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author | Kahrl <kahrl@gmx.net> | 2012-01-21 00:11:44 +0100 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-01-22 17:24:50 +0200 |
commit | 157a4cf18cb9c098f465b8baecd7d2cd5705f2dd (patch) | |
tree | a194b86e0452d1dc892aec6b3ac940327ce85e2a /src/gamedef.h | |
parent | f22c73f50169b978f13c0b6511805b9d4a1a6871 (diff) | |
download | hax-minetest-server-157a4cf18cb9c098f465b8baecd7d2cd5705f2dd.tar.gz hax-minetest-server-157a4cf18cb9c098f465b8baecd7d2cd5705f2dd.zip |
Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
Diffstat (limited to 'src/gamedef.h')
-rw-r--r-- | src/gamedef.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gamedef.h b/src/gamedef.h index 8df6988ad..10ab0b0bc 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -26,7 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc., class IItemDefManager; class INodeDefManager; class ICraftDefManager; -// Mineral too? class ITextureSource; /* |