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author | Loic Blot <loic.blot@unix-experience.fr> | 2017-01-01 16:13:01 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2017-01-01 23:11:26 +0100 |
commit | 52ba1f867e5edb579a59a44fbb8286d4f1e54931 (patch) | |
tree | d95e2032d3fcf18bd972cc018e6b44470664d75c /src/server.h | |
parent | a1346c916e1d0f0cde2ccecc680857896c717a3d (diff) | |
download | hax-minetest-server-52ba1f867e5edb579a59a44fbb8286d4f1e54931.tar.gz hax-minetest-server-52ba1f867e5edb579a59a44fbb8286d4f1e54931.zip |
Breath cheat fix: server side
Breath is now handled server side. Changing this behaviour required some modifications to core:
* Ignore TOSERVER_BREATH package, marking it as obsolete
* Clients doesn't send the breath to server anymore
* Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain)
* drop a useless static_cast in emergePlayer
Diffstat (limited to 'src/server.h')
-rw-r--r-- | src/server.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server.h b/src/server.h index cab7e2445..f0df0f9ec 100644 --- a/src/server.h +++ b/src/server.h @@ -180,7 +180,6 @@ public: void handleCommand_InventoryAction(NetworkPacket* pkt); void handleCommand_ChatMessage(NetworkPacket* pkt); void handleCommand_Damage(NetworkPacket* pkt); - void handleCommand_Breath(NetworkPacket* pkt); void handleCommand_Password(NetworkPacket* pkt); void handleCommand_PlayerItem(NetworkPacket* pkt); void handleCommand_Respawn(NetworkPacket* pkt); @@ -358,7 +357,7 @@ public: void printToConsoleOnly(const std::string &text); void SendPlayerHPOrDie(PlayerSAO *player); - void SendPlayerBreath(u16 peer_id); + void SendPlayerBreath(PlayerSAO *sao); void SendInventory(PlayerSAO* playerSAO); void SendMovePlayer(u16 peer_id); |