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authorrubenwardy <rw@rubenwardy.com>2022-01-30 22:40:53 +0000
committerGitHub <noreply@github.com>2022-01-30 22:40:53 +0000
commit128f6359e936bcdc5e26409ddd73438bce9c6dd6 (patch)
treef4d396d479ae17f57f25ab78df300256e28d5945 /src
parent8c0331d2449cf71049c7ce9c06d141e2846ebcb0 (diff)
downloadhax-minetest-server-128f6359e936bcdc5e26409ddd73438bce9c6dd6.tar.gz
hax-minetest-server-128f6359e936bcdc5e26409ddd73438bce9c6dd6.zip
Use virtual paths to specify exact mod to enable (#11784)
Diffstat (limited to 'src')
-rw-r--r--src/content/mods.cpp76
-rw-r--r--src/content/mods.h57
-rw-r--r--src/content/subgames.cpp11
-rw-r--r--src/content/subgames.h10
-rw-r--r--src/script/lua_api/l_mainmenu.cpp12
-rw-r--r--src/server/mods.cpp6
6 files changed, 122 insertions, 50 deletions
diff --git a/src/content/mods.cpp b/src/content/mods.cpp
index 455506967..f75119bbb 100644
--- a/src/content/mods.cpp
+++ b/src/content/mods.cpp
@@ -89,7 +89,7 @@ void parseModContents(ModSpec &spec)
modpack2_is.close();
spec.is_modpack = true;
- spec.modpack_content = getModsInPath(spec.path, true);
+ spec.modpack_content = getModsInPath(spec.path, spec.virtual_path, true);
} else {
Settings info;
@@ -167,13 +167,14 @@ void parseModContents(ModSpec &spec)
}
std::map<std::string, ModSpec> getModsInPath(
- const std::string &path, bool part_of_modpack)
+ const std::string &path, const std::string &virtual_path, bool part_of_modpack)
{
// NOTE: this function works in mutual recursion with parseModContents
std::map<std::string, ModSpec> result;
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path);
- std::string modpath;
+ std::string mod_path;
+ std::string mod_virtual_path;
for (const fs::DirListNode &dln : dirlist) {
if (!dln.dir)
@@ -185,10 +186,14 @@ std::map<std::string, ModSpec> getModsInPath(
if (modname[0] == '.')
continue;
- modpath.clear();
- modpath.append(path).append(DIR_DELIM).append(modname);
+ mod_path.clear();
+ mod_path.append(path).append(DIR_DELIM).append(modname);
- ModSpec spec(modname, modpath, part_of_modpack);
+ mod_virtual_path.clear();
+ // Intentionally uses / to keep paths same on different platforms
+ mod_virtual_path.append(virtual_path).append("/").append(modname);
+
+ ModSpec spec(modname, mod_path, part_of_modpack, mod_virtual_path);
parseModContents(spec);
result.insert(std::make_pair(modname, spec));
}
@@ -228,9 +233,9 @@ void ModConfiguration::printUnsatisfiedModsError() const
}
}
-void ModConfiguration::addModsInPath(const std::string &path)
+void ModConfiguration::addModsInPath(const std::string &path, const std::string &virtual_path)
{
- addMods(flattenMods(getModsInPath(path)));
+ addMods(flattenMods(getModsInPath(path, virtual_path)));
}
void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
@@ -294,29 +299,39 @@ void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
}
void ModConfiguration::addModsFromConfig(
- const std::string &settings_path, const std::set<std::string> &mods)
+ const std::string &settings_path,
+ const std::unordered_map<std::string, std::string> &modPaths)
{
Settings conf;
- std::set<std::string> load_mod_names;
+ std::unordered_map<std::string, std::string> load_mod_names;
conf.readConfigFile(settings_path.c_str());
std::vector<std::string> names = conf.getNames();
for (const std::string &name : names) {
- if (name.compare(0, 9, "load_mod_") == 0 && conf.get(name) != "false" &&
- conf.get(name) != "nil")
- load_mod_names.insert(name.substr(9));
+ const auto &value = conf.get(name);
+ if (name.compare(0, 9, "load_mod_") == 0 && value != "false" &&
+ value != "nil")
+ load_mod_names[name.substr(9)] = value;
}
std::vector<ModSpec> addon_mods;
- for (const std::string &i : mods) {
- std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(i));
+ std::unordered_map<std::string, std::vector<std::string>> candidates;
+
+ for (const auto &modPath : modPaths) {
+ std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(modPath.second, modPath.first));
for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
it != addon_mods_in_path.end(); ++it) {
const ModSpec &mod = *it;
- if (load_mod_names.count(mod.name) != 0)
- addon_mods.push_back(mod);
- else
+ const auto &pair = load_mod_names.find(mod.name);
+ if (pair != load_mod_names.end()) {
+ if (is_yes(pair->second) || pair->second == mod.virtual_path) {
+ addon_mods.push_back(mod);
+ } else {
+ candidates[pair->first].emplace_back(mod.virtual_path);
+ }
+ } else {
conf.setBool("load_mod_" + mod.name, false);
+ }
}
}
conf.updateConfigFile(settings_path.c_str());
@@ -335,9 +350,22 @@ void ModConfiguration::addModsFromConfig(
if (!load_mod_names.empty()) {
errorstream << "The following mods could not be found:";
- for (const std::string &mod : load_mod_names)
- errorstream << " \"" << mod << "\"";
+ for (const auto &pair : load_mod_names)
+ errorstream << " \"" << pair.first << "\"";
errorstream << std::endl;
+
+ for (const auto &pair : load_mod_names) {
+ const auto &candidate = candidates.find(pair.first);
+ if (candidate != candidates.end()) {
+ errorstream << "Unable to load " << pair.first << " as the specified path "
+ << pair.second << " could not be found. "
+ << "However, it is available in the following locations:"
+ << std::endl;
+ for (const auto &path : candidate->second) {
+ errorstream << " - " << path << std::endl;
+ }
+ }
+ }
}
}
@@ -413,10 +441,12 @@ void ModConfiguration::resolveDependencies()
ClientModConfiguration::ClientModConfiguration(const std::string &path) :
ModConfiguration(path)
{
- std::set<std::string> paths;
+ std::unordered_map<std::string, std::string> paths;
std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
- paths.insert(path);
- paths.insert(path_user);
+ if (path != path_user) {
+ paths["share"] = path;
+ }
+ paths["mods"] = path_user;
std::string settings_path = path_user + DIR_DELIM + "mods.conf";
addModsFromConfig(settings_path, paths);
diff --git a/src/content/mods.h b/src/content/mods.h
index dd3b6e0e6..ab0a9300e 100644
--- a/src/content/mods.h
+++ b/src/content/mods.h
@@ -51,17 +51,36 @@ struct ModSpec
bool part_of_modpack = false;
bool is_modpack = false;
+ /**
+ * A constructed canonical path to represent this mod's location.
+ * This intended to be used as an identifier for a modpath that tolerates file movement,
+ * and cannot be used to read the mod files.
+ *
+ * Note that `mymod` is the directory name, not the mod name specified in mod.conf.
+ *
+ * Ex:
+ *
+ * - mods/mymod
+ * - mods/mymod (1)
+ * (^ this would have name=mymod in mod.conf)
+ * - mods/modpack1/mymod
+ * - games/mygame/mods/mymod
+ * - worldmods/mymod
+ */
+ std::string virtual_path;
+
// For logging purposes
std::vector<const char *> deprecation_msgs;
// if modpack:
std::map<std::string, ModSpec> modpack_content;
- ModSpec(const std::string &name = "", const std::string &path = "") :
- name(name), path(path)
+
+ ModSpec()
{
}
- ModSpec(const std::string &name, const std::string &path, bool part_of_modpack) :
- name(name), path(path), part_of_modpack(part_of_modpack)
+
+ ModSpec(const std::string &name, const std::string &path, bool part_of_modpack, const std::string &virtual_path) :
+ name(name), path(path), part_of_modpack(part_of_modpack), virtual_path(virtual_path)
{
}
@@ -71,8 +90,16 @@ struct ModSpec
// Retrieves depends, optdepends, is_modpack and modpack_content
void parseModContents(ModSpec &mod);
-std::map<std::string, ModSpec> getModsInPath(
- const std::string &path, bool part_of_modpack = false);
+/**
+ * Gets a list of all mods and modpacks in path
+ *
+ * @param Path to search, should be absolute
+ * @param part_of_modpack Is this searching within a modpack?
+ * @param virtual_path Virtual path for this directory, see comment in ModSpec
+ * @returns map of mods
+ */
+std::map<std::string, ModSpec> getModsInPath(const std::string &path,
+ const std::string &virtual_path, bool part_of_modpack = false);
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
@@ -97,15 +124,25 @@ public:
protected:
ModConfiguration(const std::string &worldpath);
- // adds all mods in the given path. used for games, modpacks
- // and world-specific mods (worldmods-folders)
- void addModsInPath(const std::string &path);
+
+ /**
+ * adds all mods in the given path. used for games, modpacks
+ * and world-specific mods (worldmods-folders)
+ *
+ * @param path To search, should be absolute
+ * @param virtual_path Virtual path for this directory, see comment in ModSpec
+ */
+ void addModsInPath(const std::string &path, const std::string &virtual_path);
// adds all mods in the set.
void addMods(const std::vector<ModSpec> &new_mods);
+ /**
+ * @param settings_path Path to world.mt
+ * @param modPaths Map from virtual name to mod path
+ */
void addModsFromConfig(const std::string &settings_path,
- const std::set<std::string> &mods);
+ const std::unordered_map<std::string, std::string> &modPaths);
void checkConflictsAndDeps();
diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
index 62e82e0e4..23355990e 100644
--- a/src/content/subgames.cpp
+++ b/src/content/subgames.cpp
@@ -107,14 +107,13 @@ SubgameSpec findSubgame(const std::string &id)
std::string gamemod_path = game_path + DIR_DELIM + "mods";
// Find mod directories
- std::set<std::string> mods_paths;
- if (!user_game)
- mods_paths.insert(share + DIR_DELIM + "mods");
- if (user != share || user_game)
- mods_paths.insert(user + DIR_DELIM + "mods");
+ std::unordered_map<std::string, std::string> mods_paths;
+ mods_paths["mods"] = user + DIR_DELIM + "mods";
+ if (!user_game && user != share)
+ mods_paths["share"] = share + DIR_DELIM + "mods";
for (const std::string &mod_path : getEnvModPaths()) {
- mods_paths.insert(mod_path);
+ mods_paths[fs::AbsolutePath(mod_path)] = mod_path;
}
// Get meta
diff --git a/src/content/subgames.h b/src/content/subgames.h
index 4a50803e8..d36b4952f 100644
--- a/src/content/subgames.h
+++ b/src/content/subgames.h
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
#include <set>
+#include <unordered_map>
#include <vector>
class Settings;
@@ -33,13 +34,16 @@ struct SubgameSpec
int release;
std::string path;
std::string gamemods_path;
- std::set<std::string> addon_mods_paths;
+
+ /**
+ * Map from virtual path to mods path
+ */
+ std::unordered_map<std::string, std::string> addon_mods_paths;
std::string menuicon_path;
SubgameSpec(const std::string &id = "", const std::string &path = "",
const std::string &gamemods_path = "",
- const std::set<std::string> &addon_mods_paths =
- std::set<std::string>(),
+ const std::unordered_map<std::string, std::string> &addon_mods_paths = {},
const std::string &name = "",
const std::string &menuicon_path = "",
const std::string &author = "", int release = 0) :
diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp
index 736ad022f..db031dde5 100644
--- a/src/script/lua_api/l_mainmenu.cpp
+++ b/src/script/lua_api/l_mainmenu.cpp
@@ -323,9 +323,9 @@ int ModApiMainMenu::l_get_games(lua_State *L)
lua_newtable(L);
int table2 = lua_gettop(L);
int internal_index = 1;
- for (const std::string &addon_mods_path : game.addon_mods_paths) {
+ for (const auto &addon_mods_path : game.addon_mods_paths) {
lua_pushnumber(L, internal_index);
- lua_pushstring(L, addon_mods_path.c_str());
+ lua_pushstring(L, addon_mods_path.second.c_str());
lua_settable(L, table2);
internal_index++;
}
@@ -533,14 +533,14 @@ int ModApiMainMenu::l_get_modpath(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_get_modpaths(lua_State *L)
{
- int index = 1;
lua_newtable(L);
+
ModApiMainMenu::l_get_modpath(L);
- lua_rawseti(L, -2, index);
+ lua_setfield(L, -2, "mods");
+
for (const std::string &component : getEnvModPaths()) {
- index++;
lua_pushstring(L, component.c_str());
- lua_rawseti(L, -2, index);
+ lua_setfield(L, -2, fs::AbsolutePath(component).c_str());
}
return 1;
}
diff --git a/src/server/mods.cpp b/src/server/mods.cpp
index 609d8c346..ba76d4746 100644
--- a/src/server/mods.cpp
+++ b/src/server/mods.cpp
@@ -41,8 +41,10 @@ ServerModManager::ServerModManager(const std::string &worldpath) :
SubgameSpec gamespec = findWorldSubgame(worldpath);
// Add all game mods and all world mods
- addModsInPath(gamespec.gamemods_path);
- addModsInPath(worldpath + DIR_DELIM + "worldmods");
+ std::string game_virtual_path;
+ game_virtual_path.append("games/").append(gamespec.id).append("/mods");
+ addModsInPath(gamespec.gamemods_path, game_virtual_path);
+ addModsInPath(worldpath + DIR_DELIM + "worldmods", "worldmods");
// Load normal mods
std::string worldmt = worldpath + DIR_DELIM + "world.mt";