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author | SmallJoker <mk939@ymail.com> | 2019-11-27 20:36:51 +0100 |
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committer | SmallJoker <SmallJoker@users.noreply.github.com> | 2019-12-07 15:12:26 +0100 |
commit | aa8df112ff42d94b6dc59a0153d989bd8c0b115e (patch) | |
tree | 3488aea2ccd10228740d810f9a34da2260c95a57 /src/client/content_cao.h | |
parent | 51f230895c2b6d99a6fddc1c235140fcf9938742 (diff) | |
download | hax-minetest-server-aa8df112ff42d94b6dc59a0153d989bd8c0b115e.tar.gz hax-minetest-server-aa8df112ff42d94b6dc59a0153d989bd8c0b115e.zip |
Attachments: Fix interpolation from (0,0,0) after detach
GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
Diffstat (limited to 'src/client/content_cao.h')
-rw-r--r-- | src/client/content_cao.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/client/content_cao.h b/src/client/content_cao.h index 2c2d11077..6f3b2f06b 100644 --- a/src/client/content_cao.h +++ b/src/client/content_cao.h @@ -165,9 +165,9 @@ public: const bool isImmortal(); - scene::ISceneNode *getSceneNode(); + scene::ISceneNode *getSceneNode() const; - scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(); + scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const; // m_matrixnode controls the position and rotation of the child node // for all scene nodes, as a workaround for an Irrlicht problem with |