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authorBlockMen <nmuelll@web.de>2014-09-27 18:16:26 +0200
committerBlockMen <nmuelll@web.de>2014-10-02 11:35:15 +0200
commitf48f6869303ab331600efaf9ec5796c238180106 (patch)
tree22f0fb2433ecf26cb045a02cf206a455f879105f /doc/lua_api.txt
parente9c9b66ae92f4b95061d2b93e5db182d0c80b526 (diff)
downloadhax-minetest-server-f48f6869303ab331600efaf9ec5796c238180106.tar.gz
hax-minetest-server-f48f6869303ab331600efaf9ec5796c238180106.zip
Add optional framed glasslike drawtype
Diffstat (limited to 'doc/lua_api.txt')
-rw-r--r--doc/lua_api.txt6
1 files changed, 4 insertions, 2 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 0cdca506f..4c3a9d074 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -406,8 +406,7 @@ Nodes can also contain extra data. See "Node Metadata".
Node drawtypes
---------------
-There are a bunch of different looking node types. These are mostly just
-copied from Minetest 0.3; more may be made in the future.
+There are a bunch of different looking node types.
Look for examples in games/minimal or games/minetest_game.
@@ -417,6 +416,7 @@ Look for examples in games/minimal or games/minetest_game.
- flowingliquid
- glasslike
- glasslike_framed
+- glasslike_framed_optional
- allfaces
- allfaces_optional
- torchlike
@@ -427,6 +427,8 @@ Look for examples in games/minimal or games/minetest_game.
- raillike
- nodebox -- See below. EXPERIMENTAL
+*_optional drawtypes need less rendering time if deactivated (always client side)
+
Node boxes
-----------
Node selection boxes are defined using "node boxes"