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authorLars Müller <34514239+appgurueu@users.noreply.github.com>2022-04-10 23:20:51 +0200
committerGitHub <noreply@github.com>2022-04-10 23:20:51 +0200
commit1f27bf6380f35656db75437bfbaecf26bf95405e (patch)
treefbdb5bafb5bd1590b78ed73f57d6447a249cfe58 /doc
parent2d8eac4e0a609acf7a26e59141e6c684fdb546d0 (diff)
downloadhax-minetest-server-1f27bf6380f35656db75437bfbaecf26bf95405e.tar.gz
hax-minetest-server-1f27bf6380f35656db75437bfbaecf26bf95405e.zip
Remove unneeded ObjectRef setter return values (#12179)
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 161bdd249..aa58bd48e 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -7023,7 +7023,6 @@ object you are working with still exists.
* `light_definition` is a table with the following optional fields:
* `shadows` is a table that controls ambient shadows
* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
- * Returns true on success.
* `get_lighting()`: returns the current state of lighting for the player.
* Result is a table with the same fields as `light_definition` in `set_lighting`.