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authorSmallJoker <mk939@ymail.com>2021-12-29 19:20:38 +0100
committerSmallJoker <mk939@ymail.com>2021-12-29 19:20:49 +0100
commit481bb90eac45651ba6f71860ed669341fcbef6f1 (patch)
tree5d9ee38b226a1f52f4b8191b2f84d5a73cc91100 /src
parent0fa54531d48eb2fcd09377a6fb8e7c81e09ada63 (diff)
downloadhax-minetest-server-481bb90eac45651ba6f71860ed669341fcbef6f1.tar.gz
hax-minetest-server-481bb90eac45651ba6f71860ed669341fcbef6f1.zip
Fix segfault in drawItems() due to missing inventory list
This fixes a nullptr dereference when the specified inventory list is not known. Happens when HUD elements are sent before the required inventory list is created.
Diffstat (limited to 'src')
-rw-r--r--src/client/hud.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index e08d2ef02..6011a8cff 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -224,6 +224,7 @@ void Hud::drawItem(const ItemStack &item, const core::rect<s32>& rect,
}
//NOTE: selectitem = 0 -> no selected; selectitem 1-based
+// mainlist can be NULL, but draw the frame anyway.
void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction)
{
@@ -271,7 +272,8 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
// Draw items
core::rect<s32> imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize);
- for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) {
+ const s32 list_size = mainlist ? mainlist->getSize() : 0;
+ for (s32 i = inv_offset; i < itemcount && i < list_size; i++) {
s32 fullimglen = m_hotbar_imagesize + m_padding * 2;
v2s32 steppos;
@@ -401,6 +403,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
break; }
case HUD_ELEM_INVENTORY: {
InventoryList *inv = inventory->getList(e->text);
+ if (!inv)
+ warningstream << "HUD: Unknown inventory list. name=" << e->text << std::endl;
drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0,
inv, e->item, e->dir);
break; }