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author | sfan5 <sfan5@live.de> | 2020-04-11 00:09:11 +0200 |
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committer | Loïc Blot <nerzhul@users.noreply.github.com> | 2020-04-11 13:12:51 +0200 |
commit | 1292bdbbcec45613c95aff9f2ea88aa49af25011 (patch) | |
tree | 382e24bba4da9699809e1fd8088dcd4ad92de0fa /src/script/lua_api/l_localplayer.h | |
parent | 5f3a17eb65c1ad9259f03bde346a8d69fe0c1069 (diff) | |
download | hax-minetest-server-1292bdbbcec45613c95aff9f2ea88aa49af25011.tar.gz hax-minetest-server-1292bdbbcec45613c95aff9f2ea88aa49af25011.zip |
Various features and fixes
Diffstat (limited to 'src/script/lua_api/l_localplayer.h')
-rw-r--r-- | src/script/lua_api/l_localplayer.h | 21 |
1 files changed, 20 insertions, 1 deletions
diff --git a/src/script/lua_api/l_localplayer.h b/src/script/lua_api/l_localplayer.h index 01de2ed4e..4413f2bdb 100644 --- a/src/script/lua_api/l_localplayer.h +++ b/src/script/lua_api/l_localplayer.h @@ -32,12 +32,21 @@ private: // garbage collector static int gc_object(lua_State *L); + // get_velocity(self) static int l_get_velocity(lua_State *L); + // get_hp(self) static int l_get_hp(lua_State *L); + // get_name(self) static int l_get_name(lua_State *L); + // get_wield_index(self) + static int l_get_wield_index(lua_State *L); + + // get_wielded_item(self) + static int l_get_wielded_item(lua_State *L); + static int l_is_attached(lua_State *L); static int l_is_touching_ground(lua_State *L); static int l_is_in_liquid(lua_State *L); @@ -54,18 +63,28 @@ private: static int l_get_last_velocity(lua_State *L); static int l_get_last_look_vertical(lua_State *L); static int l_get_last_look_horizontal(lua_State *L); - static int l_get_key_pressed(lua_State *L); + // get_control(self) + static int l_get_control(lua_State *L); + + // get_breath(self) static int l_get_breath(lua_State *L); + // get_pos(self) static int l_get_pos(lua_State *L); + // get_movement_acceleration(self) static int l_get_movement_acceleration(lua_State *L); + // get_movement_speed(self) static int l_get_movement_speed(lua_State *L); + // get_movement(self) static int l_get_movement(lua_State *L); + // get_armor_groups(self) + static int l_get_armor_groups(lua_State *L); + // hud_add(self, id, form) static int l_hud_add(lua_State *L); |