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author | paramat <paramat@users.noreply.github.com> | 2017-06-04 22:28:32 +0100 |
---|---|---|
committer | paramat <mat.gregory@virginmedia.com> | 2017-06-11 02:11:08 +0100 |
commit | 842acbfad2b70550c562f6429d02c980912d2273 (patch) | |
tree | 8c17ebc69f973dcbf6bbd641251a9242dc010b83 /src/mapgen.h | |
parent | a9f02ab51cd4b92a98d7b6dffe6d2838796ba9cc (diff) | |
download | hax-minetest-server-842acbfad2b70550c562f6429d02c980912d2273.tar.gz hax-minetest-server-842acbfad2b70550c562f6429d02c980912d2273.zip |
(Re)spawn players within 'mapgen_limit'
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account,
a small limit often resulted in a spawn out in the void.
Use the recently added 'calcMapgenEdges()' to get max spawn range through a new
mapgenParams function 'getSpawnRangeMax()'.
Previously, when a player respawned into a world, 'objectpos_over_limit()' was
used as a check, which was inaccurate.
Use the recently added 'saoPosOverLimit()' to get exact mapgen edges.
Also fix default value of 'm_sao_limit_min'.
Diffstat (limited to 'src/mapgen.h')
-rw-r--r-- | src/mapgen.h | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/src/mapgen.h b/src/mapgen.h index f5f21388c..ddc676e39 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -131,6 +131,9 @@ struct MapgenParams { BiomeParams *bparams; + s16 mapgen_edge_min; + s16 mapgen_edge_max; + MapgenParams() : mgtype(MAPGEN_DEFAULT), chunksize(5), @@ -139,9 +142,12 @@ struct MapgenParams { mapgen_limit(MAX_MAP_GENERATION_LIMIT), flags(MG_CAVES | MG_LIGHT | MG_DECORATIONS), bparams(NULL), - m_sao_limit_min(MAX_MAP_GENERATION_LIMIT * BS), + + mapgen_edge_min(-MAX_MAP_GENERATION_LIMIT), + mapgen_edge_max(MAX_MAP_GENERATION_LIMIT), + m_sao_limit_min(-MAX_MAP_GENERATION_LIMIT * BS), m_sao_limit_max(MAX_MAP_GENERATION_LIMIT * BS), - m_sao_limit_calculated(false) + m_mapgen_edges_calculated(false) { } @@ -151,12 +157,14 @@ struct MapgenParams { virtual void writeParams(Settings *settings) const; bool saoPosOverLimit(const v3f &p); + s32 getSpawnRangeMax(); + private: void calcMapgenEdges(); float m_sao_limit_min; float m_sao_limit_max; - bool m_sao_limit_calculated; + bool m_mapgen_edges_calculated; }; |