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authorLoïc Blot <loic.blot@unix-experience.fr>2019-01-04 10:06:46 +0100
committerLoïc Blot <loic.blot@unix-experience.fr>2019-01-04 10:06:46 +0100
commit07177190734b0e5c17be18d0bf5d509c5226af2f (patch)
tree85d0ca1f0577338b6241201f069a3db227b8efb5 /src/database/database-files.h
parentcf224c9d6b72f81d19e9b2eca9d23f589b6a1392 (diff)
downloadhax-minetest-server-07177190734b0e5c17be18d0bf5d509c5226af2f.tar.gz
hax-minetest-server-07177190734b0e5c17be18d0bf5d509c5226af2f.zip
Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
Diffstat (limited to 'src/database/database-files.h')
-rw-r--r--src/database/database-files.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/database/database-files.h b/src/database/database-files.h
index 218815cf7..cb830a3ed 100644
--- a/src/database/database-files.h
+++ b/src/database/database-files.h
@@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class PlayerDatabaseFiles : public PlayerDatabase
{
public:
- PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir) {}
+ PlayerDatabaseFiles(const std::string &savedir);
virtual ~PlayerDatabaseFiles() = default;
void savePlayer(RemotePlayer *player);