecting the 32nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("HUD toggle key");
- gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Chat toggle key");
- gettext("Key for toggling the display of chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Large chat console key");
- gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Fog toggle key");
- gettext("Key for toggling the display of fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Camera update toggle key");
- gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Debug info toggle key");
- gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Profiler toggle key");
- gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("Toggle camera mode key");
- gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("View range increase key");
- gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
- gettext("View range decrease key");
- gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Graphics and Audio");
gettext("Graphics");
- gettext("In-Game");
- gettext("Basic");
- gettext("Show name tag backgrounds by default");
- gettext("Whether name tag backgrounds should be shown by default.\nMods may still set a background.");
- gettext("VBO");
- gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
- gettext("Fog");
- gettext("Whether to fog out the end of the visible area.");
+ gettext("Screen");
+ gettext("Screen width");
+ gettext("Width component of the initial window size. Ignored in fullscreen mode.");
+ gettext("Screen height");
+ gettext("Height component of the initial window size. Ignored in fullscreen mode.");
+ gettext("Autosave screen size");
+ gettext("Save window size automatically when modified.");
+ gettext("Full screen");
+ gettext("Fullscreen mode.");
+ gettext("Pause on lost window focus");
+ gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
+ gettext("FPS");
+ gettext("Maximum FPS");
+ gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
+ gettext("VSync");
+ gettext("Vertical screen synchronization.");
+ gettext("FPS when unfocused or paused");
+ gettext("Maximum FPS when the window is not focused, or when the game is paused.");
+ gettext("Viewing range");
+ gettext("View distance in nodes.");
+ gettext("Undersampling");
+ gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
+ gettext("Graphics Effects");
+ gettext("Opaque liquids");
+ gettext("Makes all liquids opaque");
gettext("Leaves style");
gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
gettext("Connect glass");
@@ -217,15 +72,62 @@ fake_function() {
gettext("Enable smooth lighting with simple ambient occlusion.\nDisable for speed or for different looks.");
gettext("Tradeoffs for performance");
gettext("Enables tradeoffs that reduce CPU load or increase rendering performance\nat the expense of minor visual glitches that do not impact game playability.");
+ gettext("Digging particles");
+ gettext("Adds particles when digging a node.");
+ gettext("3d");
+ gettext("3D mode");
+ gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
+ gettext("3D mode parallax strength");
+ gettext("Strength of 3D mode parallax.");
+ gettext("Bobbing");
+ gettext("Arm inertia");
+ gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
+ gettext("View bobbing factor");
+ gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
+ gettext("Fall bobbing factor");
+ gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
+ gettext("Camera");
+ gettext("Near plane");
+ gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
+ gettext("Field of view");
+ gettext("Field of view in degrees.");
+ gettext("Light curve gamma");
+ gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
+ gettext("Ambient occlusion gamma");
+ gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
+ gettext("Screenshots");
+ gettext("Screenshot folder");
+ gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
+ gettext("Screenshot format");
+ gettext("Format of screenshots.");
+ gettext("Screenshot quality");
+ gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
+ gettext("Node and Entity Highlighting");
+ gettext("Node highlighting");
+ gettext("Method used to highlight selected object.");
+ gettext("Show entity selection boxes");
+ gettext("Show entity selection boxes\nA restart is required after changing this.");
+ gettext("Selection box color");
+ gettext("Selection box border color (R,G,B).");
+ gettext("Selection box width");
+ gettext("Width of the selection box lines around nodes.");
+ gettext("Crosshair color");
+ gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
+ gettext("Crosshair alpha");
+ gettext("Crosshair alpha (opaqueness, between 0 and 255).\nThis also applies to the object crosshair.");
+ gettext("Fog");
+ gettext("Fog");
+ gettext("Whether to fog out the end of the visible area.");
+ gettext("Colored fog");
+ gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
+ gettext("Fog start");
+ gettext("Fraction of the visible distance at which fog starts to be rendered");
+ gettext("Clouds");
gettext("Clouds");
gettext("Clouds are a client side effect.");
gettext("3D clouds");
gettext("Use 3D cloud look instead of flat.");
- gettext("Node highlighting");
- gettext("Method used to highlight selected object.");
- gettext("Digging particles");
- gettext("Adds particles when digging a node.");
- gettext("Filtering");
+ gettext("Filtering and Antialiasing");
gettext("Mipmapping");
gettext("Use mipmapping to scale textures. May slightly increase performance,\nespecially when using a high resolution texture pack.\nGamma correct downscaling is not supported.");
gettext("Anisotropic filtering");
@@ -240,17 +142,17 @@ fake_function() {
gettext("When using bilinear/trilinear/anisotropic filters, low-resolution textures\ncan be blurred, so automatically upscale them with nearest-neighbor\ninterpolation to preserve crisp pixels. This sets the minimum texture size\nfor the upscaled textures; higher values look sharper, but require more\nmemory. Powers of 2 are recommended. This setting is ONLY applied if\nbilinear/trilinear/anisotropic filtering is enabled.\nThis is also used as the base node texture size for world-aligned\ntexture autoscaling.");
gettext("FSAA");
gettext("Use multi-sample antialiasing (MSAA) to smooth out block edges.\nThis algorithm smooths out the 3D viewport while keeping the image sharp,\nbut it doesn't affect the insides of textures\n(which is especially noticeable with transparent textures).\nVisible spaces appear between nodes when shaders are disabled.\nIf set to 0, MSAA is disabled.\nA restart is required after changing this option.");
- gettext("Undersampling");
- gettext("Undersampling is similar to using a lower screen resolution, but it applies\nto the game world only, keeping the GUI intact.\nIt should give a significant performance boost at the cost of less detailed image.\nHigher values result in a less detailed image.");
gettext("Shaders");
gettext("Shaders");
gettext("Shaders allow advanced visual effects and may increase performance on some video\ncards.\nThis only works with the OpenGL video backend.");
- gettext("Shader path");
- gettext("Path to shader directory. If no path is defined, default location will be used.");
gettext("Tone Mapping");
gettext("Filmic tone mapping");
gettext("Enables Hable's 'Uncharted 2' filmic tone mapping.\nSimulates the tone curve of photographic film and how this approximates the\nappearance of high dynamic range images. Mid-range contrast is slightly\nenhanced, highlights and shadows are gradually compressed.");
gettext("Waving Nodes");
+ gettext("Waving leaves");
+ gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
+ gettext("Waving plants");
+ gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
gettext("Waving liquids");
gettext("Set to true to enable waving liquids (like water).\nRequires shaders to be enabled.");
gettext("Waving liquids wave height");
@@ -259,10 +161,6 @@ fake_function() {
gettext("Length of liquid waves.\nRequires waving liquids to be enabled.");
gettext("Waving liquids wave speed");
gettext("How fast liquid waves will move. Higher = faster.\nIf negative, liquid waves will move backwards.\nRequires waving liquids to be enabled.");
- gettext("Waving leaves");
- gettext("Set to true to enable waving leaves.\nRequires shaders to be enabled.");
- gettext("Waving plants");
- gettext("Set to true to enable waving plants.\nRequires shaders to be enabled.");
gettext("Dynamic shadows");
gettext("Dynamic shadows");
gettext("Set to true to enable Shadow Mapping.\nRequires shaders to be enabled.");
@@ -283,125 +181,26 @@ fake_function() {
gettext("Map shadows update frames");
gettext("Spread a complete update of shadow map over given amount of frames.\nHigher values might make shadows laggy, lower values\nwill consume more resources.\nMinimum value: 1; maximum value: 16");
gettext("Soft shadow radius");
- gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 10.0");
+ gettext("Set the soft shadow radius size.\nLower values mean sharper shadows, bigger values mean softer shadows.\nMinimum value: 1.0; maximum value: 15.0");
gettext("Sky Body Orbit Tilt");
gettext("Set the tilt of Sun/Moon orbit in degrees.\nValue of 0 means no tilt / vertical orbit.\nMinimum value: 0.0; maximum value: 60.0");
- gettext("Advanced");
- gettext("Arm inertia");
- gettext("Arm inertia, gives a more realistic movement of\nthe arm when the camera moves.");
- gettext("Maximum FPS");
- gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
- gettext("FPS when unfocused or paused");
- gettext("Maximum FPS when the window is not focused, or when the game is paused.");
- gettext("Pause on lost window focus");
- gettext("Open the pause menu when the window's focus is lost. Does not pause if a formspec is\nopen.");
- gettext("Viewing range");
- gettext("View distance in nodes.");
- gettext("Near plane");
- gettext("Camera 'near clipping plane' distance in nodes, between 0 and 0.25\nOnly works on GLES platforms. Most users will not need to change this.\nIncreasing can reduce artifacting on weaker GPUs.\n0.1 = Default, 0.25 = Good value for weaker tablets.");
- gettext("Screen width");
- gettext("Width component of the initial window size. Ignored in fullscreen mode.");
- gettext("Screen height");
- gettext("Height component of the initial window size. Ignored in fullscreen mode.");
- gettext("Autosave screen size");
- gettext("Save window size automatically when modified.");
- gettext("Full screen");
- gettext("Fullscreen mode.");
- gettext("VSync");
- gettext("Vertical screen synchronization.");
- gettext("Field of view");
- gettext("Field of view in degrees.");
- gettext("Light curve gamma");
- gettext("Alters the light curve by applying 'gamma correction' to it.\nHigher values make middle and lower light levels brighter.\nValue '1.0' leaves the light curve unaltered.\nThis only has significant effect on daylight and artificial\nlight, it has very little effect on natural night light.");
- gettext("Light curve low gradient");
- gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
- gettext("Light curve high gradient");
- gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
- gettext("Light curve boost");
- gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
- gettext("Light curve boost center");
- gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
- gettext("Light curve boost spread");
- gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
- gettext("Texture path");
- gettext("Path to texture directory. All textures are first searched from here.");
- gettext("Video driver");
- gettext("The rendering back-end.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
- gettext("Cloud radius");
- gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
- gettext("View bobbing factor");
- gettext("Enable view bobbing and amount of view bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
- gettext("Fall bobbing factor");
- gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
- gettext("3D mode");
- gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- crossview: Cross-eyed 3d\n- pageflip: quadbuffer based 3d.\nNote that the interlaced mode requires shaders to be enabled.");
- gettext("3D mode parallax strength");
- gettext("Strength of 3D mode parallax.");
- gettext("Console height");
- gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
- gettext("Console color");
- gettext("In-game chat console background color (R,G,B).");
- gettext("Console alpha");
- gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
+ gettext("Audio");
+ gettext("Volume");
+ gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
+ gettext("Mute sound");
+ gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
+ gettext("User Interfaces");
+ gettext("Language");
+ gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
+ gettext("GUIs");
+ gettext("GUI scaling");
+ gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
+ gettext("Inventory items animations");
+ gettext("Enables animation of inventory items.");
gettext("Formspec Full-Screen Background Opacity");
gettext("Formspec full-screen background opacity (between 0 and 255).");
gettext("Formspec Full-Screen Background Color");
gettext("Formspec full-screen background color (R,G,B).");
- gettext("Formspec Default Background Opacity");
- gettext("Formspec default background opacity (between 0 and 255).");
- gettext("Formspec Default Background Color");
- gettext("Formspec default background color (R,G,B).");
- gettext("Selection box color");
- gettext("Selection box border color (R,G,B).");
- gettext("Selection box width");
- gettext("Width of the selection box lines around nodes.");
- gettext("Crosshair color");
- gettext("Crosshair color (R,G,B).\nAlso controls the object crosshair color");
- gettext("Crosshair alpha");
- gettext("Crosshair alpha (opaqueness, between 0 and 255).\nThis also applies to the object crosshair.");
- gettext("Recent Chat Messages");
- gettext("Maximum number of recent chat messages to show");
- gettext("Desynchronize block animation");
- gettext("Whether node texture animations should be desynchronized per mapblock.");
- gettext("Maximum hotbar width");
- gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
- gettext("HUD scale factor");
- gettext("Modifies the size of the HUD elements.");
- gettext("Mesh cache");
- gettext("Enables caching of facedir rotated meshes.");
- gettext("Mapblock mesh generation delay");
- gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
- gettext("Mapblock mesh generator's MapBlock cache size in MB");
- gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
- gettext("Minimap");
- gettext("Enables minimap.");
- gettext("Round minimap");
- gettext("Shape of the minimap. Enabled = round, disabled = square.");
- gettext("Minimap scan height");
- gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
- gettext("Colored fog");
- gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
- gettext("Ambient occlusion gamma");
- gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
- gettext("Inventory items animations");
- gettext("Enables animation of inventory items.");
- gettext("Fog start");
- gettext("Fraction of the visible distance at which fog starts to be rendered");
- gettext("Opaque liquids");
- gettext("Makes all liquids opaque");
- gettext("World-aligned textures mode");
- gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
- gettext("Autoscaling mode");
- gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
- gettext("Show entity selection boxes");
- gettext("Show entity selection boxes\nA restart is required after changing this.");
- gettext("Transparency Sorting Distance");
- gettext("Distance in nodes at which transparency depth sorting is enabled\nUse this to limit the performance impact of transparency depth sorting");
- gettext("Menus");
- gettext("Clouds in menu");
- gettext("Use a cloud animation for the main menu background.");
- gettext("GUI scaling");
- gettext("Scale GUI by a user specified value.\nUse a nearest-neighbor-anti-alias filter to scale the GUI.\nThis will smooth over some of the rough edges, and blend\npixels when scaling down, at the cost of blurring some\nedge pixels when images are scaled by non-integer sizes.");
gettext("GUI scaling filter");
gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory).");
gettext("GUI scaling filter txr2img");
@@ -410,88 +209,49 @@ fake_function() {
gettext("Delay showing tooltips, stated in milliseconds.");
gettext("Append item name");
gettext("Append item name to tooltip.");
- gettext("Font bold by default");
- gettext("Font italic by default");
- gettext("Font shadow");
- gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
- gettext("Font shadow alpha");
- gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
- gettext("Font size");
- gettext("Font size of the default font where 1 unit = 1 pixel at 96 DPI");
- gettext("Font size divisible by");
- gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
- gettext("Regular font path");
- gettext("Path to the default font. Must be a TrueType font.\nThe fallback font will be used if the font cannot be loaded.");
- gettext("Bold font path");
- gettext("Italic font path");
- gettext("Bold and italic font path");
- gettext("Monospace font size");
- gettext("Font size of the monospace font where 1 unit = 1 pixel at 96 DPI");
- gettext("Monospace font size divisible by");
- gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
- gettext("Monospace font path");
- gettext("Path to the monospace font. Must be a TrueType font.\nThis font is used for e.g. the console and profiler screen.");
- gettext("Bold monospace font path");
- gettext("Italic monospace font path");
- gettext("Bold and italic monospace font path");
- gettext("Fallback font path");
- gettext("Path of the fallback font. Must be a TrueType font.\nThis font will be used for certain languages or if the default font is unavailable.");
- gettext("Chat font size");
- gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
- gettext("Screenshot folder");
- gettext("Path to save screenshots at. Can be an absolute or relative path.\nThe folder will be created if it doesn't already exist.");
- gettext("Screenshot format");
- gettext("Format of screenshots.");
- gettext("Screenshot quality");
- gettext("Screenshot quality. Only used for JPEG format.\n1 means worst quality; 100 means best quality.\nUse 0 for default quality.");
- gettext("Advanced");
- gettext("DPI");
- gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
- gettext("Display Density Scaling Factor");
- gettext("Adjust the detected display density, used for scaling UI elements.");
- gettext("Enable console window");
- gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
- gettext("Sound");
- gettext("Sound");
- gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
- gettext("Volume");
- gettext("Volume of all sounds.\nRequires the sound system to be enabled.");
- gettext("Mute sound");
- gettext("Whether to mute sounds. You can unmute sounds at any time, unless the\nsound system is disabled (enable_sound=false).\nIn-game, you can toggle the mute state with the mute key or by using the\npause menu.");
- gettext("Client");
+ gettext("Clouds in menu");
+ gettext("Use a cloud animation for the main menu background.");
+ gettext("HUD");
+ gettext("HUD scaling");
+ gettext("Modifies the size of the HUD elements.");
+ gettext("Show name tag backgrounds by default");
+ gettext("Whether name tag backgrounds should be shown by default.\nMods may still set a background.");
+ gettext("Chat");
+ gettext("Recent Chat Messages");
+ gettext("Maximum number of recent chat messages to show");
+ gettext("Console height");
+ gettext("In-game chat console height, between 0.1 (10%) and 1.0 (100%).");
+ gettext("Console color");
+ gettext("In-game chat console background color (R,G,B).");
+ gettext("Console alpha");
+ gettext("In-game chat console background alpha (opaqueness, between 0 and 255).");
+ gettext("Maximum hotbar width");
+ gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
gettext("Chat weblinks");
gettext("Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.");
gettext("Weblink color");
gettext("Optional override for chat weblink color.");
- gettext("Network");
- gettext("Server address");
- gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
- gettext("Remote port");
- gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
- gettext("Prometheus listener address");
- gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
+ gettext("Chat font size");
+ gettext("Font size of the recent chat text and chat prompt in point (pt).\nValue 0 will use the default font size.");
+ gettext("Content Repository");
+ gettext("ContentDB URL");
+ gettext("The URL for the content repository");
+ gettext("ContentDB Flag Blacklist");
+ gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");
+ gettext("ContentDB Max Concurrent Downloads");
+ gettext("Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.\nThis should be lower than curl_parallel_limit.");
+ gettext("Client and Server");
+ gettext("Client");
gettext("Saving map received from server");
gettext("Save the map received by the client on disk.");
- gettext("Connect to external media server");
- gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
- gettext("Client modding");
- gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
gettext("Serverlist URL");
gettext("URL to the server list displayed in the Multiplayer Tab.");
- gettext("Serverlist file");
- gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
- gettext("Maximum size of the out chat queue");
- gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
- gettext("Enable register confirmation");
- gettext("Enable register confirmation when connecting to server.\nIf disabled, new account will be registered automatically.");
- gettext("Advanced");
- gettext("Mapblock unload timeout");
- gettext("Timeout for client to remove unused map data from memory.");
- gettext("Mapblock limit");
- gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
- gettext("Show debug info");
- gettext("Whether to show the client debug info (has the same effect as hitting F5).");
- gettext("Server / Singleplayer");
+ gettext("Enable split login/register");
+ gettext("If enabled, account registration is separate from login in the UI.\nIf disabled, new accounts will be registered automatically when logging in.");
+ gettext("Server");
+ gettext("Admin name");
+ gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
+ gettext("Serverlist and MOTD");
gettext("Server name");
gettext("Name of the server, to be displayed when players join and in the serverlist.");
gettext("Server description");
@@ -504,9 +264,13 @@ fake_function() {
gettext("Automatically report to the serverlist.");
gettext("Serverlist URL");
gettext("Announce to this serverlist.");
- gettext("Strip color codes");
- gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
- gettext("Network");
+ gettext("Message of the day");
+ gettext("Message of the day displayed to players connecting.");
+ gettext("Maximum users");
+ gettext("Maximum number of players that can be connected simultaneously.");
+ gettext("Static spawnpoint");
+ gettext("If this is set, players will always (re)spawn at the given position.");
+ gettext("Networking");
gettext("Server port");
gettext("Network port to listen (UDP).\nThis value will be overridden when starting from the main menu.");
gettext("Bind address");
@@ -517,88 +281,42 @@ fake_function() {
gettext("Specifies URL from which client fetches media instead of using UDP.\n$filename should be accessible from $remote_media$filename via cURL\n(obviously, remote_media should end with a slash).\nFiles that are not present will be fetched the usual way.");
gettext("IPv6 server");
gettext("Enable/disable running an IPv6 server.\nIgnored if bind_address is set.\nNeeds enable_ipv6 to be enabled.");
- gettext("Advanced");
- gettext("Maximum simultaneous block sends per client");
- gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
- gettext("Delay in sending blocks after building");
- gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
- gettext("Max. packets per iteration");
- gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
- gettext("Map Compression Level for Network Transfer");
- gettext("Compression level to use when sending mapblocks to the client.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
- gettext("Game");
- gettext("Default game");
- gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
- gettext("Message of the day");
- gettext("Message of the day displayed to players connecting.");
- gettext("Maximum users");
- gettext("Maximum number of players that can be connected simultaneously.");
- gettext("Map directory");
- gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
- gettext("Item entity TTL");
- gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
- gettext("Default stack size");
- gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
- gettext("Damage");
- gettext("Enable players getting damage and dying.");
- gettext("Creative");
- gettext("Enable creative mode for all players");
- gettext("Fixed map seed");
- gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
+ gettext("Server Security");
gettext("Default password");
gettext("New users need to input this password.");
+ gettext("Disallow empty passwords");
+ gettext("If enabled, players cannot join without a password or change theirs to an empty password.");
gettext("Default privileges");
gettext("The privileges that new users automatically get.\nSee /privs in game for a full list on your server and mod configuration.");
gettext("Basic privileges");
gettext("Privileges that players with basic_privs can grant");
- gettext("Unlimited player transfer distance");
- gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
- gettext("Player transfer distance");
- gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
- gettext("Player versus player");
- gettext("Whether to allow players to damage and kill each other.");
- gettext("Mod channels");
- gettext("Enable mod channels support.");
- gettext("Static spawnpoint");
- gettext("If this is set, players will always (re)spawn at the given position.");
- gettext("Disallow empty passwords");
- gettext("If enabled, new players cannot join with an empty password.");
gettext("Disable anticheat");
gettext("If enabled, disable cheat prevention in multiplayer.");
gettext("Rollback recording");
gettext("If enabled, actions are recorded for rollback.\nThis option is only read when server starts.");
- gettext("Chat message format");
- gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
- gettext("Chat command time message threshold");
- gettext("If the execution of a chat command takes longer than this specified time in\nseconds, add the time information to the chat command message");
- gettext("Shutdown message");
- gettext("A message to be displayed to all clients when the server shuts down.");
- gettext("Crash message");
- gettext("A message to be displayed to all clients when the server crashes.");
- gettext("Ask to reconnect after crash");
- gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
- gettext("Active object send range");
- gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
- gettext("Active block range");
- gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
- gettext("Max block send distance");
- gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
- gettext("Maximum forceloaded blocks");
- gettext("Maximum number of forceloaded mapblocks.");
- gettext("Time send interval");
- gettext("Interval of sending time of day to clients.");
- gettext("Time speed");
- gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
- gettext("World start time");
- gettext("Time of day when a new world is started, in millihours (0-23999).");
- gettext("Map save interval");
- gettext("Interval of saving important changes in the world, stated in seconds.");
+ gettext("Client-side Modding");
+ gettext("Client side modding restrictions");
+ gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
+ gettext("Client side node lookup range restriction");
+ gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
+ gettext("Chat");
+ gettext("Strip color codes");
+ gettext("Remove color codes from incoming chat messages\nUse this to stop players from being able to use color in their messages");
gettext("Chat message max length");
- gettext("Set the maximum character length of a chat message sent by clients.");
+ gettext("Set the maximum length of a chat message (in characters) sent by clients.");
gettext("Chat message count limit");
gettext("Amount of messages a player may send per 10 seconds.");
gettext("Chat message kick threshold");
gettext("Kick players who sent more than X messages per 10 seconds.");
+ gettext("Server Gameplay");
+ gettext("Time speed");
+ gettext("Controls length of day/night cycle.\nExamples:\n72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.");
+ gettext("World start time");
+ gettext("Time of day when a new world is started, in millihours (0-23999).");
+ gettext("Item entity TTL");
+ gettext("Time in seconds for item entity (dropped items) to live.\nSetting it to -1 disables the feature.");
+ gettext("Default stack size");
+ gettext("Specifies the default stack size of nodes, items and tools.\nNote that mods or games may explicitly set a stack for certain (or all) items.");
gettext("Physics");
gettext("Default acceleration");
gettext("Horizontal and vertical acceleration on ground or when climbing,\nin nodes per second per second.");
@@ -617,108 +335,16 @@ fake_function() {
gettext("Jumping speed");
gettext("Initial vertical speed when jumping, in nodes per second.");
gettext("Liquid fluidity");
- gettext("Decrease this to increase liquid resistance to movement.");
+ gettext("How much you are slowed down when moving inside a liquid.\nDecrease this to increase liquid resistance to movement.");
gettext("Liquid fluidity smoothing");
gettext("Maximum liquid resistance. Controls deceleration when entering liquid at\nhigh speed.");
gettext("Liquid sinking");
- gettext("Controls sinking speed in liquid.");
+ gettext("Controls sinking speed in liquid when idling. Negative values will cause\nyou to rise instead.");
gettext("Gravity");
gettext("Acceleration of gravity, in nodes per second per second.");
- gettext("Advanced");
- gettext("Deprecated Lua API handling");
- gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
- gettext("Max. clearobjects extra blocks");
- gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between SQLite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
- gettext("Unload unused server data");
- gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM.");
- gettext("Maximum objects per block");
- gettext("Maximum number of statically stored objects in a block.");
- gettext("Synchronous SQLite");
- gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
- gettext("Map Compression Level for Disk Storage");
- gettext("Compression level to use when saving mapblocks to disk.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
- gettext("Dedicated server step");
- gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork.");
- gettext("Active block management interval");
- gettext("Length of time between active block management cycles");
- gettext("ABM interval");
- gettext("Length of time between Active Block Modifier (ABM) execution cycles");
- gettext("ABM time budget");
- gettext("The time budget allowed for ABMs to execute on each step\n(as a fraction of the ABM Interval)");
- gettext("NodeTimer interval");
- gettext("Length of time between NodeTimer execution cycles");
- gettext("Ignore world errors");
- gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
- gettext("Liquid loop max");
- gettext("Max liquids processed per step.");
- gettext("Liquid queue purge time");
- gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
- gettext("Liquid update tick");
- gettext("Liquid update interval in seconds.");
- gettext("Block send optimize distance");
- gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
- gettext("Server side occlusion culling");
- gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
- gettext("Client side modding restrictions");
- gettext("Restricts the access of certain client-side functions on servers.\nCombine the byteflags below to restrict client-side features, or set to 0\nfor no restrictions:\nLOAD_CLIENT_MODS: 1 (disable loading client-provided mods)\nCHAT_MESSAGES: 2 (disable send_chat_message call client-side)\nREAD_ITEMDEFS: 4 (disable get_item_def call client-side)\nREAD_NODEDEFS: 8 (disable get_node_def call client-side)\nLOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to\ncsm_restriction_noderange)\nREAD_PLAYERINFO: 32 (disable get_player_names call client-side)");
- gettext("Client side node lookup range restriction");
- gettext("If the CSM restriction for node range is enabled, get_node calls are limited\nto this distance from the player to the node.");
- gettext("Security");
- gettext("Enable mod security");
- gettext("Prevent mods from doing insecure things like running shell commands.");
- gettext("Trusted mods");
- gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
- gettext("HTTP mods");
- gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
- gettext("Advanced");
- gettext("Profiling");
- gettext("Load the game profiler");
- gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
- gettext("Default report format");
- gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
- gettext("Report path");
- gettext("The file path relative to your worldpath in which profiles will be saved to.");
- gettext("Instrumentation");
- gettext("Entity methods");
- gettext("Instrument the methods of entities on registration.");
- gettext("Active Block Modifiers");
- gettext("Instrument the action function of Active Block Modifiers on registration.");
- gettext("Loading Block Modifiers");
- gettext("Instrument the action function of Loading Block Modifiers on registration.");
- gettext("Chat commands");
- gettext("Instrument chat commands on registration.");
- gettext("Global callbacks");
- gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
- gettext("Advanced");
- gettext("Builtin");
- gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
- gettext("Profiler");
- gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
- gettext("Client and Server");
- gettext("Player name");
- gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");
- gettext("Language");
- gettext("Set the language. Leave empty to use the system language.\nA restart is required after changing this.");
- gettext("Debug log level");
- gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose");
- gettext("Debug log file size threshold");
- gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
- gettext("Chat log level");
- gettext("Minimal level of logging to be written to chat.");
- gettext("IPv6");
- gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
- gettext("Advanced");
- gettext("cURL interactive timeout");
- gettext("Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.");
- gettext("cURL parallel limit");
- gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
- gettext("cURL file download timeout");
- gettext("Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.");
- gettext("Main menu script");
- gettext("Replaces the default main menu with a custom one.");
- gettext("Engine profiling data print interval");
- gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
gettext("Mapgen");
+ gettext("Fixed map seed");
+ gettext("A chosen map seed for a new map, leave empty for random.\nWill be overridden when creating a new world in the main menu.");
gettext("Mapgen name");
gettext("Name of map generator to be used when creating a new world.\nCreating a world in the main menu will override this.\nCurrent mapgens in a highly unstable state:\n- The optional floatlands of v7 (disabled by default).");
gettext("Water level");
@@ -729,7 +355,7 @@ fake_function() {
gettext("Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).\nOnly mapchunks completely within the mapgen limit are generated.\nValue is stored per-world.");
gettext("Mapgen flags");
gettext("Global map generation attributes.\nIn Mapgen v6 the 'decorations' flag controls all decorations except trees\nand jungle grass, in all other mapgens this flag controls all decorations.");
- gettext("Biome API temperature and humidity noise parameters");
+ gettext("Biome API noise parameters");
gettext("Heat noise");
gettext("Temperature variation for biomes.");
gettext("Heat blend noise");
@@ -1113,6 +739,195 @@ fake_function() {
gettext("Dungeon noise");
gettext("3D noise that determines number of dungeons per mapchunk.");
gettext("Advanced");
+ gettext("Developer Options");
+ gettext("Client modding");
+ gettext("Enable Lua modding support on client.\nThis support is experimental and API can change.");
+ gettext("Main menu script");
+ gettext("Replaces the default main menu with a custom one.");
+ gettext("Mod Security");
+ gettext("Enable mod security");
+ gettext("Prevent mods from doing insecure things like running shell commands.");
+ gettext("Trusted mods");
+ gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
+ gettext("HTTP mods");
+ gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
+ gettext("Debugging");
+ gettext("Debug log level");
+ gettext("Level of logging to be written to debug.txt:\n- <nothing> (no logging)\n- none (messages with no level)\n- error\n- warning\n- action\n- info\n- verbose\n- trace");
+ gettext("Debug log file size threshold");
+ gettext("If the file size of debug.txt exceeds the number of megabytes specified in\nthis setting when it is opened, the file is moved to debug.txt.1,\ndeleting an older debug.txt.1 if it exists.\ndebug.txt is only moved if this setting is positive.");
+ gettext("Chat log level");
+ gettext("Minimal level of logging to be written to chat.");
+ gettext("Deprecated Lua API handling");
+ gettext("Handling for deprecated Lua API calls:\n- none: Do not log deprecated calls\n- log: mimic and log backtrace of deprecated call (default).\n- error: abort on usage of deprecated call (suggested for mod developers).");
+ gettext("Random input");
+ gettext("Enable random user input (only used for testing).");
+ gettext("Mod channels");
+ gettext("Enable mod channels support.");
+ gettext("Mod Profiler");
+ gettext("Load the game profiler");
+ gettext("Load the game profiler to collect game profiling data.\nProvides a /profiler command to access the compiled profile.\nUseful for mod developers and server operators.");
+ gettext("Default report format");
+ gettext("The default format in which profiles are being saved,\nwhen calling `/profiler save [format]` without format.");
+ gettext("Report path");
+ gettext("The file path relative to your worldpath in which profiles will be saved to.");
+ gettext("Entity methods");
+ gettext("Instrument the methods of entities on registration.");
+ gettext("Active Block Modifiers");
+ gettext("Instrument the action function of Active Block Modifiers on registration.");
+ gettext("Loading Block Modifiers");
+ gettext("Instrument the action function of Loading Block Modifiers on registration.");
+ gettext("Chat commands");
+ gettext("Instrument chat commands on registration.");
+ gettext("Global callbacks");
+ gettext("Instrument global callback functions on registration.\n(anything you pass to a minetest.register_*() function)");
+ gettext("Builtin");
+ gettext("Instrument builtin.\nThis is usually only needed by core/builtin contributors");
+ gettext("Profiler");
+ gettext("Have the profiler instrument itself:\n* Instrument an empty function.\nThis estimates the overhead, that instrumentation is adding (+1 function call).\n* Instrument the sampler being used to update the statistics.");
+ gettext("Engine profiler");
+ gettext("Engine profiling data print interval");
+ gettext("Print the engine's profiling data in regular intervals (in seconds).\n0 = disable. Useful for developers.");
+ gettext("Advanced");
+ gettext("IPv6");
+ gettext("Enable IPv6 support (for both client and server).\nRequired for IPv6 connections to work at all.");
+ gettext("Ignore world errors");
+ gettext("If enabled, invalid world data won't cause the server to shut down.\nOnly enable this if you know what you are doing.");
+ gettext("Graphics");
+ gettext("Shader path");
+ gettext("Path to shader directory. If no path is defined, default location will be used.");
+ gettext("Video driver");
+ gettext("The rendering back-end.\nA restart is required after changing this.\nNote: On Android, stick with OGLES1 if unsure! App may fail to start otherwise.\nOn other platforms, OpenGL is recommended.\nShaders are supported by OpenGL (desktop only) and OGLES2 (experimental)");
+ gettext("Transparency Sorting Distance");
+ gettext("Distance in nodes at which transparency depth sorting is enabled\nUse this to limit the performance impact of transparency depth sorting");
+ gettext("VBO");
+ gettext("Enable vertex buffer objects.\nThis should greatly improve graphics performance.");
+ gettext("Cloud radius");
+ gettext("Radius of cloud area stated in number of 64 node cloud squares.\nValues larger than 26 will start to produce sharp cutoffs at cloud area corners.");
+ gettext("Desynchronize block animation");
+ gettext("Whether node texture animations should be desynchronized per mapblock.");
+ gettext("Mesh cache");
+ gettext("Enables caching of facedir rotated meshes.");
+ gettext("Mapblock mesh generation delay");
+ gettext("Delay between mesh updates on the client in ms. Increasing this will slow\ndown the rate of mesh updates, thus reducing jitter on slower clients.");
+ gettext("Mapblock mesh generator's MapBlock cache size in MB");
+ gettext("Size of the MapBlock cache of the mesh generator. Increasing this will\nincrease the cache hit %, reducing the data being copied from the main\nthread, thus reducing jitter.");
+ gettext("Minimap scan height");
+ gettext("True = 256\nFalse = 128\nUsable to make minimap smoother on slower machines.");
+ gettext("World-aligned textures mode");
+ gettext("Textures on a node may be aligned either to the node or to the world.\nThe former mode suits better things like machines, furniture, etc., while\nthe latter makes stairs and microblocks fit surroundings better.\nHowever, as this possibility is new, thus may not be used by older servers,\nthis option allows enforcing it for certain node types. Note though that\nthat is considered EXPERIMENTAL and may not work properly.");
+ gettext("Autoscaling mode");
+ gettext("World-aligned textures may be scaled to span several nodes. However,\nthe server may not send the scale you want, especially if you use\na specially-designed texture pack; with this option, the client tries\nto determine the scale automatically basing on the texture size.\nSee also texture_min_size.\nWarning: This option is EXPERIMENTAL!");
+ gettext("Font");
+ gettext("Font bold by default");
+ gettext("Font italic by default");
+ gettext("Font shadow");
+ gettext("Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.");
+ gettext("Font shadow alpha");
+ gettext("Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.");
+ gettext("Font size");
+ gettext("Font size of the default font where 1 unit = 1 pixel at 96 DPI");
+ gettext("Font size divisible by");
+ gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
+ gettext("Regular font path");
+ gettext("Path to the default font. Must be a TrueType font.\nThe fallback font will be used if the font cannot be loaded.");
+ gettext("Bold font path");
+ gettext("Italic font path");
+ gettext("Bold and italic font path");
+ gettext("Monospace font size");
+ gettext("Font size of the monospace font where 1 unit = 1 pixel at 96 DPI");
+ gettext("Monospace font size divisible by");
+ gettext("For pixel-style fonts that do not scale well, this ensures that font sizes used\nwith this font will always be divisible by this value, in pixels. For instance,\na pixel font 16 pixels tall should have this set to 16, so it will only ever be\nsized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.");
+ gettext("Monospace font path");
+ gettext("Path to the monospace font. Must be a TrueType font.\nThis font is used for e.g. the console and profiler screen.");
+ gettext("Bold monospace font path");
+ gettext("Italic monospace font path");
+ gettext("Bold and italic monospace font path");
+ gettext("Fallback font path");
+ gettext("Path of the fallback font. Must be a TrueType font.\nThis font will be used for certain languages or if the default font is unavailable.");
+ gettext("Lighting");
+ gettext("Light curve low gradient");
+ gettext("Gradient of light curve at minimum light level.\nControls the contrast of the lowest light levels.");
+ gettext("Light curve high gradient");
+ gettext("Gradient of light curve at maximum light level.\nControls the contrast of the highest light levels.");
+ gettext("Light curve boost");
+ gettext("Strength of light curve boost.\nThe 3 'boost' parameters define a range of the light\ncurve that is boosted in brightness.");
+ gettext("Light curve boost center");
+ gettext("Center of light curve boost range.\nWhere 0.0 is minimum light level, 1.0 is maximum light level.");
+ gettext("Light curve boost spread");
+ gettext("Spread of light curve boost range.\nControls the width of the range to be boosted.\nStandard deviation of the light curve boost Gaussian.");
+ gettext("Networking");
+ gettext("Prometheus listener address");
+ gettext("Prometheus listener address.\nIf Minetest is compiled with ENABLE_PROMETHEUS option enabled,\nenable metrics listener for Prometheus on that address.\nMetrics can be fetched on http://127.0.0.1:30000/metrics");
+ gettext("Maximum size of the out chat queue");
+ gettext("Maximum size of the out chat queue.\n0 to disable queueing and -1 to make the queue size unlimited.");
+ gettext("Mapblock unload timeout");
+ gettext("Timeout for client to remove unused map data from memory, in seconds.");
+ gettext("Mapblock limit");
+ gettext("Maximum number of mapblocks for client to be kept in memory.\nSet to -1 for unlimited amount.");
+ gettext("Show debug info");
+ gettext("Whether to show the client debug info (has the same effect as hitting F5).");
+ gettext("Maximum simultaneous block sends per client");
+ gettext("Maximum number of blocks that are simultaneously sent per client.\nThe maximum total count is calculated dynamically:\nmax_total = ceil((#clients + max_users) * per_client / 4)");
+ gettext("Delay in sending blocks after building");
+ gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node.");
+ gettext("Max. packets per iteration");
+ gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number.");
+ gettext("Map Compression Level for Network Transfer");
+ gettext("Compression level to use when sending mapblocks to the client.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
+ gettext("Server");
+ gettext("Chat message format");
+ gettext("Format of player chat messages. The following strings are valid placeholders:\n@name, @message, @timestamp (optional)");
+ gettext("Chat command time message threshold");
+ gettext("If the execution of a chat command takes longer than this specified time in\nseconds, add the time information to the chat command message");
+ gettext("Shutdown message");
+ gettext("A message to be displayed to all clients when the server shuts down.");
+ gettext("Crash message");
+ gettext("A message to be displayed to all clients when the server crashes.");
+ gettext("Ask to reconnect after crash");
+ gettext("Whether to ask clients to reconnect after a (Lua) crash.\nSet this to true if your server is set up to restart automatically.");
+ gettext("Server/Env Performance");
+ gettext("Dedicated server step");
+ gettext("Length of a server tick and the interval at which objects are generally updated over\nnetwork, stated in seconds.");
+ gettext("Unlimited player transfer distance");
+ gettext("Whether players are shown to clients without any range limit.\nDeprecated, use the setting player_transfer_distance instead.");
+ gettext("Player transfer distance");
+ gettext("Defines the maximal player transfer distance in blocks (0 = unlimited).");
+ gettext("Active object send range");
+ gettext("From how far clients know about objects, stated in mapblocks (16 nodes).\n\nSetting this larger than active_block_range will also cause the server\nto maintain active objects up to this distance in the direction the\nplayer is looking. (This can avoid mobs suddenly disappearing from view)");
+ gettext("Active block range");
+ gettext("The radius of the volume of blocks around every player that is subject to the\nactive block stuff, stated in mapblocks (16 nodes).\nIn active blocks objects are loaded and ABMs run.\nThis is also the minimum range in which active objects (mobs) are maintained.\nThis should be configured together with active_object_send_range_blocks.");
+ gettext("Max block send distance");
+ gettext("From how far blocks are sent to clients, stated in mapblocks (16 nodes).");
+ gettext("Maximum forceloaded blocks");
+ gettext("Maximum number of forceloaded mapblocks.");
+ gettext("Time send interval");
+ gettext("Interval of sending time of day to clients, stated in seconds.");
+ gettext("Map save interval");
+ gettext("Interval of saving important changes in the world, stated in seconds.");
+ gettext("Unload unused server data");
+ gettext("How long the server will wait before unloading unused mapblocks, stated in seconds.\nHigher value is smoother, but will use more RAM.");
+ gettext("Maximum objects per block");
+ gettext("Maximum number of statically stored objects in a block.");
+ gettext("Active block management interval");
+ gettext("Length of time between active block management cycles, stated in seconds.");
+ gettext("ABM interval");
+ gettext("Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.");
+ gettext("ABM time budget");
+ gettext("The time budget allowed for ABMs to execute on each step\n(as a fraction of the ABM Interval)");
+ gettext("NodeTimer interval");
+ gettext("Length of time between NodeTimer execution cycles, stated in seconds.");
+ gettext("Liquid loop max");
+ gettext("Max liquids processed per step.");
+ gettext("Liquid queue purge time");
+ gettext("The time (in seconds) that the liquids queue may grow beyond processing\ncapacity until an attempt is made to decrease its size by dumping old queue\nitems. A value of 0 disables the functionality.");
+ gettext("Liquid update tick");
+ gettext("Liquid update interval in seconds.");
+ gettext("Block send optimize distance");
+ gettext("At this distance the server will aggressively optimize which blocks are sent to\nclients.\nSmall values potentially improve performance a lot, at the expense of visible\nrendering glitches (some blocks will not be rendered under water and in caves,\nas well as sometimes on land).\nSetting this to a value greater than max_block_send_distance disables this\noptimization.\nStated in mapblocks (16 nodes).");
+ gettext("Server side occlusion culling");
+ gettext("If enabled the server will perform map block occlusion culling based on\non the eye position of the player. This can reduce the number of blocks\nsent to the client 50-80%. The client will not longer receive most invisible\nso that the utility of noclip mode is reduced.");
+ gettext("Mapgen");
gettext("Chunk size");
gettext("Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\nWARNING!: There is no benefit, and there are several dangers, in\nincreasing this value above 5.\nReducing this value increases cave and dungeon density.\nAltering this value is for special usage, leaving it unchanged is\nrecommended.");
gettext("Mapgen debug");
@@ -1125,11 +940,222 @@ fake_function() {
gettext("Maximum number of blocks to be queued that are to be generated.\nThis limit is enforced per player.");
gettext("Number of emerge threads");
gettext("Number of emerge threads to use.\nValue 0:\n- Automatic selection. The number of emerge threads will be\n- 'number of processors - 2', with a lower limit of 1.\nAny other value:\n- Specifies the number of emerge threads, with a lower limit of 1.\nWARNING: Increasing the number of emerge threads increases engine mapgen\nspeed, but this may harm game performance by interfering with other\nprocesses, especially in singleplayer and/or when running Lua code in\n'on_generated'. For many users the optimum setting may be '1'.");
- gettext("Online Content Repository");
- gettext("ContentDB URL");
- gettext("The URL for the content repository");
- gettext("ContentDB Flag Blacklist");
- gettext("Comma-separated list of flags to hide in the content repository.\n\"nonfree\" can be used to hide packages which do not qualify as 'free software',\nas defined by the Free Software Foundation.\nYou can also specify content ratings.\nThese flags are independent from Minetest versions,\nso see a full list at https://content.minetest.net/help/content_flags/");
- gettext("ContentDB Max Concurrent Downloads");
- gettext("Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.\nThis should be lower than curl_parallel_limit.");
+ gettext("cURL");
+ gettext("cURL interactive timeout");
+ gettext("Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.");
+ gettext("cURL parallel limit");
+ gettext("Limits number of parallel HTTP requests. Affects:\n- Media fetch if server uses remote_media setting.\n- Serverlist download and server announcement.\n- Downloads performed by main menu (e.g. mod manager).\nOnly has an effect if compiled with cURL.");
+ gettext("cURL file download timeout");
+ gettext("Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.");
+ gettext("Misc");
+ gettext("DPI");
+ gettext("Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.");
+ gettext("Display Density Scaling Factor");
+ gettext("Adjust the detected display density, used for scaling UI elements.");
+ gettext("Enable console window");
+ gettext("Windows systems only: Start Minetest with the command line window in the background.\nContains the same information as the file debug.txt (default name).");
+ gettext("Max. clearobjects extra blocks");
+ gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between SQLite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb).");
+ gettext("Map directory");
+ gettext("World directory (everything in the world is stored here).\nNot needed if starting from the main menu.");
+ gettext("Synchronous SQLite");
+ gettext("See https://www.sqlite.org/pragma.html#pragma_synchronous");
+ gettext("Map Compression Level for Disk Storage");
+ gettext("Compression level to use when saving mapblocks to disk.\n-1 - use default compression level\n0 - least compression, fastest\n9 - best compression, slowest");
+ gettext("Connect to external media server");
+ gettext("Enable usage of remote media server (if provided by server).\nRemote servers offer a significantly faster way to download media (e.g. textures)\nwhen connecting to the server.");
+ gettext("Serverlist file");
+ gettext("File in client/serverlist/ that contains your favorite servers displayed in the\nMultiplayer Tab.");
+ gettext("Gamepads");
+ gettext("Enable joysticks");
+ gettext("Enable joysticks. Requires a restart to take effect");
+ gettext("Joystick ID");
+ gettext("The identifier of the joystick to use");
+ gettext("Joystick type");
+ gettext("The type of joystick");
+ gettext("Joystick button repetition interval");
+ gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination.");
+ gettext("Joystick dead zone");
+ gettext("The dead zone of the joystick");
+ gettext("Joystick frustum sensitivity");
+ gettext("The sensitivity of the joystick axes for moving the\nin-game view frustum around.");
+ gettext("Temporary Settings");
+ gettext("Texture path");
+ gettext("Path to texture directory. All textures are first searched from here.");
+ gettext("Minimap");
+ gettext("Enables minimap.");
+ gettext("Round minimap");
+ gettext("Shape of the minimap. Enabled = round, disabled = square.");
+ gettext("Server address");
+ gettext("Address to connect to.\nLeave this blank to start a local server.\nNote that the address field in the main menu overrides this setting.");
+ gettext("Remote port");
+ gettext("Port to connect to (UDP).\nNote that the port field in the main menu overrides this setting.");
+ gettext("Default game");
+ gettext("Default game when creating a new world.\nThis will be overridden when creating a world from the main menu.");
+ gettext("Damage");
+ gettext("Enable players getting damage and dying.");
+ gettext("Creative");
+ gettext("Enable creative mode for all players");
+ gettext("Player versus player");
+ gettext("Whether to allow players to damage and kill each other.");
+ gettext("Flying");
+ gettext("Player is able to fly without being affected by gravity.\nThis requires the \"fly\" privilege on the server.");
+ gettext("Pitch move mode");
+ gettext("If enabled, makes move directions relative to the player's pitch when flying or swimming.");
+ gettext("Fast movement");
+ gettext("Fast movement (via the \"Aux1\" key).\nThis requires the \"fast\" privilege on the server.");
+ gettext("Noclip");
+ gettext("If enabled together with fly mode, player is able to fly through solid nodes.\nThis requires the \"noclip\" privilege on the server.");
+ gettext("Continuous forward");
+ gettext("Continuous forward movement, toggled by autoforward key.\nPress the autoforward key again or the backwards movement to disable.");
+ gettext("Formspec Default Background Opacity");
+ gettext("Formspec default background opacity (between 0 and 255).");
+ gettext("Formspec Default Background Color");
+ gettext("Formspec default background color (R,G,B).");
+ gettext("Show technical names");
+ gettext("Whether to show technical names.\nAffects mods and texture packs in the Content and Select Mods menus, as well as\nsetting names in All Settings.\nControlled by the checkbox in the \"All settings\" menu.");
+ gettext("Sound");
+ gettext("Enables the sound system.\nIf disabled, this completely disables all sounds everywhere and the in-game\nsound controls will be non-functional.\nChanging this setting requires a restart.");
+ gettext("Forward key");
+ gettext("Key for moving the player forward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Backward key");
+ gettext("Key for moving the player backward.\nWill also disable autoforward, when active.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Left key");
+ gettext("Key for moving the player left.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Right key");
+ gettext("Key for moving the player right.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Jump key");
+ gettext("Key for jumping.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Sneak key");
+ gettext("Key for sneaking.\nAlso used for climbing down and descending in water if aux1_descends is disabled.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Dig key");
+ gettext("Key for digging.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Place key");
+ gettext("Key for placing.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Inventory key");
+ gettext("Key for opening the inventory.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Aux1 key");
+ gettext("Key for moving fast in fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Chat key");
+ gettext("Key for opening the chat window.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Command key");
+ gettext("Key for opening the chat window to type commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Command key");
+ gettext("Key for opening the chat window to type local commands.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Range select key");
+ gettext("Key for toggling unlimited view range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Fly key");
+ gettext("Key for toggling flying.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Pitch move key");
+ gettext("Key for toggling pitch move mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Fast key");
+ gettext("Key for toggling fast mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Noclip key");
+ gettext("Key for toggling noclip mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar next key");
+ gettext("Key for selecting the next item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar previous key");
+ gettext("Key for selecting the previous item in the hotbar.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Mute key");
+ gettext("Key for muting the game.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Inc. volume key");
+ gettext("Key for increasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Dec. volume key");
+ gettext("Key for decreasing the volume.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Automatic forward key");
+ gettext("Key for toggling autoforward.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Cinematic mode key");
+ gettext("Key for toggling cinematic mode.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Minimap key");
+ gettext("Key for toggling display of minimap.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Screenshot");
+ gettext("Key for taking screenshots.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Drop item key");
+ gettext("Key for dropping the currently selected item.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("View zoom key");
+ gettext("Key to use view zoom when possible.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 1 key");
+ gettext("Key for selecting the first hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 2 key");
+ gettext("Key for selecting the second hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 3 key");
+ gettext("Key for selecting the third hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 4 key");
+ gettext("Key for selecting the fourth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 5 key");
+ gettext("Key for selecting the fifth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 6 key");
+ gettext("Key for selecting the sixth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 7 key");
+ gettext("Key for selecting the seventh hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 8 key");
+ gettext("Key for selecting the eighth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 9 key");
+ gettext("Key for selecting the ninth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 10 key");
+ gettext("Key for selecting the tenth hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 11 key");
+ gettext("Key for selecting the 11th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 12 key");
+ gettext("Key for selecting the 12th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 13 key");
+ gettext("Key for selecting the 13th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 14 key");
+ gettext("Key for selecting the 14th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 15 key");
+ gettext("Key for selecting the 15th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 16 key");
+ gettext("Key for selecting the 16th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 17 key");
+ gettext("Key for selecting the 17th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 18 key");
+ gettext("Key for selecting the 18th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 19 key");
+ gettext("Key for selecting the 19th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 20 key");
+ gettext("Key for selecting the 20th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 21 key");
+ gettext("Key for selecting the 21st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 22 key");
+ gettext("Key for selecting the 22nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 23 key");
+ gettext("Key for selecting the 23rd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 24 key");
+ gettext("Key for selecting the 24th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 25 key");
+ gettext("Key for selecting the 25th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 26 key");
+ gettext("Key for selecting the 26th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 27 key");
+ gettext("Key for selecting the 27th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 28 key");
+ gettext("Key for selecting the 28th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 29 key");
+ gettext("Key for selecting the 29th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 30 key");
+ gettext("Key for selecting the 30th hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 31 key");
+ gettext("Key for selecting the 31st hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Hotbar slot 32 key");
+ gettext("Key for selecting the 32nd hotbar slot.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("HUD toggle key");
+ gettext("Key for toggling the display of the HUD.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Chat toggle key");
+ gettext("Key for toggling the display of chat.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Large chat console key");
+ gettext("Key for toggling the display of the large chat console.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Fog toggle key");
+ gettext("Key for toggling the display of fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Camera update toggle key");
+ gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Debug info toggle key");
+ gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Profiler toggle key");
+ gettext("Key for toggling the display of the profiler. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Toggle camera mode key");
+ gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("View range increase key");
+ gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("View range decrease key");
+ gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
}