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-rw-r--r--builtin/settingtypes.txt6
-rw-r--r--minetest.conf.example6
-rw-r--r--src/mapgen_flat.cpp2
-rw-r--r--src/mapgen_fractal.cpp2
-rw-r--r--src/mapgen_valleys.cpp2
5 files changed, 9 insertions, 9 deletions
diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt
index df4484750..ea0ca9992 100644
--- a/builtin/settingtypes.txt
+++ b/builtin/settingtypes.txt
@@ -1016,7 +1016,7 @@ mgflat_ground_level (Mapgen flat ground level) int 8
mgflat_large_cave_depth (Mapgen flat large cave depth) int -33
# Controls width of tunnels, a smaller value creates wider tunnels.
-mgflat_cave_width (Mapgen flat cave width) float 0.2
+mgflat_cave_width (Mapgen flat cave width) float 0.09
# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
@@ -1046,7 +1046,7 @@ mgflat_np_cave2 (Mapgen flat cave2 noise parameters) noise_params 0, 12, (67, 67
[***Mapgen fractal]
# Controls width of tunnels, a smaller value creates wider tunnels.
-mgfractal_cave_width (Mapgen fractal cave width) float 0.2
+mgfractal_cave_width (Mapgen fractal cave width) float 0.09
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
@@ -1148,7 +1148,7 @@ mgvalleys_river_size (River Size) int 5
mgvalleys_water_features (Water Features) int 0
# Controls width of tunnels, a smaller value creates wider tunnels.
-mgvalleys_cave_width (Cave width) float 0.2
+mgvalleys_cave_width (Cave width) float 0.09
# Noise parameters
[****Noises]
diff --git a/minetest.conf.example b/minetest.conf.example
index bdd28cda6..ff365466f 100644
--- a/minetest.conf.example
+++ b/minetest.conf.example
@@ -1316,7 +1316,7 @@
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgflat_cave_width = 0.2
+# mgflat_cave_width = 0.09
# Terrain noise threshold for lakes.
# Controls proportion of world area covered by lakes.
@@ -1357,7 +1357,7 @@
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgfractal_cave_width = 0.2
+# mgfractal_cave_width = 0.09
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
@@ -1482,7 +1482,7 @@
# Controls width of tunnels, a smaller value creates wider tunnels.
# type: float
-# mgvalleys_cave_width = 0.2
+# mgvalleys_cave_width = 0.09
##### Noises
diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp
index 2c1715e61..cc120b580 100644
--- a/src/mapgen_flat.cpp
+++ b/src/mapgen_flat.cpp
@@ -82,7 +82,7 @@ MapgenFlatParams::MapgenFlatParams()
spflags = 0;
ground_level = 8;
large_cave_depth = -33;
- cave_width = 0.2;
+ cave_width = 0.09;
lake_threshold = -0.45;
lake_steepness = 48.0;
hill_threshold = 0.45;
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp
index 0951a0afa..a6ed18ae7 100644
--- a/src/mapgen_fractal.cpp
+++ b/src/mapgen_fractal.cpp
@@ -84,7 +84,7 @@ MapgenFractal::~MapgenFractal()
MapgenFractalParams::MapgenFractalParams()
{
spflags = 0;
- cave_width = 0.2;
+ cave_width = 0.09;
fractal = 1;
iterations = 11;
scale = v3f(4096.0, 1024.0, 4096.0);
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index 456e6aa1a..ce7a95329 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -143,7 +143,7 @@ MapgenValleysParams::MapgenValleysParams()
river_depth = 4; // How deep to carve river channels.
river_size = 5; // How wide to make rivers.
water_features = 0; // How often water will occur in caves.
- cave_width = 0.2;
+ cave_width = 0.09;
np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);