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authorPerttu Ahola <celeron55@gmail.com>2010-12-26 13:51:56 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-26 13:51:56 +0200
commitc32da52104cc6bbe8ed0bf1ba1a7874f015cb738 (patch)
tree844e08affaf47d1d03fb0f37eec006ae39b6e8c5 /src/map.cpp
parent4ba5cd580d86710b54f4b523db4e8710fb56fdb6 (diff)
downloadhax-minetest-server-c32da52104cc6bbe8ed0bf1ba1a7874f015cb738.tar.gz
hax-minetest-server-c32da52104cc6bbe8ed0bf1ba1a7874f015cb738.zip
working good
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp113
1 files changed, 37 insertions, 76 deletions
diff --git a/src/map.cpp b/src/map.cpp
index b092e1fa5..1bd4f299f 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -26,45 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "voxel.h"
#include "porting.h"
-#if 0
-MapBlockPointerCache::MapBlockPointerCache(Map *map)
-{
- m_map = map;
- m_map->m_blockcachelock.cacheCreated();
-
- m_from_cache_count = 0;
- m_from_map_count = 0;
-}
-
-MapBlockPointerCache::~MapBlockPointerCache()
-{
- m_map->m_blockcachelock.cacheRemoved();
-
- /*dstream<<"MapBlockPointerCache:"
- <<" from_cache_count="<<m_from_cache_count
- <<" from_map_count="<<m_from_map_count
- <<std::endl;*/
-}
-
-MapBlock * MapBlockPointerCache::getBlockNoCreate(v3s16 p)
-{
- core::map<v3s16, MapBlock*>::Node *n = NULL;
- n = m_blocks.find(p);
- if(n != NULL)
- {
- m_from_cache_count++;
- return n->getValue();
- }
-
- m_from_map_count++;
-
- // Throws InvalidPositionException if not found
- MapBlock *b = m_map->getBlockNoCreate(p);
- m_blocks[p] = b;
- return b;
-}
-#endif
-
/*
Map
*/
@@ -1573,12 +1534,12 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
tree_max = a / (t/0.03);
else
tree_max = a;
- u32 count = (rand()%(tree_max+1));
+ u32 count = (myrand()%(tree_max+1));
//u32 count = tree_max;
for(u32 i=0; i<count; i++)
{
- s16 x = (rand()%(MAP_BLOCKSIZE-2))+1;
- s16 z = (rand()%(MAP_BLOCKSIZE-2))+1;
+ s16 x = (myrand()%(MAP_BLOCKSIZE-2))+1;
+ s16 z = (myrand()%(MAP_BLOCKSIZE-2))+1;
s16 y = sector->getGroundHeight(v2s16(x,z))+1;
if(y < WATER_LEVEL)
continue;
@@ -1597,11 +1558,11 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
bush_max = (pitness*a*4);
if(bush_max > a)
bush_max = a;
- u32 count = (rand()%(bush_max+1));
+ u32 count = (myrand()%(bush_max+1));
for(u32 i=0; i<count; i++)
{
- s16 x = rand()%(MAP_BLOCKSIZE-0)+0;
- s16 z = rand()%(MAP_BLOCKSIZE-0)+0;
+ s16 x = myrand()%(MAP_BLOCKSIZE-0)+0;
+ s16 z = myrand()%(MAP_BLOCKSIZE-0)+0;
s16 y = sector->getGroundHeight(v2s16(x,z))+1;
if(y < WATER_LEVEL)
continue;
@@ -1614,11 +1575,11 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
*/
if(m_params.ravines_amount != 0)
{
- if(rand()%(s32)(20.0 / m_params.ravines_amount) == 0)
+ if(myrand()%(s32)(20.0 / m_params.ravines_amount) == 0)
{
s16 s = 6;
- s16 x = rand()%(MAP_BLOCKSIZE-s*2-1)+s;
- s16 z = rand()%(MAP_BLOCKSIZE-s*2-1)+s;
+ s16 x = myrand()%(MAP_BLOCKSIZE-s*2-1)+s;
+ s16 z = myrand()%(MAP_BLOCKSIZE-s*2-1)+s;
/*s16 x = 8;
s16 z = 8;*/
s16 y = sector->getGroundHeight(v2s16(x,z))+1;
@@ -1737,11 +1698,11 @@ MapBlock * ServerMap::emergeBlock(
const s32 ued_max = 5;
const s32 ued_min = 3;
bool underground_emptiness[ued_max*ued_max*ued_max];
- s32 ued = (rand()%(ued_max-ued_min+1))+1;
+ s32 ued = (myrand()%(ued_max-ued_min+1))+1;
//s32 ued = ued_max;
for(s32 i=0; i<ued*ued*ued; i++)
{
- underground_emptiness[i] = ((rand() % 5) == 0);
+ underground_emptiness[i] = ((myrand() % 5) == 0);
}
/*
@@ -1830,9 +1791,9 @@ MapBlock * ServerMap::emergeBlock(
*/
v3f orp(
- (float)(rand()%ued)+0.5,
- (float)(rand()%ued)+0.5,
- (float)(rand()%ued)+0.5
+ (float)(myrand()%ued)+0.5,
+ (float)(myrand()%ued)+0.5,
+ (float)(myrand()%ued)+0.5
);
// Check z-
@@ -1911,13 +1872,13 @@ continue_generating:
for(u16 i=0; i<3; i++)
{
v3f rp(
- (float)(rand()%ued)+0.5,
- (float)(rand()%ued)+0.5,
- (float)(rand()%ued)+0.5
+ (float)(myrand()%ued)+0.5,
+ (float)(myrand()%ued)+0.5,
+ (float)(myrand()%ued)+0.5
);
s16 min_d = 0;
s16 max_d = 4;
- s16 rs = (rand()%(max_d-min_d+1))+min_d;
+ s16 rs = (myrand()%(max_d-min_d+1))+min_d;
v3f vec = rp - orp;
@@ -2098,12 +2059,12 @@ continue_generating:
*/
for(s16 i=0; i<underground_level*1; i++)
{
- if(rand()%2 == 0)
+ if(myrand()%2 == 0)
{
v3s16 cp(
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1
);
MapNode n;
@@ -2111,14 +2072,14 @@ continue_generating:
//if(is_ground_content(block->getNode(cp).d))
if(block->getNode(cp).d == CONTENT_STONE)
- if(rand()%8 == 0)
+ if(myrand()%8 == 0)
block->setNode(cp, n);
for(u16 i=0; i<26; i++)
{
//if(is_ground_content(block->getNode(cp+g_26dirs[i]).d))
if(block->getNode(cp+g_26dirs[i]).d == CONTENT_STONE)
- if(rand()%8 == 0)
+ if(myrand()%8 == 0)
block->setNode(cp+g_26dirs[i], n);
}
}
@@ -2131,16 +2092,16 @@ continue_generating:
u16 coal_rareness = 60 / coal_amount;
if(coal_rareness == 0)
coal_rareness = 1;
- if(rand()%coal_rareness == 0)
+ if(myrand()%coal_rareness == 0)
{
- u16 a = rand() % 16;
+ u16 a = myrand() % 16;
u16 amount = coal_amount * a*a*a / 1000;
for(s16 i=0; i<amount; i++)
{
v3s16 cp(
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1
);
MapNode n;
@@ -2150,14 +2111,14 @@ continue_generating:
//if(is_ground_content(block->getNode(cp).d))
if(block->getNode(cp).d == CONTENT_STONE)
- if(rand()%8 == 0)
+ if(myrand()%8 == 0)
block->setNode(cp, n);
for(u16 i=0; i<26; i++)
{
//if(is_ground_content(block->getNode(cp+g_26dirs[i]).d))
if(block->getNode(cp+g_26dirs[i]).d == CONTENT_STONE)
- if(rand()%8 == 0)
+ if(myrand()%8 == 0)
block->setNode(cp+g_26dirs[i], n);
}
}
@@ -2172,9 +2133,9 @@ continue_generating:
//for(u16 i=0; i<2; i++)
{
v3s16 cp(
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1,
- (rand()%(MAP_BLOCKSIZE-2))+1
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1,
+ (myrand()%(MAP_BLOCKSIZE-2))+1
);
// Check that the place is empty
@@ -2295,18 +2256,18 @@ continue_generating:
n.d = CONTENT_STONE;
MapNode n2;
n2.d = CONTENT_AIR;
- s16 depth = maxdepth + (rand()%10);
+ s16 depth = maxdepth + (myrand()%10);
s16 z = 0;
s16 minz = -6 - (-2);
s16 maxz = 6 -1;
for(s16 x=-6; x<=6; x++)
{
- z += -1 + (rand()%3);
+ z += -1 + (myrand()%3);
if(z < minz)
z = minz;
if(z > maxz)
z = maxz;
- for(s16 y=depth+(rand()%2); y<=6; y++)
+ for(s16 y=depth+(myrand()%2); y<=6; y++)
{
/*std::cout<<"("<<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
<<std::endl;*/