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authorsapier <Sapier at GMX dot net>2013-07-08 23:45:14 +0200
committerkwolekr <kwolekr@minetest.net>2013-07-08 19:58:17 -0400
commit39d03148e5d98ef5f9a31b131a79ff2bbd71a877 (patch)
treecc91012b059d938707d21b3c934aeab1b5c88073 /builtin/mainmenu.lua
parentf419f66546b72ed265a5a4dc96569aeee8880d7a (diff)
downloadhax-minetest-server-39d03148e5d98ef5f9a31b131a79ff2bbd71a877.tar.gz
hax-minetest-server-39d03148e5d98ef5f9a31b131a79ff2bbd71a877.zip
Fix serverlist not beeing escaped correctly
Always use address for server Fix first (empty) element beeing selected after deleting last world
Diffstat (limited to 'builtin/mainmenu.lua')
-rw-r--r--builtin/mainmenu.lua24
1 files changed, 9 insertions, 15 deletions
diff --git a/builtin/mainmenu.lua b/builtin/mainmenu.lua
index 30cff823e..3e8ec6057 100644
--- a/builtin/mainmenu.lua
+++ b/builtin/mainmenu.lua
@@ -52,12 +52,6 @@ function render_favourite(spec)
details = details .. " "
end
- if spec.port ~= nil then
- text = text .. ":" .. spec.port:trim()
- else
- text = text .. ":??"
- end
-
return text
end
@@ -119,6 +113,8 @@ function cleanup_path(temppath)
return temppath
end
+--------------------------------------------------------------------------------
+
function menu.set_texture(identifier,gamedetails)
local texture_set = false
if menu.texturepack ~= nil then
@@ -696,10 +692,7 @@ function tabbuilder.handle_multiplayer_buttons(fields)
end
if event.typ == "CHG" then
- local address = menu.favorites[event.index].name
- if address == nil then
- address = menu.favorites[event.index].address
- end
+ local address = menu.favorites[event.index].address
local port = menu.favorites[event.index].port
if address ~= nil and
@@ -1137,8 +1130,7 @@ function tabbuilder.tab_multiplayer()
retval = retval .. "," .. render_favourite(menu.favorites[i])
end
end
-
- print("cfav: " .. dump(menu.fav_selected))
+
if menu.fav_selected ~= nil then
retval = retval .. ";" .. menu.fav_selected .. "]"
else
@@ -1181,9 +1173,10 @@ function tabbuilder.tab_server()
retval = retval .. "," .. menu.worldlist[i].name ..
" \\[" .. menu.worldlist[i].gameid .. "\\]"
end
+ retval = retval .. ";" .. index .. "]"
+ else
+ retval = retval .. ";0]"
end
-
- retval = retval .. ";" .. index .. "]"
return retval
end
@@ -1213,7 +1206,8 @@ end
function tabbuilder.tab_singleplayer()
local index = engine.setting_get("main_menu_singleplayer_world_idx")
- if index == nil then
+ if index == nil or
+ #menu.filtered_game_list_raw() == 0 then
index = 0
end