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author | Mark Holmquist <marktraceur@gmail.com> | 2011-07-30 17:26:13 -0700 |
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committer | Giuseppe Bilotta <giuseppe.bilotta@gmail.com> | 2011-08-01 09:22:36 +0200 |
commit | 8e67f4c4e617a8fcbb9176de1bf0b267acfc6e2f (patch) | |
tree | c855923c5b2d76d6de7fbc5f46f29b1d60f6b1db /src/game.cpp | |
parent | 1c59cff8328bd85d6aed7df38b7eaddbeeca0aec (diff) | |
download | hax-minetest-server-8e67f4c4e617a8fcbb9176de1bf0b267acfc6e2f.tar.gz hax-minetest-server-8e67f4c4e617a8fcbb9176de1bf0b267acfc6e2f.zip |
Fixed a few problems in the ladder update, and changed the speed to account for gravity
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index d8ea45fb1..fb5d7cb93 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -541,7 +541,7 @@ void getPointedNode(Client *client, v3f player_position, else if(n.getContent() == CONTENT_LADDER) { - v3s16 dir = unpackDir(n.dir); + v3s16 dir = unpackDir(n.param2); v3f dir_f = v3f(dir.X, dir.Y, dir.Z); dir_f *= BS/2 - BS/6 - BS/20; v3f cpf = npf + dir_f; |