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-rw-r--r--data/mods/default/init.lua1
-rw-r--r--data/mods/experimental/init.lua3
2 files changed, 3 insertions, 1 deletions
diff --git a/data/mods/default/init.lua b/data/mods/default/init.lua
index bcd633b34..5ffed25ff 100644
--- a/data/mods/default/init.lua
+++ b/data/mods/default/init.lua
@@ -225,6 +225,7 @@
-- - select_horiz_by_yawpitch=false)
-- - ^ Select sprite from spritesheet with optional animation and DM-style
-- - texture selection based on yaw relative to camera
+-- - set_armor_groups({group1=rating, group2=rating, ...})
-- - get_entity_name() (DEPRECATED: Will be removed in a future version)
-- - get_luaentity()
-- Player-only: (no-op for other objects)
diff --git a/data/mods/experimental/init.lua b/data/mods/experimental/init.lua
index ddc89f92c..c37488d04 100644
--- a/data/mods/experimental/init.lua
+++ b/data/mods/experimental/init.lua
@@ -330,6 +330,7 @@ function TNT:on_activate(staticdata)
self.object:setvelocity({x=0, y=4, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
self.object:settexturemod("^[brighten")
+ self.object:set_armor_groups({foo=1,bar=2})
end
-- Called periodically
@@ -355,7 +356,7 @@ function TNT:on_punch(hitter)
if self.health <= 0 then
self.object:remove()
hitter:get_inventory():add_item("main", "experimental:tnt")
- hitter:set_hp(hitter:get_hp() - 1)
+ --hitter:set_hp(hitter:get_hp() - 1)
end
end