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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2016-02-21 06:50:41 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2016-11-12 06:41:04 +0000 |
commit | 68f5b877c72cf91106ac343673f8a31b9712a470 (patch) | |
tree | d9706d8b21a613c40e7ecf6eb254f41d5ca980ba /src/mesh.cpp | |
parent | 8a1a9fdc24d29419422f0fb41095fd0388c4be9e (diff) | |
download | hax-minetest-server-68f5b877c72cf91106ac343673f8a31b9712a470.tar.gz hax-minetest-server-68f5b877c72cf91106ac343673f8a31b9712a470.zip |
Halo: Highlight selected face
This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
Diffstat (limited to 'src/mesh.cpp')
-rw-r--r-- | src/mesh.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/src/mesh.cpp b/src/mesh.cpp index b5bf8660a..b68862d22 100644 --- a/src/mesh.cpp +++ b/src/mesh.cpp @@ -226,7 +226,27 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh, vertex->Color = colorY; else vertex->Color = colorZ; + } + } +} + +void setMeshColorByNormal(scene::IMesh *mesh, const v3f &normal, + const video::SColor &color) +{ + if (!mesh) + return; + u16 mc = mesh->getMeshBufferCount(); + for (u16 j = 0; j < mc; j++) { + scene::IMeshBuffer *buf = mesh->getMeshBuffer(j); + const u32 stride = getVertexPitchFromType(buf->getVertexType()); + u32 vertex_count = buf->getVertexCount(); + u8 *vertices = (u8 *)buf->getVertices(); + for (u32 i = 0; i < vertex_count; i++) { + video::S3DVertex *vertex = (video::S3DVertex *)(vertices + i * stride); + if (normal == vertex->Normal) { + vertex->Color = color; + } } } } |