diff options
author | ShadowNinja <shadowninja@minetest.net> | 2015-02-27 18:05:29 -0500 |
---|---|---|
committer | ShadowNinja <shadowninja@minetest.net> | 2015-03-27 15:00:48 -0400 |
commit | 93fcab952b28f4db39d9326b83f14cbd86c0cf17 (patch) | |
tree | 4a2f0fcf7341c596f50ec24ff0a5a81d43d17ccd /cmake/Modules/FindLua.cmake | |
parent | 284fefb0c32e8222fadd78eeec6e7e718fe25668 (diff) | |
download | hax-minetest-server-93fcab952b28f4db39d9326b83f14cbd86c0cf17.tar.gz hax-minetest-server-93fcab952b28f4db39d9326b83f14cbd86c0cf17.zip |
Clean up and tweak build system
* Combine client and server man pages.
* Update unit test options and available databases in man page.
* Add `--worldname` to man page.
* Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
* Disable server build by default on all operating systems.
* Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
* Enable LevelDB, Redis, and FreeType detection by default.
* Remove the `VERSION_PATCH_ORIG` hack.
* Add option to search for and use system JSONCPP.
* Remove broken LuaJIT version detection.
* Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
* Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
* Clean up style of CMake files.
Diffstat (limited to 'cmake/Modules/FindLua.cmake')
-rw-r--r-- | cmake/Modules/FindLua.cmake | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/cmake/Modules/FindLua.cmake b/cmake/Modules/FindLua.cmake new file mode 100644 index 000000000..479dfcf41 --- /dev/null +++ b/cmake/Modules/FindLua.cmake @@ -0,0 +1,25 @@ + +option(ENABLE_LUAJIT "Enable LuaJIT support" TRUE) +mark_as_advanced(LUA_LIBRARY LUA_INCLUDE_DIR) +set(USE_LUAJIT FALSE) + +if(ENABLE_LUAJIT) + find_library(LUA_LIBRARY luajit + NAMES luajit-5.1) + find_path(LUA_INCLUDE_DIR luajit.h + NAMES luajit.h + PATH_SUFFIXES luajit-2.0) + if(LUA_LIBRARY AND LUA_INCLUDE_DIR) + set(USE_LUAJIT TRUE) + endif() +else() + message (STATUS "LuaJIT detection disabled! (ENABLE_LUAJIT=0)") +endif() + +if(NOT USE_LUAJIT) + message(STATUS "LuaJIT not found, using bundled Lua.") + set(LUA_LIBRARY "lua") + set(LUA_INCLUDE_DIR "${PROJECT_SOURCE_DIR}/lua/src") + add_subdirectory(lua) +endif() + |