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author | x2048 <codeforsmile@gmail.com> | 2022-05-26 22:28:34 +0200 |
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committer | GitHub <noreply@github.com> | 2022-05-26 22:28:34 +0200 |
commit | ef22c0206f225dbccd67bff9fb888867c63039b3 (patch) | |
tree | d83e1f33bbb2aee1da256c853ea49e197fb3f5f2 /src/client/shadows/dynamicshadowsrender.h | |
parent | 8b74257bf3cbb54e78614ac6aaaba79adf75cc8e (diff) | |
download | hax-minetest-server-ef22c0206f225dbccd67bff9fb888867c63039b3.tar.gz hax-minetest-server-ef22c0206f225dbccd67bff9fb888867c63039b3.zip |
Force-update shadows when the world is changed (#12364)
Diffstat (limited to 'src/client/shadows/dynamicshadowsrender.h')
-rw-r--r-- | src/client/shadows/dynamicshadowsrender.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/client/shadows/dynamicshadowsrender.h b/src/client/shadows/dynamicshadowsrender.h index 0e4ef6b70..2e3b58f6f 100644 --- a/src/client/shadows/dynamicshadowsrender.h +++ b/src/client/shadows/dynamicshadowsrender.h @@ -74,6 +74,7 @@ public: void removeNodeFromShadowList(scene::ISceneNode *node); void update(video::ITexture *outputTarget = nullptr); + void setForceUpdateShadowMap() { m_force_update_shadow_map = true; } void drawDebug(); video::ITexture *get_texture() @@ -131,6 +132,7 @@ private: bool m_shadows_enabled; bool m_shadows_supported; bool m_shadow_map_colored; + bool m_force_update_shadow_map; u8 m_map_shadow_update_frames; /* Use this number of frames to update map shaodw */ u8 m_current_frame{0}; /* Current frame */ f32 m_perspective_bias_xy; |