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authorstujones11 <stujones111@gmail.com>2017-06-07 18:52:38 +0100
committerparamat <mat.gregory@virginmedia.com>2017-07-01 04:43:55 +0100
commit6e5588c8e1a6cf79005b5e95c75cbfacf7c75589 (patch)
tree2f008e377daa84c33674099cdc0580e0479340e0 /src/shader.cpp
parentf3ad75691aea30d2d68aab19fbfa9031409c39d7 (diff)
downloadhax-minetest-server-6e5588c8e1a6cf79005b5e95c75cbfacf7c75589.tar.gz
hax-minetest-server-6e5588c8e1a6cf79005b5e95c75cbfacf7c75589.zip
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
Prevents normal drawtype nodes having transparency. Avoids clients cheating by using 'x-ray' texture packs with transparent textures.
Diffstat (limited to 'src/shader.cpp')
-rw-r--r--src/shader.cpp36
1 files changed, 15 insertions, 21 deletions
diff --git a/src/shader.cpp b/src/shader.cpp
index 6e89d75ad..4f482fddb 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -531,26 +531,19 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
shaderinfo.drawtype = drawtype;
shaderinfo.material = video::EMT_SOLID;
switch (material_type) {
- case TILE_MATERIAL_BASIC:
- shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
- case TILE_MATERIAL_ALPHA:
- shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- break;
- case TILE_MATERIAL_LIQUID_TRANSPARENT:
- shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- break;
- case TILE_MATERIAL_LIQUID_OPAQUE:
- shaderinfo.base_material = video::EMT_SOLID;
- break;
- case TILE_MATERIAL_WAVING_LEAVES:
- shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
- case TILE_MATERIAL_WAVING_PLANTS:
- shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
- default:
- break;
+ case TILE_MATERIAL_OPAQUE:
+ case TILE_MATERIAL_LIQUID_OPAQUE:
+ shaderinfo.base_material = video::EMT_SOLID;
+ break;
+ case TILE_MATERIAL_ALPHA:
+ case TILE_MATERIAL_LIQUID_TRANSPARENT:
+ shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ break;
+ case TILE_MATERIAL_BASIC:
+ case TILE_MATERIAL_WAVING_LEAVES:
+ case TILE_MATERIAL_WAVING_PLANTS:
+ shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ break;
}
bool enable_shaders = g_settings->getBool("enable_shaders");
@@ -642,7 +635,8 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
"TILE_MATERIAL_LIQUID_TRANSPARENT",
"TILE_MATERIAL_LIQUID_OPAQUE",
"TILE_MATERIAL_WAVING_LEAVES",
- "TILE_MATERIAL_WAVING_PLANTS"
+ "TILE_MATERIAL_WAVING_PLANTS",
+ "TILE_MATERIAL_OPAQUE"
};
for (int i = 0; i < 6; i++){