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author | paramat <paramat@users.noreply.github.com> | 2017-09-17 00:26:20 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-09-17 05:31:48 +0100 |
commit | 27144b471678b30156ad3383fb8d26a5bd9b66cb (patch) | |
tree | 853db5930973f5d6c7ef3f1b6e4c354123f7dc8a /src/mg_ore.h | |
parent | 76817fdf98b1597c569267bc751f4f285302721a (diff) | |
download | hax-minetest-server-27144b471678b30156ad3383fb8d26a5bd9b66cb.tar.gz hax-minetest-server-27144b471678b30156ad3383fb8d26a5bd9b66cb.zip |
Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
Diffstat (limited to 'src/mg_ore.h')
-rw-r--r-- | src/mg_ore.h | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/mg_ore.h b/src/mg_ore.h index b4309f2f9..4801b152e 100644 --- a/src/mg_ore.h +++ b/src/mg_ore.h @@ -70,8 +70,7 @@ public: virtual void resolveNodeNames(); - size_t placeOre(Mapgen *mg, u32 blockseed, - v3s16 nmin, v3s16 nmax, s16 ore_zero_level); + size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); virtual void generate(MMVManip *vm, int mapseed, u32 blockseed, v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0; }; @@ -180,6 +179,5 @@ public: void clear(); - size_t placeAllOres(Mapgen *mg, u32 blockseed, - v3s16 nmin, v3s16 nmax, s16 ore_zero_level = 0); + size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); }; |