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author | Paramat <paramat@users.noreply.github.com> | 2018-04-29 07:20:46 +0100 |
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committer | GitHub <noreply@github.com> | 2018-04-29 07:20:46 +0100 |
commit | 54606e103d5b2d2bace6d57c45e48804c5dec487 (patch) | |
tree | 013c8ad66dfcc60c2ccb947c7e2c6cf030fcedde /src/mapgen/mapgen_fractal.cpp | |
parent | bb3baef30f8afcfec046050b1ef3b606a2c1248a (diff) | |
download | hax-minetest-server-54606e103d5b2d2bace6d57c45e48804c5dec487.tar.gz hax-minetest-server-54606e103d5b2d2bace6d57c45e48804c5dec487.zip |
Mapgen caves: Re-order generation to fix cavern bug
Previously, caverns confused tunnel generation causing biome top and filler
nodes to appear in caverns.
Split 'generateCaves()' into 2 functions to separate tunnel and large
randomwalk cave generation.
In each mapgen re-order cave generation to generate tunnels before caverns.
Diffstat (limited to 'src/mapgen/mapgen_fractal.cpp')
-rw-r--r-- | src/mapgen/mapgen_fractal.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mapgen/mapgen_fractal.cpp b/src/mapgen/mapgen_fractal.cpp index 10397f7b8..a1d425cd0 100644 --- a/src/mapgen/mapgen_fractal.cpp +++ b/src/mapgen/mapgen_fractal.cpp @@ -209,8 +209,12 @@ void MapgenFractal::makeChunk(BlockMakeData *data) biomegen->calcBiomeNoise(node_min); generateBiomes(); - if (flags & MG_CAVES) - generateCaves(stone_surface_max_y, large_cave_depth); + if (flags & MG_CAVES) { + // Generate tunnels + generateCavesNoiseIntersection(stone_surface_max_y); + // Generate large randomwalk caves + generateCavesRandomWalk(stone_surface_max_y, large_cave_depth); + } if ((flags & MG_DUNGEONS) && full_node_min.Y >= dungeon_ymin && full_node_max.Y <= dungeon_ymax) |