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authorparamat <paramat@users.noreply.github.com>2017-06-14 02:00:51 +0100
committerparamat <mat.gregory@virginmedia.com>2017-07-11 01:14:24 +0100
commit8299e4b67eff48e0f6e101afea2fae8f0e65c421 (patch)
treefed891f09468aca2b53c8ced933fb88de2a823c6 /src/mapgen_v7.cpp
parentef285b2815962a7a01791059ed984cb12fdba4dd (diff)
downloadhax-minetest-server-8299e4b67eff48e0f6e101afea2fae8f0e65c421.tar.gz
hax-minetest-server-8299e4b67eff48e0f6e101afea2fae8f0e65c421.zip
Biomes/decorations/ores: Make relative to 'water_level' setting
Add 'biome_zero_level' argument to 'generateBiomes()', 'deco_zero_level' argument to 'placeAllDecos()' and 'ore_zero_level' to 'placeAllOres()' to allow mapgens to vertically shift the registered biomes, decorations and ores per-mapchunk. Will also allow many realm possibilities in future mapgens.
Diffstat (limited to 'src/mapgen_v7.cpp')
-rw-r--r--src/mapgen_v7.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp
index 17f2df835..4b263bdb3 100644
--- a/src/mapgen_v7.cpp
+++ b/src/mapgen_v7.cpp
@@ -298,7 +298,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
// Init biome generator, place biome-specific nodes, and build biomemap
biomegen->calcBiomeNoise(node_min);
- MgStoneType stone_type = generateBiomes();
+ MgStoneType stone_type = generateBiomes(water_level - 1);
// Generate caverns, tunnels and classic caves
if (flags & MG_CAVES) {
@@ -322,10 +322,12 @@ void MapgenV7::makeChunk(BlockMakeData *data)
// Generate the registered decorations
if (flags & MG_DECORATIONS)
- m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
+ m_emerge->decomgr->placeAllDecos(this, blockseed,
+ node_min, node_max, water_level - 1);
// Generate the registered ores
- m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
+ m_emerge->oremgr->placeAllOres(this, blockseed,
+ node_min, node_max, water_level - 1);
// Sprinkle some dust on top after everything else was generated
dustTopNodes();