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author | Lars Hofhansl <larsh@apache.org> | 2018-05-15 18:49:11 -0700 |
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committer | Lars Hofhansl <larsh@apache.org> | 2018-05-15 18:49:11 -0700 |
commit | a1868e8f6ca191edc03da342fd7c3088732e1b00 (patch) | |
tree | 16d8bc42e6e34b927a7f5d68d071e16868cfa585 /src/clientiface.cpp | |
parent | 935f11a6024a12955517036db0dbee72990faf4c (diff) | |
download | hax-minetest-server-a1868e8f6ca191edc03da342fd7c3088732e1b00.tar.gz hax-minetest-server-a1868e8f6ca191edc03da342fd7c3088732e1b00.zip |
Use server's zoom fov for distant world loading.
Diffstat (limited to 'src/clientiface.cpp')
-rw-r--r-- | src/clientiface.cpp | 21 |
1 files changed, 5 insertions, 16 deletions
diff --git a/src/clientiface.cpp b/src/clientiface.cpp index 8c429976b..cc52d1fbc 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -196,30 +196,19 @@ void RemoteClient::GetNextBlocks ( s16 wanted_range = sao->getWantedRange() + 1; float camera_fov = sao->getFov(); - // If below the heuristic zoom threshold (see adjustDist() in numeric.cpp) - // distrust client-sent FOV and get server-set player object property + // Distrust client-sent FOV and get server-set player object property // zoom FOV (degrees) as a check to avoid hacked clients using FOV to load // distant world. - // 0.888 radians is slightly larger than the zoom threshold of 1.775 / 2 - // radians. - if (camera_fov < 0.888f) { - float prop_zoom_fov = sao->getZoomFOV(); - // If zoom is disabled by value 0 - if (prop_zoom_fov < 0.001f) - camera_fov = 0.888f; - else - // Degrees -> radians - camera_fov = prop_zoom_fov * core::DEGTORAD; - } + float prop_zoom_fov = sao->getZoomFOV() * core::DEGTORAD; - const s16 full_d_max = std::min(adjustDist(m_max_send_distance, camera_fov), + const s16 full_d_max = std::min(adjustDist(m_max_send_distance, prop_zoom_fov), wanted_range); - const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, camera_fov), + const s16 d_opt = std::min(adjustDist(m_block_optimize_distance, prop_zoom_fov), wanted_range); const s16 d_blocks_in_sight = full_d_max * BS * MAP_BLOCKSIZE; s16 d_max = full_d_max; - s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, camera_fov), + s16 d_max_gen = std::min(adjustDist(m_max_gen_distance, prop_zoom_fov), wanted_range); // Don't loop very much at a time, adjust with distance, |