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authorWuzzy <wuzzy2@mail.ru>2021-05-06 17:24:11 +0000
committerGitHub <noreply@github.com>2021-05-06 19:24:11 +0200
commit1bb8449734424f9e7afda8029b9a8cb2af392b61 (patch)
tree7ab5b0f7dc46ffcc9700f425dfadd30e3a65e1eb /doc/lua_api.txt
parent225d4541ffb4d59001841747e0877a175da50c17 (diff)
downloadhax-minetest-server-1bb8449734424f9e7afda8029b9a8cb2af392b61.tar.gz
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Improve liquid documentation (#11158)
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt28
1 files changed, 26 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 75cd6b7cc..ef86efcc1 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1112,8 +1112,20 @@ Look for examples in `games/devtest` or `games/minetest_game`.
* Invisible, uses no texture.
* `liquid`
* The cubic source node for a liquid.
+ * Faces bordering to the same node are never rendered.
+ * Connects to node specified in `liquid_alternative_flowing`.
+ * Use `backface_culling = false` for the tiles you want to make
+ visible when inside the node.
* `flowingliquid`
* The flowing version of a liquid, appears with various heights and slopes.
+ * Faces bordering to the same node are never rendered.
+ * Connects to node specified in `liquid_alternative_source`.
+ * Node textures are defined with `special_tiles` where the first tile
+ is for the top and bottom faces and the second tile is for the side
+ faces.
+ * `tiles` is used for the item/inventory/wield image rendering.
+ * Use `backface_culling = false` for the special tiles you want to make
+ visible when inside the node
* `glasslike`
* Often used for partially-transparent nodes.
* Only external sides of textures are visible.
@@ -7453,7 +7465,16 @@ Used by `minetest.register_node`.
-- If true, liquids flow into and replace this node.
-- Warning: making a liquid node 'floodable' will cause problems.
- liquidtype = "none", -- "none" / "source" / "flowing"
+ liquidtype = "none", -- specifies liquid physics
+ -- * "none": no liquid physics
+ -- * "source": spawns flowing liquid nodes at all 4 sides and below;
+ -- recommended drawtype: "liquid".
+ -- * "flowing": spawned from source, spawns more flowing liquid nodes
+ -- around it until `liquid_range` is reached;
+ -- will drain out without a source;
+ -- recommended drawtype: "flowingliquid".
+ -- If it's "source" or "flowing" and `liquid_range > 0`, then
+ -- both `liquid_alternative_*` fields must be specified
liquid_alternative_flowing = "", -- Flowing version of source liquid
@@ -7476,7 +7497,10 @@ Used by `minetest.register_node`.
-- `minetest.set_node_level` and `minetest.add_node_level`.
-- Values above 124 might causes collision detection issues.
- liquid_range = 8, -- Number of flowing nodes around source (max. 8)
+ liquid_range = 8,
+ -- Maximum distance that flowing liquid nodes can spread around
+ -- source on flat land;
+ -- maximum = 8; set to 0 to disable liquid flow
drowning = 0,
-- Player will take this amount of damage if no bubbles are left