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authorJonathon Anderson <anderjon@umail.iu.edu>2013-04-11 13:23:38 -0500
committerkwolekr <kwolekr@minetest.net>2013-04-18 02:14:33 -0400
commit49f6e347f01f72e8854308d5a54aaae337489555 (patch)
tree232ed6de19e0671f34040b2705ffc6ce766e9e37 /src/scriptapi_object.cpp
parent1f42479e0cad7d93ed9ef1a6f68a995c80e0b178 (diff)
downloadhax-minetest-server-49f6e347f01f72e8854308d5a54aaae337489555.tar.gz
hax-minetest-server-49f6e347f01f72e8854308d5a54aaae337489555.zip
Lua HUD
Diffstat (limited to 'src/scriptapi_object.cpp')
-rw-r--r--src/scriptapi_object.cpp209
1 files changed, 209 insertions, 0 deletions
diff --git a/src/scriptapi_object.cpp b/src/scriptapi_object.cpp
index 05433a598..8f92ca439 100644
--- a/src/scriptapi_object.cpp
+++ b/src/scriptapi_object.cpp
@@ -700,6 +700,209 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
return 1;
}
+// hud_add(self, form)
+int ObjectRef::l_hud_add(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL) return 0;
+
+ u32 id = hud_get_next_id(L);
+ HudElement* form = new HudElement;
+ std::string SS = getstringfield_default(L, 3, "type", "I");
+ form->type = SS[0];
+ lua_getfield(L, 3, "position");
+ if(lua_istable(L, -1))
+ form->pos = read_v2f(L, -1);
+ else
+ form->pos = v2f();
+ lua_pop(L, 1);
+ form->name = getstringfield_default(L, 3, "name", "");
+
+ lua_getfield(L, 3, "scale");
+ if(lua_istable(L, -1))
+ form->scale = read_v2f(L, -1);
+ else
+ form->scale = v2f();
+ lua_pop(L, 1);
+
+ form->text = getstringfield_default(L, 3, "text", "");
+ form->number = getintfield_default(L, 3, "number", 0);
+ form->item = getintfield_default(L, 3, "item", 0);
+ form->dir = getintfield_default(L, 3, "dir", 0);
+
+ get_server(L)->hudadd(player->getName(), id, form);
+ player->hud[id] = form;
+ lua_pushnumber(L, id);
+ return 1;
+}
+
+// hud_rm(self, id)
+int ObjectRef::l_hud_rm(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL) return 0;
+
+ u32 id = -1;
+ if(!lua_isnil(L, 2))
+ id = lua_tonumber(L, 2);
+ get_server(L)->hudrm(player->getName(), id);
+ player->hud.at(id)->type = (u8)NULL;
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+
+// hud_change(self, id, stat, data)
+int ObjectRef::l_hud_change(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL) return 0;
+
+ u32 id = -1;
+ if(!lua_isnil(L, 2))
+ id = lua_tonumber(L, 2);
+ u8 stat = -1;
+ if(!lua_isnil(L, 3))
+ stat = lua_tonumber(L, 3);
+ if(stat == 0 || stat == 2) {
+ get_server(L)->hudchange(player->getName(), id, stat, read_v2f(L, 4));
+ } else if(stat == 1 || stat == 3) {
+ get_server(L)->hudchange(player->getName(), id, stat, lua_tostring(L, 4));
+ } else {
+ get_server(L)->hudchange(player->getName(), id, stat, lua_tonumber(L, 4));
+ }
+
+ HudElement* e = player->hud[id];
+ switch(stat) {
+ case HUD_STAT_POS: e->pos = read_v2f(L, 4);
+ case HUD_STAT_NAME: e->name = lua_tostring(L, 4);
+ case HUD_STAT_SCALE: e->scale = read_v2f(L, 4);
+ case HUD_STAT_TEXT: e->text = lua_tostring(L, 4);
+ case HUD_STAT_NUMBER: e->number = lua_tonumber(L, 4);
+ case HUD_STAT_ITEM: e->item = lua_tonumber(L, 4);
+ case HUD_STAT_DIR: e->dir = lua_tonumber(L, 4);
+ }
+
+ lua_pushboolean(L, true);
+ return 1;
+}
+
+u32 ObjectRef::hud_get_next_id(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+
+ for(std::map<u32, HudElement*>::iterator it=player->hud.begin();
+ it!=player->hud.end();it++) {
+ if(it->second->type == (u8)NULL) {
+ return it->first;
+ }
+ }
+ return player->hud.size();
+}
+
+// hud_get(self, id)
+int ObjectRef::l_hud_get(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL) return 0;
+
+ HudElement* e = player->hud.at(lua_tonumber(L, -1));
+ lua_newtable(L);
+ lua_pushstring(L, std::string(1, e->type).c_str());
+ lua_setfield(L, -2, "type");
+ push_v2f(L, e->pos);
+ lua_setfield(L, -2, "position");
+ lua_pushstring(L, e->name.c_str());
+ lua_setfield(L, -2, "name");
+ push_v2f(L, e->scale);
+ lua_setfield(L, -2, "scale");
+ lua_pushstring(L, e->text.c_str());
+ lua_setfield(L, -2, "text");
+ lua_pushnumber(L, e->number);
+ lua_setfield(L, -2, "number");
+ lua_pushnumber(L, e->item);
+ lua_setfield(L, -2, "item");
+ lua_pushnumber(L, e->dir);
+ lua_setfield(L, -2, "dir");
+
+ return 1;
+}
+
+// hud_lock_next_bar(self, texture, right)
+// return id on success, false otherwise
+int ObjectRef::l_hud_lock_next_bar(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL) return 0;
+
+ bool right = false;
+ if(!lua_isnil(L, 2))
+ right = lua_toboolean(L, 2);
+ v2f pos(0, 0);
+ u8 i = 0;
+ if(right)
+ pos.X = 1;
+ i += 3;
+ for(u8 it = 0; it < 4; it++) {
+ if(player->hud_bars.count(i+it) == 1) {
+ if(it == 3) {
+ lua_pushboolean(L, false);
+ return 1;
+ }
+ } else {
+ i += it;
+ pos.Y = it;
+ break;
+ }
+ }
+ HudElement* form = new HudElement;
+ form->type = 's';
+ form->pos = pos;
+ form->name = "";
+ form->scale = v2f();
+ form->text = "";
+ form->number = 0;
+ form->item = 0;
+ form->dir = 0;
+
+ u32 id = hud_get_next_id(L);
+ get_server(L)->hudadd(player->getName(), id, form);
+ player->hud[id] = form;
+ player->hud_bars[i] = id;
+ lua_pushnumber(L, id);
+ return 1;
+}
+
+// hud_unlock_bar(self, id)
+int ObjectRef::l_hud_unlock_bar(lua_State *L)
+{
+ ObjectRef *ref = checkobject(L, 1);
+ Player *player = getplayer(ref);
+ if(player == NULL) return 0;
+
+ u32 id = 0;
+ if(!lua_isnil(L, 2))
+ id = lua_tonumber(L, 2);
+
+ for(std::map<u8, u32>::iterator it=player->hud_bars.begin();
+ it!=player->hud_bars.end();it++) {
+ if(it->second == id) {
+ player->hud_bars.erase(it->first);
+ get_server(L)->hudrm(player->getName(), id);
+ player->hud.at(id)->type = (u8)NULL;
+ lua_pushboolean(L, true);
+ return 1;
+ }
+ }
+ lua_pushboolean(L, false);
+ return 1;
+}
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
@@ -807,6 +1010,12 @@ const luaL_reg ObjectRef::methods[] = {
luamethod(ObjectRef, get_inventory_formspec),
luamethod(ObjectRef, get_player_control),
luamethod(ObjectRef, get_player_control_bits),
+ luamethod(ObjectRef, hud_add),
+ luamethod(ObjectRef, hud_rm),
+ luamethod(ObjectRef, hud_change),
+ luamethod(ObjectRef, hud_get),
+ luamethod(ObjectRef, hud_lock_next_bar),
+ luamethod(ObjectRef, hud_unlock_bar),
{0,0}
};