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author | MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com> | 2012-10-26 11:46:46 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2012-11-25 18:14:15 +0200 |
commit | ba4d93027f7b1590f303eff2138cae413faf5c34 (patch) | |
tree | 131a875a718d15c50d5d052540f7c433bd2bdb1f /src/object_properties.h | |
parent | fb0c43186422ad985e70f73bc70eeb07cc194909 (diff) | |
download | hax-minetest-server-ba4d93027f7b1590f303eff2138cae413faf5c34.tar.gz hax-minetest-server-ba4d93027f7b1590f303eff2138cae413faf5c34.zip |
Joint positioning and rotation code, and fix a problem related to their lua API
Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality
Diffstat (limited to 'src/object_properties.h')
-rw-r--r-- | src/object_properties.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/object_properties.h b/src/object_properties.h index 3ab488f92..719b022ca 100644 --- a/src/object_properties.h +++ b/src/object_properties.h @@ -34,9 +34,6 @@ struct ObjectProperties core::aabbox3d<f32> collisionbox; std::string visual; std::string mesh; - core::vector2d<int> animation_frames; - float animation_speed; - float animation_blend; std::map<std::string, v3f> animation_bone_position; std::map<std::string, v3f> animation_bone_rotation; v2f visual_size; |