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authorLoic Blot <loic.blot@unix-experience.fr>2021-04-28 11:07:28 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2021-05-03 19:49:19 +0200
commit74125a74d34e9b1a003107d4ef6b95b8483d2464 (patch)
tree8bdec97fb8aa537172cd8dc862adf9259b32435d /src/client/renderingengine.cpp
parente0716384d6c7abfa228b039056f1e872ca7bb8cf (diff)
downloadhax-minetest-server-74125a74d34e9b1a003107d4ef6b95b8483d2464.tar.gz
hax-minetest-server-74125a74d34e9b1a003107d4ef6b95b8483d2464.zip
refacto: hide mesh_cache inside the rendering engine
This permit cleaner access to meshCache and ensure we don't access to it from all the code
Diffstat (limited to 'src/client/renderingengine.cpp')
-rw-r--r--src/client/renderingengine.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp
index 970bcf95b..da9022477 100644
--- a/src/client/renderingengine.cpp
+++ b/src/client/renderingengine.cpp
@@ -225,12 +225,17 @@ bool RenderingEngine::print_video_modes()
return videomode_list != NULL;
}
+void RenderingEngine::removeMesh(const irr::scene::IMesh* mesh)
+{
+ m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
+}
+
void RenderingEngine::cleanupMeshCache()
{
auto mesh_cache = m_device->getSceneManager()->getMeshCache();
while (mesh_cache->getMeshCount() != 0) {
if (scene::IAnimatedMesh *mesh = mesh_cache->getMeshByIndex(0))
- m_rendering_engine->get_mesh_cache()->removeMesh(mesh);
+ mesh_cache->removeMesh(mesh);
}
}