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-rw-r--r--builtin/game/falling.lua2
-rw-r--r--doc/lua_api.txt2
2 files changed, 2 insertions, 2 deletions
diff --git a/builtin/game/falling.lua b/builtin/game/falling.lua
index 057d0d0ed..5450542ff 100644
--- a/builtin/game/falling.lua
+++ b/builtin/game/falling.lua
@@ -407,7 +407,7 @@ local function convert_to_falling_node(pos, node)
obj:get_luaentity():set_node(node, metatable)
core.remove_node(pos)
- return true
+ return true, obj
end
function core.spawn_falling_node(pos)
diff --git a/doc/lua_api.txt b/doc/lua_api.txt
index 7d413a9e9..4c963465a 100644
--- a/doc/lua_api.txt
+++ b/doc/lua_api.txt
@@ -4927,7 +4927,7 @@ Environment access
* Punch node with the same effects that a player would cause
* `minetest.spawn_falling_node(pos)`
* Change node into falling node
- * Returns `true` if successful, `false` on failure
+ * Returns `true` and the ObjectRef of the spawned entity if successful, `false` on failure
* `minetest.find_nodes_with_meta(pos1, pos2)`
* Get a table of positions of nodes that have metadata within a region