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authorPaul Ouellette <oue.paul18@gmail.com>2019-04-11 15:45:39 -0400
committerrubenwardy <rw@rubenwardy.com>2019-04-11 20:45:39 +0100
commit22ad820aa459e055fde817d94f31a9461aac2726 (patch)
tree8df2ea572c26ecf3f4e0c37208c5556281a47221 /src/content_sao.cpp
parent1e5f2e0f133af42764dcd9386ccd59f4bf948328 (diff)
downloadhax-minetest-server-22ad820aa459e055fde817d94f31a9461aac2726.tar.gz
hax-minetest-server-22ad820aa459e055fde817d94f31a9461aac2726.zip
Add node field to PlayerHPChangeReason table (#8368)
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r--src/content_sao.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index cb0a969eb..2f849d3fc 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -1022,6 +1022,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if (m_node_hurt_interval.step(dtime, 1.0f)) {
u32 damage_per_second = 0;
+ std::string nodename;
// Lowest and highest damage points are 0.1 within collisionbox
float dam_top = m_prop.collisionbox.MaxEdge.Y - 0.1f;
@@ -1031,20 +1032,26 @@ void PlayerSAO::step(float dtime, bool send_recommended)
v3s16 p = floatToInt(m_base_position +
v3f(0.0f, dam_height * BS, 0.0f), BS);
MapNode n = m_env->getMap().getNodeNoEx(p);
- damage_per_second = std::max(damage_per_second,
- m_env->getGameDef()->ndef()->get(n).damage_per_second);
+ const ContentFeatures &c = m_env->getGameDef()->ndef()->get(n);
+ if (c.damage_per_second > damage_per_second) {
+ damage_per_second = c.damage_per_second;
+ nodename = c.name;
+ }
}
// Top damage point
v3s16 ptop = floatToInt(m_base_position +
v3f(0.0f, dam_top * BS, 0.0f), BS);
MapNode ntop = m_env->getMap().getNodeNoEx(ptop);
- damage_per_second = std::max(damage_per_second,
- m_env->getGameDef()->ndef()->get(ntop).damage_per_second);
+ const ContentFeatures &c = m_env->getGameDef()->ndef()->get(ntop);
+ if (c.damage_per_second > damage_per_second) {
+ damage_per_second = c.damage_per_second;
+ nodename = c.name;
+ }
if (damage_per_second != 0 && m_hp > 0) {
s32 newhp = (s32)m_hp - (s32)damage_per_second;
- PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE);
+ PlayerHPChangeReason reason(PlayerHPChangeReason::NODE_DAMAGE, nodename);
setHP(newhp, reason);
m_env->getGameDef()->SendPlayerHPOrDie(this, reason);
}