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author | Loic Blot <loic.blot@unix-experience.fr> | 2016-10-04 18:17:12 +0200 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2016-10-05 00:13:37 +0200 |
commit | d4c76258e37337ea585cf24d8e05b50a30fa307d (patch) | |
tree | 6936b8f843171843008743e1341fe431222eec82 /src/server.h | |
parent | 1079aeaa13a94c67c1e0a0bd1c461e14841a1eec (diff) | |
download | hax-minetest-server-d4c76258e37337ea585cf24d8e05b50a30fa307d.tar.gz hax-minetest-server-d4c76258e37337ea585cf24d8e05b50a30fa307d.zip |
Chat: new settings to prevent spam
Added the following chat coreside features
* Chat messages length limit
* Message rate limiting
* Message rate kicking
Note:
* handleChat now takes RemotePlayer pointer instead of u16 to remove useless
lookups
Diffstat (limited to 'src/server.h')
-rw-r--r-- | src/server.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server.h b/src/server.h index 7ee15a463..3ad894b38 100644 --- a/src/server.h +++ b/src/server.h @@ -487,7 +487,7 @@ private: std::wstring handleChat(const std::string &name, const std::wstring &wname, const std::wstring &wmessage, bool check_shout_priv = false, - u16 peer_id_to_avoid_sending = PEER_ID_INEXISTENT); + RemotePlayer *player = NULL); void handleAdminChat(const ChatEventChat *evt); v3f findSpawnPos(); @@ -522,6 +522,7 @@ private: // If true, do not allow multiple players and hide some multiplayer // functionality bool m_simple_singleplayer_mode; + u16 m_max_chatmessage_length; // Thread can set; step() will throw as ServerError MutexedVariable<std::string> m_async_fatal_error; |