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-rw-r--r--src/noise.cpp4
-rw-r--r--src/noise.h10
2 files changed, 7 insertions, 7 deletions
diff --git a/src/noise.cpp b/src/noise.cpp
index 7a23819c8..f5d985fff 100644
--- a/src/noise.cpp
+++ b/src/noise.cpp
@@ -460,7 +460,7 @@ float NoisePerlin3D(NoiseParams *np, float x, float y, float z, int seed)
}
-Noise::Noise(NoiseParams *np_, int seed, int sx, int sy, int sz)
+Noise::Noise(NoiseParams *np_, int seed, u32 sx, u32 sy, u32 sz)
{
memcpy(&np, np_, sizeof(np));
this->seed = seed;
@@ -512,7 +512,7 @@ void Noise::allocBuffers()
}
-void Noise::setSize(int sx, int sy, int sz)
+void Noise::setSize(u32 sx, u32 sy, u32 sz)
{
this->sx = sx;
this->sy = sy;
diff --git a/src/noise.h b/src/noise.h
index 5757cbc99..0e4252dd4 100644
--- a/src/noise.h
+++ b/src/noise.h
@@ -149,18 +149,18 @@ class Noise {
public:
NoiseParams np;
int seed;
- int sx;
- int sy;
- int sz;
+ u32 sx;
+ u32 sy;
+ u32 sz;
float *noise_buf;
float *gradient_buf;
float *persist_buf;
float *result;
- Noise(NoiseParams *np, int seed, int sx, int sy, int sz=1);
+ Noise(NoiseParams *np, int seed, u32 sx, u32 sy, u32 sz=1);
~Noise();
- void setSize(int sx, int sy, int sz=1);
+ void setSize(u32 sx, u32 sy, u32 sz=1);
void setSpreadFactor(v3f spread);
void setOctaves(int octaves);