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author | Loïc Blot <loic.blot@unix-experience.fr> | 2019-01-04 10:06:46 +0100 |
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committer | Loïc Blot <loic.blot@unix-experience.fr> | 2019-01-04 10:06:46 +0100 |
commit | 07177190734b0e5c17be18d0bf5d509c5226af2f (patch) | |
tree | 85d0ca1f0577338b6241201f069a3db227b8efb5 /src/database/database-files.h | |
parent | cf224c9d6b72f81d19e9b2eca9d23f589b6a1392 (diff) | |
download | hax-minetest-server-07177190734b0e5c17be18d0bf5d509c5226af2f.tar.gz hax-minetest-server-07177190734b0e5c17be18d0bf5d509c5226af2f.zip |
Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
Diffstat (limited to 'src/database/database-files.h')
-rw-r--r-- | src/database/database-files.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/database/database-files.h b/src/database/database-files.h index 218815cf7..cb830a3ed 100644 --- a/src/database/database-files.h +++ b/src/database/database-files.h @@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc., class PlayerDatabaseFiles : public PlayerDatabase { public: - PlayerDatabaseFiles(const std::string &savedir) : m_savedir(savedir) {} + PlayerDatabaseFiles(const std::string &savedir); virtual ~PlayerDatabaseFiles() = default; void savePlayer(RemotePlayer *player); |