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author | sfan5 <sfan5@live.de> | 2022-01-22 17:56:35 +0100 |
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committer | sfan5 <sfan5@live.de> | 2022-01-27 22:30:02 +0100 |
commit | 058846d687bef214fe6216938d4cf8bf2c79290e (patch) | |
tree | c1a74eb8b285b7e633e681604441cb1027a068b0 /src/client/gameui.cpp | |
parent | fc161e757c14a0d0b86e69fb5ec631fae8b448de (diff) | |
download | hax-minetest-server-058846d687bef214fe6216938d4cf8bf2c79290e.tar.gz hax-minetest-server-058846d687bef214fe6216938d4cf8bf2c79290e.zip |
Rework drawtime and related timekeeping code to use microseconds
Diffstat (limited to 'src/client/gameui.cpp')
-rw-r--r-- | src/client/gameui.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp index ecb8e0ec4..bae5241b1 100644 --- a/src/client/gameui.cpp +++ b/src/client/gameui.cpp @@ -104,16 +104,16 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_ // Minimal debug text must only contain info that can't give a gameplay advantage if (m_flags.show_minimal_debug) { - static float drawtime_avg = 0; - drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05; - u16 fps = 1.0 / stats.dtime_jitter.avg; + const u16 fps = 1.0 / stats.dtime_jitter.avg; + m_drawtime_avg *= 0.95f; + m_drawtime_avg += 0.05f * (stats.drawtime / 1000); std::ostringstream os(std::ios_base::binary); os << std::fixed << PROJECT_NAME_C " " << g_version_hash << " | FPS: " << fps << std::setprecision(0) - << " | drawtime: " << drawtime_avg << "ms" + << " | drawtime: " << m_drawtime_avg << "ms" << std::setprecision(1) << " | dtime jitter: " << (stats.dtime_jitter.max_fraction * 100.0) << "%" |