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author | sapier <sapier@users.noreply.github.com> | 2017-09-01 11:15:12 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-09-01 11:15:12 +0200 |
commit | bf403b923ab4a1e11447b3f81d54d5d0c1124f65 (patch) | |
tree | 8c8f73e07051d8de8d5eb5c488bfdbc4377de3b3 /src/genericobject.cpp | |
parent | b8f06ad37e142004335e8c2ffaec5fe73b620196 (diff) | |
download | hax-minetest-server-bf403b923ab4a1e11447b3f81d54d5d0c1124f65.tar.gz hax-minetest-server-bf403b923ab4a1e11447b3f81d54d5d0c1124f65.zip |
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
* Fix animation frame_speed and blend loosing precision due to incorrect data type
Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
Diffstat (limited to 'src/genericobject.cpp')
-rw-r--r-- | src/genericobject.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/genericobject.cpp b/src/genericobject.cpp index 15977b0e0..d86c47eb9 100644 --- a/src/genericobject.cpp +++ b/src/genericobject.cpp @@ -147,6 +147,16 @@ std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_ return os.str(); } +std::string gob_cmd_update_animation_speed(float frame_speed) +{ + std::ostringstream os(std::ios::binary); + // command + writeU8(os, GENERIC_CMD_SET_ANIMATION_SPEED); + // parameters + writeF1000(os, frame_speed); + return os.str(); +} + std::string gob_cmd_update_bone_position(const std::string &bone, v3f position, v3f rotation) { |