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author | paramat <mat.gregory@virginmedia.com> | 2015-11-28 14:51:22 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2015-11-29 21:55:43 +0000 |
commit | 452c88308c80dc52df95d5c2a9e0e105154684d0 (patch) | |
tree | 49f4fbadec4a7d08add42c7c43ed32444e49d5d6 /src/dungeongen.h | |
parent | 900db310638531a8b9fb1a587f75a02a15ae0c24 (diff) | |
download | hax-minetest-server-452c88308c80dc52df95d5c2a9e0e105154684d0.tar.gz hax-minetest-server-452c88308c80dc52df95d5c2a9e0e105154684d0.zip |
Dungeongen: Also preserve river water nodes
For future river mapgens
Dungeons will not generate in river water, to
avoid dungeons filling and blocking river channels
Diffstat (limited to 'src/dungeongen.h')
-rw-r--r-- | src/dungeongen.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/dungeongen.h b/src/dungeongen.h index 4e1201d82..d209dd4bf 100644 --- a/src/dungeongen.h +++ b/src/dungeongen.h @@ -40,6 +40,7 @@ int dir_to_facedir(v3s16 d); struct DungeonParams { content_t c_water; + content_t c_river_water; content_t c_cobble; content_t c_moss; content_t c_stair; |