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authorPilzAdam <pilzadam@minetest.net>2013-06-19 14:30:22 +0000
committerPilzAdam <pilzadam@minetest.net>2013-06-19 15:47:00 +0000
commit53066024f6a91d5f83241b379b94d8557d43a646 (patch)
treec785c98f2cc0b45a2430e0e6a374676cd0a175c4 /doc
parente65ac4d626f69656c57c07e4df1a1113a014f34a (diff)
downloadhax-minetest-server-53066024f6a91d5f83241b379b94d8557d43a646.tar.gz
hax-minetest-server-53066024f6a91d5f83241b379b94d8557d43a646.zip
Add drowning
Diffstat (limited to 'doc')
-rw-r--r--doc/lua_api.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 85f6ca5a6..d3d427d69 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -1710,6 +1710,7 @@ Node definition (register_node)
liquid_alternative_source = "", -- Source version of flowing liquid
liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
liquid_renewable = true, -- Can new liquid source be created by placing
+ drowning = true, -- Player will drown in these
two or more sources nearly?
light_source = 0, -- Amount of light emitted by node
damage_per_second = 0, -- If player is inside node, this damage is caused