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author | BlockMen <nmuelll@web.de> | 2014-01-08 13:47:53 +0100 |
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committer | BlockMen <nmuelll@web.de> | 2014-04-12 17:44:15 +0200 |
commit | a1db9242ec491efdee70a7184aa61e861b17595a (patch) | |
tree | 04bdd2302f8b3c4285ddb8f5ba669f7adc6bf4b9 /src/camera.h | |
parent | e149d1ad9a623b9f8ca597839f7b850841c54781 (diff) | |
download | hax-minetest-server-a1db9242ec491efdee70a7184aa61e861b17595a.tar.gz hax-minetest-server-a1db9242ec491efdee70a7184aa61e861b17595a.zip |
Add third person view
Diffstat (limited to 'src/camera.h')
-rw-r--r-- | src/camera.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/camera.h b/src/camera.h index df40e3b9f..645b9355d 100644 --- a/src/camera.h +++ b/src/camera.h @@ -27,6 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/numeric.h" #include <ICameraSceneNode.h> +#include "client.h" + class LocalPlayer; struct MapDrawControl; class IGameDef; @@ -113,7 +115,8 @@ public: // Update the camera from the local player's position. // busytime is used to adjust the viewing range. void update(LocalPlayer* player, f32 frametime, f32 busytime, - v2u32 screensize, f32 tool_reload_ratio); + v2u32 screensize, f32 tool_reload_ratio, + int current_camera_mode, ClientEnvironment &c_env); // Render distance feedback loop void updateViewingRange(f32 frametime_in, f32 busytime_in); |