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authorPerttu Ahola <celeron55@gmail.com>2011-11-16 14:08:31 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:47 +0200
commitdf8346ef4d70ba7c717c4c7b9c783df876378ca8 (patch)
tree9a7e57fcc17942bde7505ff37838d6ab253cedf9 /src/environment.cpp
parentc0f6395cf09f658eb95365c60f67b8a89104cb23 (diff)
downloadhax-minetest-server-df8346ef4d70ba7c717c4c7b9c783df876378ca8.tar.gz
hax-minetest-server-df8346ef4d70ba7c717c4c7b9c783df876378ca8.zip
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter wrapper in old code
Diffstat (limited to 'src/environment.cpp')
-rw-r--r--src/environment.cpp35
1 files changed, 18 insertions, 17 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index e03007341..2c5c2d2b8 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -637,7 +637,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
#if 1
// Test something:
// Convert all mud under proper day lighting to grass
- if(n.getContent() == CONTENT_MUD)
+ if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD"))
{
if(dtime_s > 300)
{
@@ -645,7 +645,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
if(m_gamedef->ndef()->get(n_top).air_equivalent &&
n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13)
{
- n.setContent(CONTENT_GRASS);
+ n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
m_map->addNodeWithEvent(p, n);
}
}
@@ -803,9 +803,9 @@ void ServerEnvironment::step(float dtime)
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{
MapNode n = m_map->getNode(bottompos);
- if(n.getContent() == CONTENT_GRASS)
+ if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
{
- n.setContent(CONTENT_GRASS_FOOTSTEPS);
+ n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS_FOOTSTEPS"));
m_map->setNode(bottompos, n);
}
}
@@ -1008,7 +1008,7 @@ void ServerEnvironment::step(float dtime)
Test something:
Convert mud under proper lighting to grass
*/
- if(n.getContent() == CONTENT_MUD)
+ if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MUD"))
{
if(myrand()%20 == 0)
{
@@ -1017,7 +1017,7 @@ void ServerEnvironment::step(float dtime)
n_top.getLightBlend(getDayNightRatio(),
m_gamedef->ndef()) >= 13)
{
- n.setContent(CONTENT_GRASS);
+ n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS"));
m_map->addNodeWithEvent(p, n);
}
}
@@ -1025,14 +1025,14 @@ void ServerEnvironment::step(float dtime)
/*
Convert grass into mud if under something else than air
*/
- if(n.getContent() == CONTENT_GRASS)
+ if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
{
//if(myrand()%20 == 0)
{
MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
if(m_gamedef->ndef()->get(n_top).air_equivalent == false)
{
- n.setContent(CONTENT_MUD);
+ n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_MUD"));
m_map->addNodeWithEvent(p, n);
}
}
@@ -1040,8 +1040,8 @@ void ServerEnvironment::step(float dtime)
/*
Rats spawn around regular trees
*/
- if(n.getContent() == CONTENT_TREE ||
- n.getContent() == CONTENT_JUNGLETREE)
+ if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_TREE") ||
+ n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_JUNGLETREE"))
{
if(myrand()%200 == 0 && active_object_count_wider == 0)
{
@@ -1049,7 +1049,7 @@ void ServerEnvironment::step(float dtime)
0, myrand_range(-2, 2));
MapNode n1 = m_map->getNodeNoEx(p1);
MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0));
- if(n1b.getContent() == CONTENT_GRASS &&
+ if(n1b.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS") &&
n1.getContent() == CONTENT_AIR)
{
v3f pos = intToFloat(p1, BS);
@@ -1061,8 +1061,8 @@ void ServerEnvironment::step(float dtime)
/*
Fun things spawn in caves and dungeons
*/
- if(n.getContent() == CONTENT_STONE ||
- n.getContent() == CONTENT_MOSSYCOBBLE)
+ if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_STONE") ||
+ n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_MOSSYCOBBLE"))
{
if(myrand()%200 == 0 && active_object_count_wider == 0)
{
@@ -1106,7 +1106,7 @@ void ServerEnvironment::step(float dtime)
/*
Make trees from saplings!
*/
- if(n.getContent() == CONTENT_SAPLING)
+ if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_SAPLING"))
{
if(myrand()%50 == 0)
{
@@ -1119,7 +1119,8 @@ void ServerEnvironment::step(float dtime)
v3s16 tree_blockp = getNodeBlockPos(tree_p);
vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1));
bool is_apple_tree = myrand()%4 == 0;
- mapgen::make_tree(vmanip, tree_p, is_apple_tree);
+ mapgen::make_tree(vmanip, tree_p, is_apple_tree,
+ m_gamedef->ndef());
vmanip.blitBackAll(&modified_blocks);
// update lighting
@@ -2126,9 +2127,9 @@ void ClientEnvironment::step(float dtime)
v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
try{
MapNode n = m_map->getNode(bottompos);
- if(n.getContent() == CONTENT_GRASS)
+ if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
{
- n.setContent(CONTENT_GRASS_FOOTSTEPS);
+ n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS_FOOTSTEPS"));
m_map->setNode(bottompos, n);
// Update mesh on client
if(m_map->mapType() == MAPTYPE_CLIENT)