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authorWuzzy <almikes@aol.com>2017-08-11 21:16:09 +0200
committerparamat <mat.gregory@virginmedia.com>2017-08-13 21:39:08 +0100
commit2ea26e655d90be538c75aad5cc7ede2c5709179f (patch)
tree286ad2790a6c97048c85554e5ec9d43f022ddc25 /doc/lua_api.txt
parent4381fe0a0a0921e6ba79c072045be2dc04be646a (diff)
downloadhax-minetest-server-2ea26e655d90be538c75aad5cc7ede2c5709179f.tar.gz
hax-minetest-server-2ea26e655d90be538c75aad5cc7ede2c5709179f.zip
Add slippery group for nodes (players/items slide)
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index b5ab30d58..66f8ccb25 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1424,6 +1424,9 @@ Another example: Make red wool from white wool and red dye:
* `soil`: saplings will grow on nodes in this group
* `connect_to_raillike`: makes nodes of raillike drawtype with same group value
connect to each other
+* `slippery`: Players and items will slide on the node.
+ Only use `slippery = 3` for now to ensure forwards compatibility.
+
### Known damage and digging time defining groups
* `crumbly`: dirt, sand