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author | Paramat <paramat@users.noreply.github.com> | 2018-09-08 00:38:35 +0100 |
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committer | GitHub <noreply@github.com> | 2018-09-08 00:38:35 +0100 |
commit | 766fb7b46edab47f96b8b940e390daf5319261b7 (patch) | |
tree | 59a3bb890cbf8922bd82e4e2fffdda42717c71ea /src/server.h | |
parent | 6ed9c6fb3a80bf18b3f9f74e39704558371e8b41 (diff) | |
download | hax-minetest-server-766fb7b46edab47f96b8b940e390daf5319261b7.tar.gz hax-minetest-server-766fb7b46edab47f96b8b940e390daf5319261b7.zip |
Particles: Make collision with objects optional (#7682)
Also set it to false for node dig particles, as they are often created
and high in number.
Improve particle documentation.
Diffstat (limited to 'src/server.h')
-rw-r--r-- | src/server.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server.h b/src/server.h index 751eaa5f2..c2adbbc07 100644 --- a/src/server.h +++ b/src/server.h @@ -229,7 +229,7 @@ public: void spawnParticle(const std::string &playername, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, - bool collisiondetection, bool collision_removal, + bool collisiondetection, bool collision_removal, bool object_collision, bool vertical, const std::string &texture, const struct TileAnimationParams &animation, u8 glow); @@ -239,7 +239,7 @@ public: v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, bool collision_removal, + bool collisiondetection, bool collision_removal, bool object_collision, ServerActiveObject *attached, bool vertical, const std::string &texture, const std::string &playername, const struct TileAnimationParams &animation, @@ -444,7 +444,7 @@ private: v3f minacc, v3f maxacc, float minexptime, float maxexptime, float minsize, float maxsize, - bool collisiondetection, bool collision_removal, + bool collisiondetection, bool collision_removal, bool object_collision, u16 attached_id, bool vertical, const std::string &texture, u32 id, const struct TileAnimationParams &animation, u8 glow); @@ -455,7 +455,7 @@ private: void SendSpawnParticle(session_t peer_id, u16 protocol_version, v3f pos, v3f velocity, v3f acceleration, float expirationtime, float size, - bool collisiondetection, bool collision_removal, + bool collisiondetection, bool collision_removal, bool object_collision, bool vertical, const std::string &texture, const struct TileAnimationParams &animation, u8 glow); |