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authorLoic Blot <loic.blot@unix-experience.fr>2017-01-21 15:02:08 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commit2efae3ffd720095222c800e016286a45c9fe1e5c (patch)
tree3a8b19daa071cf742fee52d70a0e0adf94d56c0c /src/script/scripting_game.cpp
parentc9492b4d37c11f35cfdc1558f771eef87fc5c972 (diff)
downloadhax-minetest-server-2efae3ffd720095222c800e016286a45c9fe1e5c.tar.gz
hax-minetest-server-2efae3ffd720095222c800e016286a45c9fe1e5c.zip
[CSM] Client side modding
* rename GameScripting to ServerScripting * Make getBuiltinLuaPath static serverside * Add on_shutdown callback * Add on_receiving_chat_message & on_sending_chat_message callbacks * ScriptApiBase: use IGameDef instead of Server This permits to share common attribute between client & server * Enable mod security in client side modding without conditions
Diffstat (limited to 'src/script/scripting_game.cpp')
-rw-r--r--src/script/scripting_game.cpp119
1 files changed, 0 insertions, 119 deletions
diff --git a/src/script/scripting_game.cpp b/src/script/scripting_game.cpp
deleted file mode 100644
index 4da752263..000000000
--- a/src/script/scripting_game.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "scripting_game.h"
-#include "server.h"
-#include "log.h"
-#include "settings.h"
-#include "cpp_api/s_internal.h"
-#include "lua_api/l_areastore.h"
-#include "lua_api/l_base.h"
-#include "lua_api/l_craft.h"
-#include "lua_api/l_env.h"
-#include "lua_api/l_inventory.h"
-#include "lua_api/l_item.h"
-#include "lua_api/l_itemstackmeta.h"
-#include "lua_api/l_mapgen.h"
-#include "lua_api/l_nodemeta.h"
-#include "lua_api/l_nodetimer.h"
-#include "lua_api/l_noise.h"
-#include "lua_api/l_object.h"
-#include "lua_api/l_particles.h"
-#include "lua_api/l_rollback.h"
-#include "lua_api/l_server.h"
-#include "lua_api/l_util.h"
-#include "lua_api/l_vmanip.h"
-#include "lua_api/l_settings.h"
-#include "lua_api/l_http.h"
-#include "lua_api/l_storage.h"
-
-extern "C" {
-#include "lualib.h"
-}
-
-GameScripting::GameScripting(Server* server)
-{
- setServer(server);
-
- // setEnv(env) is called by ScriptApiEnv::initializeEnvironment()
- // once the environment has been created
-
- SCRIPTAPI_PRECHECKHEADER
-
- if (g_settings->getBool("secure.enable_security")) {
- initializeSecurity();
- }
-
- lua_getglobal(L, "core");
- int top = lua_gettop(L);
-
- lua_newtable(L);
- lua_setfield(L, -2, "object_refs");
-
- lua_newtable(L);
- lua_setfield(L, -2, "luaentities");
-
- // Initialize our lua_api modules
- InitializeModApi(L, top);
- lua_pop(L, 1);
-
- // Push builtin initialization type
- lua_pushstring(L, "game");
- lua_setglobal(L, "INIT");
-
- infostream << "SCRIPTAPI: Initialized game modules" << std::endl;
-}
-
-void GameScripting::InitializeModApi(lua_State *L, int top)
-{
- // Initialize mod api modules
- ModApiCraft::Initialize(L, top);
- ModApiEnvMod::Initialize(L, top);
- ModApiInventory::Initialize(L, top);
- ModApiItemMod::Initialize(L, top);
- ModApiMapgen::Initialize(L, top);
- ModApiParticles::Initialize(L, top);
- ModApiRollback::Initialize(L, top);
- ModApiServer::Initialize(L, top);
- ModApiUtil::Initialize(L, top);
- ModApiHttp::Initialize(L, top);
- ModApiStorage::Initialize(L, top);
-
- // Register reference classes (userdata)
- InvRef::Register(L);
- ItemStackMetaRef::Register(L);
- LuaAreaStore::Register(L);
- LuaItemStack::Register(L);
- LuaPerlinNoise::Register(L);
- LuaPerlinNoiseMap::Register(L);
- LuaPseudoRandom::Register(L);
- LuaPcgRandom::Register(L);
- LuaSecureRandom::Register(L);
- LuaVoxelManip::Register(L);
- NodeMetaRef::Register(L);
- NodeTimerRef::Register(L);
- ObjectRef::Register(L);
- LuaSettings::Register(L);
- StorageRef::Register(L);
-}
-
-void log_deprecated(const std::string &message)
-{
- log_deprecated(NULL, message);
-}