aboutsummaryrefslogtreecommitdiff
path: root/src/client/gameui.cpp
diff options
context:
space:
mode:
authorLoic Blot <loic.blot@unix-experience.fr>2021-04-28 12:48:13 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit258101a91031f3ff9ee01a974030b02529ffdac0 (patch)
treef57e2b95910b26a40d15c6b623084b8d93a528a9 /src/client/gameui.cpp
parent74125a74d34e9b1a003107d4ef6b95b8483d2464 (diff)
downloadhax-minetest-server-258101a91031f3ff9ee01a974030b02529ffdac0.tar.gz
hax-minetest-server-258101a91031f3ff9ee01a974030b02529ffdac0.zip
refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
Diffstat (limited to 'src/client/gameui.cpp')
-rw-r--r--src/client/gameui.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index 0c08efeb5..ebc6b108c 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -97,7 +97,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
const CameraOrientation &cam, const PointedThing &pointed_old,
const GUIChatConsole *chat_console, float dtime)
{
- v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
+ v2u32 screensize = RenderingEngine::getWindowSize();
if (m_flags.show_debug) {
static float drawtime_avg = 0;
@@ -228,7 +228,7 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
if (m_flags.show_debug)
chat_y += 2 * g_fontengine->getLineHeight();
- const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+ const v2u32 &window_size = RenderingEngine::getWindowSize();
core::rect<s32> chat_size(10, chat_y,
window_size.X - 20, 0);
@@ -260,7 +260,7 @@ void GameUI::updateProfiler()
core::position2di upper_left(6, 50);
core::position2di lower_right = upper_left;
lower_right.X += size.Width + 10;
- lower_right.Y += size.Height;
+ lower_right.Y += size.Height;
m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
}