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Diffstat (limited to 'builtin/mainmenu/tab_local.lua')
-rw-r--r--builtin/mainmenu/tab_local.lua167
1 files changed, 78 insertions, 89 deletions
diff --git a/builtin/mainmenu/tab_local.lua b/builtin/mainmenu/tab_local.lua
index 049d16507..f8de10db6 100644
--- a/builtin/mainmenu/tab_local.lua
+++ b/builtin/mainmenu/tab_local.lua
@@ -16,7 +16,6 @@
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-local enable_gamebar = PLATFORM ~= "Android"
local current_game, singleplayer_refresh_gamebar
local valid_disabled_settings = {
["enable_damage"]=true,
@@ -24,95 +23,88 @@ local valid_disabled_settings = {
["enable_server"]=true,
}
-if enable_gamebar then
- -- Currently chosen game in gamebar for theming and filtering
- function current_game()
- local last_game_id = core.settings:get("menu_last_game")
- local game = pkgmgr.find_by_gameid(last_game_id)
+-- Currently chosen game in gamebar for theming and filtering
+function current_game()
+ local last_game_id = core.settings:get("menu_last_game")
+ local game = pkgmgr.find_by_gameid(last_game_id)
- return game
- end
+ return game
+end
- -- Apply menu changes from given game
- function apply_game(game)
- core.set_topleft_text(game.name)
- core.settings:set("menu_last_game", game.id)
- menudata.worldlist:set_filtercriteria(game.id)
+-- Apply menu changes from given game
+function apply_game(game)
+ core.set_topleft_text(game.name)
+ core.settings:set("menu_last_game", game.id)
+ menudata.worldlist:set_filtercriteria(game.id)
- mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
+ mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
- local index = filterlist.get_current_index(menudata.worldlist,
- tonumber(core.settings:get("mainmenu_last_selected_world")))
- if not index or index < 1 then
- local selected = core.get_textlist_index("sp_worlds")
- if selected ~= nil and selected < #menudata.worldlist:get_list() then
- index = selected
- else
- index = #menudata.worldlist:get_list()
- end
+ local index = filterlist.get_current_index(menudata.worldlist,
+ tonumber(core.settings:get("mainmenu_last_selected_world")))
+ if not index or index < 1 then
+ local selected = core.get_textlist_index("sp_worlds")
+ if selected ~= nil and selected < #menudata.worldlist:get_list() then
+ index = selected
+ else
+ index = #menudata.worldlist:get_list()
end
- menu_worldmt_legacy(index)
end
+ menu_worldmt_legacy(index)
+end
- function singleplayer_refresh_gamebar()
+function singleplayer_refresh_gamebar()
- local old_bar = ui.find_by_name("game_button_bar")
- if old_bar ~= nil then
- old_bar:delete()
+ local old_bar = ui.find_by_name("game_button_bar")
+ if old_bar ~= nil then
+ old_bar:delete()
+ end
+
+ local function game_buttonbar_button_handler(fields)
+ if fields.game_open_cdb then
+ local maintab = ui.find_by_name("maintab")
+ local dlg = create_store_dlg("game")
+ dlg:set_parent(maintab)
+ maintab:hide()
+ dlg:show()
+ return true
end
- local function game_buttonbar_button_handler(fields)
- if fields.game_open_cdb then
- local maintab = ui.find_by_name("maintab")
- local dlg = create_store_dlg("game")
- dlg:set_parent(maintab)
- maintab:hide()
- dlg:show()
+ for _, game in ipairs(pkgmgr.games) do
+ if fields["game_btnbar_" .. game.id] then
+ apply_game(game)
return true
end
-
- for _, game in ipairs(pkgmgr.games) do
- if fields["game_btnbar_" .. game.id] then
- apply_game(game)
- return true
- end
- end
end
+ end
- local btnbar = buttonbar_create("game_button_bar",
- game_buttonbar_button_handler,
- {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
+ local btnbar = buttonbar_create("game_button_bar",
+ game_buttonbar_button_handler,
+ {x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
- for _, game in ipairs(pkgmgr.games) do
- local btn_name = "game_btnbar_" .. game.id
+ for _, game in ipairs(pkgmgr.games) do
+ local btn_name = "game_btnbar_" .. game.id
- local image = nil
- local text = nil
- local tooltip = core.formspec_escape(game.title)
+ local image = nil
+ local text = nil
+ local tooltip = core.formspec_escape(game.title)
- if (game.menuicon_path or "") ~= "" then
- image = core.formspec_escape(game.menuicon_path)
- else
- local part1 = game.id:sub(1,5)
- local part2 = game.id:sub(6,10)
- local part3 = game.id:sub(11)
+ if (game.menuicon_path or "") ~= "" then
+ image = core.formspec_escape(game.menuicon_path)
+ else
+ local part1 = game.id:sub(1,5)
+ local part2 = game.id:sub(6,10)
+ local part3 = game.id:sub(11)
- text = part1 .. "\n" .. part2
- if part3 ~= "" then
- text = text .. "\n" .. part3
- end
+ text = part1 .. "\n" .. part2
+ if part3 ~= "" then
+ text = text .. "\n" .. part3
end
- btnbar:add_button(btn_name, text, image, tooltip)
end
-
- local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
- btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
- end
-else
- -- Currently chosen game in gamebar: no gamebar -> no "current" game
- function current_game()
- return nil
+ btnbar:add_button(btn_name, text, image, tooltip)
end
+
+ local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
+ btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
end
local function get_disabled_settings(game)
@@ -187,7 +179,7 @@ local function get_formspec(tabview, name, tabdata)
damage ..
host ..
"textlist[3.9,0.4;7.9,3.45;sp_worlds;" ..
- menu_render_worldlist(not enable_gamebar) ..
+ menu_render_worldlist() ..
";" .. index .. "]"
if core.settings:get_bool("enable_server") and disabled_settings["enable_server"] == nil then
@@ -324,7 +316,7 @@ local function main_button_handler(this, fields, name, tabdata)
end
if fields["world_create"] ~= nil then
- local create_world_dlg = create_create_world_dlg(enable_gamebar)
+ local create_world_dlg = create_create_world_dlg()
create_world_dlg:set_parent(this)
this:hide()
create_world_dlg:show()
@@ -371,26 +363,23 @@ local function main_button_handler(this, fields, name, tabdata)
end
end
-local on_change
-if enable_gamebar then
- function on_change(type, old_tab, new_tab)
- if (type == "ENTER") then
- local game = current_game()
- if game then
- apply_game(game)
- end
+local function on_change(type, old_tab, new_tab)
+ if (type == "ENTER") then
+ local game = current_game()
+ if game then
+ apply_game(game)
+ end
- singleplayer_refresh_gamebar()
- ui.find_by_name("game_button_bar"):show()
- else
- menudata.worldlist:set_filtercriteria(nil)
- local gamebar = ui.find_by_name("game_button_bar")
- if gamebar then
- gamebar:hide()
- end
- core.set_topleft_text("")
- mm_game_theme.update(new_tab,nil)
+ singleplayer_refresh_gamebar()
+ ui.find_by_name("game_button_bar"):show()
+ else
+ menudata.worldlist:set_filtercriteria(nil)
+ local gamebar = ui.find_by_name("game_button_bar")
+ if gamebar then
+ gamebar:hide()
end
+ core.set_topleft_text("")
+ mm_game_theme.update(new_tab,nil)
end
end