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author | Craig Robbins <kde.psych@gmail.com> | 2015-03-06 20:21:51 +1000 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-03-07 22:41:47 +1000 |
commit | ced6d20295a8263757d57c02a07ffcb66688a163 (patch) | |
tree | a44527357c1ffccb88bf479686735aef168d15c1 /src/shader.cpp | |
parent | a603a767877b94b4d3bc4d3de8d762fbc56a583d (diff) | |
download | hax-minetest-server-ced6d20295a8263757d57c02a07ffcb66688a163.tar.gz hax-minetest-server-ced6d20295a8263757d57c02a07ffcb66688a163.zip |
For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives
Diffstat (limited to 'src/shader.cpp')
-rw-r--r-- | src/shader.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/shader.cpp b/src/shader.cpp index 8c572ed49..8a5fd417b 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -196,7 +196,7 @@ public: virtual void OnSetConstants(video::IMaterialRendererServices *services, s32 userData) { video::IVideoDriver *driver = services->getVideoDriver(); - assert(driver); + sanity_check(driver != NULL); bool is_highlevel = userData; @@ -219,7 +219,7 @@ public: bool is_highlevel) { video::IVideoDriver *driver = services->getVideoDriver(); - assert(driver); + sanity_check(driver); // set inverted world matrix core::matrix4 invWorld = driver->getTransform(video::ETS_WORLD); @@ -364,7 +364,7 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache, ShaderSource::ShaderSource(IrrlichtDevice *device): m_device(device) { - assert(m_device); + assert(m_device); // Pre-condition m_shader_callback = new ShaderCallback(this, "default"); @@ -505,7 +505,7 @@ void ShaderSource::insertSourceShader(const std::string &name_of_shader, "name_of_shader=\""<<name_of_shader<<"\", " "filename=\""<<filename<<"\""<<std::endl;*/ - assert(get_current_thread_id() == m_main_thread); + sanity_check(get_current_thread_id() == m_main_thread); m_sourcecache.insert(name_of_shader, filename, program, true); } @@ -578,7 +578,7 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype, return shaderinfo; video::IVideoDriver* driver = device->getVideoDriver(); - assert(driver); + sanity_check(driver); video::IGPUProgrammingServices *gpu = driver->getGPUProgrammingServices(); if(!gpu){ |